Walkers' bounding box now visible unselected
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Build and Publish WASM version of demo / Build-And-Deploy (push) Successful in 17s
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Build and Publish WASM version of demo / Build-And-Deploy (push) Successful in 17s
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@ -404,6 +404,13 @@ bool TRunnerScreen::draw() {
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// TODO DEBUG
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// TODO DEBUG
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if (!controlled_walker_idx.has_value()) {
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if (!controlled_walker_idx.has_value()) {
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DrawLine3D(Vector3{0.0F, 3.0F, 0.0F}, mouse_hit, BLACK);
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DrawLine3D(Vector3{0.0F, 3.0F, 0.0F}, mouse_hit, BLACK);
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for (const auto &walker : walkers) {
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BoundingBox bb = walker.get_body_bb();
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bb.min = bb.min - Vector3{0.001F, 0.001F, 0.001F};
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bb.max = bb.max + Vector3{0.001F, 0.001F, 0.001F};
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DrawBoundingBox(bb, RED);
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}
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}
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}
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EndMode3D();
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EndMode3D();
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