Cleanup surface_triangles when done resetting
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@ -246,6 +246,7 @@ post_check_click:
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surface_reset_anim_timer += dt;
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if (surface_reset_anim_timer > SURFACE_RESET_TIME) {
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flags.reset(0);
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surface_triangles.reset();
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} else {
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for (auto &tri : *surface_triangles) {
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tri.update(dt);
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