Allocate SurfaceTriangles on the heap (fix wasm)
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Build and Publish WASM version of demo / Build-And-Deploy (push) Successful in 21s
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Build and Publish WASM version of demo / Build-And-Deploy (push) Successful in 21s
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1b4e30be11
3 changed files with 17 additions and 13 deletions
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@ -247,7 +247,7 @@ post_check_click:
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if (surface_reset_anim_timer > SURFACE_RESET_TIME) {
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flags.reset(0);
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} else {
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for (auto &tri : surface_triangles) {
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for (auto &tri : *surface_triangles) {
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tri.update(dt);
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}
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}
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@ -335,9 +335,9 @@ bool TRunnerScreen::draw() {
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unsigned char alpha =
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((1.0F - surface_reset_anim_timer / SURFACE_RESET_TIME_TRI_DRAW) *
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255.0F);
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surface_triangles.at(x * 2 + y * SURFACE_UNIT_WIDTH * 2)
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surface_triangles->at(x * 2 + y * SURFACE_UNIT_WIDTH * 2)
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.draw(Color{color.r, color.g, color.b, alpha});
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surface_triangles.at(x * 2 + 1 + y * SURFACE_UNIT_WIDTH * 2)
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surface_triangles->at(x * 2 + 1 + y * SURFACE_UNIT_WIDTH * 2)
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.draw(Color{color.r, color.g, color.b, alpha});
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}
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}
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@ -6,6 +6,7 @@
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// standard library includes
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#include <array>
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#include <bitset>
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#include <memory>
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#include <optional>
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// third party includes
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@ -62,8 +63,6 @@ class TRunnerScreen : public Screen {
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SURFACE_UNIT_WIDTH * SURFACE_UNIT_HEIGHT>
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surface;
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std::array<BoundingBox, SURFACE_UNIT_WIDTH * SURFACE_UNIT_HEIGHT> surface_bbs;
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std::array<SurfaceTriangle, SURFACE_UNIT_WIDTH * SURFACE_UNIT_HEIGHT * 2>
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surface_triangles;
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std::array<Walker, 4> walkers;
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Camera3D camera;
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@ -79,6 +78,9 @@ class TRunnerScreen : public Screen {
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Vector3 camera_pos;
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Vector3 camera_target;
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Vector3 mouse_hit;
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std::unique_ptr<std::array<SurfaceTriangle,
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SURFACE_UNIT_WIDTH * SURFACE_UNIT_HEIGHT * 2> >
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surface_triangles;
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unsigned int idx_hit;
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std::optional<unsigned int> controlled_walker_idx;
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const int left_text_width;
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@ -3,6 +3,7 @@
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// standard library includes
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#include <array>
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#include <memory>
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// third party includes
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#include <raylib.h>
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@ -29,10 +30,11 @@ struct SurfaceTriangle {
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};
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template <typename SurfaceUnitOptT, std::size_t ASize>
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extern std::array<SurfaceTriangle, ASize * 2> surface_to_triangles(
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const std::array<SurfaceUnitOptT, ASize> &surface,
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const std::size_t width) {
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std::array<SurfaceTriangle, ASize * 2> triangles;
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extern std::unique_ptr<std::array<SurfaceTriangle, ASize * 2> >
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surface_to_triangles(const std::array<SurfaceUnitOptT, ASize> &surface,
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const std::size_t width) {
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std::unique_ptr<std::array<SurfaceTriangle, ASize * 2> > triangles =
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std::make_unique<std::array<SurfaceTriangle, ASize * 2> >();
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for (std::size_t idx = 0; idx < ASize; ++idx) {
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std::size_t x = idx % width;
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@ -44,20 +46,20 @@ extern std::array<SurfaceTriangle, ASize * 2> surface_to_triangles(
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std::size_t toffset = x * 2 + y * width * 2;
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if (!surface[idx].has_value()) {
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triangles.at(toffset) = SurfaceTriangle();
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triangles.at(toffset + 1) = SurfaceTriangle();
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triangles->at(toffset) = SurfaceTriangle();
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triangles->at(toffset + 1) = SurfaceTriangle();
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continue;
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}
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const auto &surface_unit = surface[idx].value();
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triangles.at(toffset) = SurfaceTriangle(
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triangles->at(toffset) = SurfaceTriangle(
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Vector3{0.5F, surface_unit.ne, -0.5F},
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Vector3{-0.5F, surface_unit.nw, -0.5F},
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Vector3{-0.5F, surface_unit.sw, 0.5F},
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Vector3{posx,
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(surface_unit.ne + surface_unit.nw + surface_unit.sw) / 3.0F,
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posz});
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triangles.at(toffset + 1) = SurfaceTriangle(
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triangles->at(toffset + 1) = SurfaceTriangle(
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Vector3{0.5F, surface_unit.ne, -0.5F},
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Vector3{-0.5F, surface_unit.sw, 0.5F},
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Vector3{0.5F, surface_unit.se, 0.5F},
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