jumpartifact.com_demo_0/src/screen.h

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#ifndef JUMPARTIFACT_DOT_COM_DEMO_0_SCREEN_H_
#define JUMPARTIFACT_DOT_COM_DEMO_0_SCREEN_H_
#include <deque>
#include <memory>
#include <vector>
// Forward declaration.
class ScreenStack;
class Screen {
public:
using Ptr = std::unique_ptr<Screen>;
template <typename SubScreen>
static Ptr new_screen(std::weak_ptr<ScreenStack> stack);
virtual ~Screen() {}
// No copy.
Screen(const Screen&) = delete;
Screen& operator=(const Screen&) = delete;
// Allow move.
Screen(Screen&&) = default;
Screen& operator=(Screen&&) = default;
/// Return true if next screen should be updated.
virtual bool update(float dt) = 0;
/// Return true if next screen should be drawn.
virtual bool draw() = 0;
protected:
Screen(std::weak_ptr<ScreenStack> stack);
std::weak_ptr<ScreenStack> stack;
};
class ScreenStack {
private:
enum Action { PUSH_SCREEN, POP_SCREEN, NOP };
struct PendingAction {
PendingAction();
PendingAction(Action action);
PendingAction(Screen::Ptr&&);
// No copy.
PendingAction(const PendingAction&) = delete;
PendingAction& operator=(const PendingAction&) = delete;
// Allow move.
PendingAction(PendingAction&&) = default;
PendingAction& operator=(PendingAction&&) = default;
Screen::Ptr screen;
Action action;
};
public:
using Ptr = std::shared_ptr<ScreenStack>;
using Weak = std::weak_ptr<ScreenStack>;
static Ptr new_instance();
// No copy.
ScreenStack(const ScreenStack&) = delete;
ScreenStack& operator=(const ScreenStack&) = delete;
// Allow move.
ScreenStack(ScreenStack&&) = default;
ScreenStack& operator=(ScreenStack&&) = default;
void update(float dt);
void draw();
void push_screen(Screen::Ptr&& screen);
template <typename SubScreen>
void push_screen();
void pop_screen();
private:
ScreenStack();
void handle_pending_actions();
Weak self_weak;
std::vector<Screen::Ptr> stack;
std::deque<PendingAction> actions;
};
template <typename SubScreen>
Screen::Ptr Screen::new_screen(std::weak_ptr<ScreenStack> stack) {
return std::unique_ptr<SubScreen>(new SubScreen{stack});
}
template <typename SubScreen>
void ScreenStack::push_screen() {
stack.emplace_back(Screen::new_screen<SubScreen>(self_weak));
}
#endif