Use Raylib 5.0
This commit is contained in:
parent
da6038dc92
commit
695002bfe5
4 changed files with 253 additions and 123 deletions
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@ -1 +1 @@
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3.1.44
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3.1.50
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168
wasm_include/raylib.h
vendored
168
wasm_include/raylib.h
vendored
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@ -1,6 +1,6 @@
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/**********************************************************************************************
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/**********************************************************************************************
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*
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*
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* raylib v4.5 - A simple and easy-to-use library to enjoy videogames programming (www.raylib.com)
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* raylib v5.0 - A simple and easy-to-use library to enjoy videogames programming (www.raylib.com)
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*
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*
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* FEATURES:
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* FEATURES:
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* - NO external dependencies, all required libraries included with raylib
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* - NO external dependencies, all required libraries included with raylib
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@ -81,10 +81,10 @@
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#include <stdarg.h> // Required for: va_list - Only used by TraceLogCallback
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#include <stdarg.h> // Required for: va_list - Only used by TraceLogCallback
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#define RAYLIB_VERSION_MAJOR 4
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#define RAYLIB_VERSION_MAJOR 5
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#define RAYLIB_VERSION_MINOR 5
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#define RAYLIB_VERSION_MINOR 0
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#define RAYLIB_VERSION_PATCH 0
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#define RAYLIB_VERSION_PATCH 0
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#define RAYLIB_VERSION "4.5"
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#define RAYLIB_VERSION "5.0"
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// Function specifiers in case library is build/used as a shared library (Windows)
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// Function specifiers in case library is build/used as a shared library (Windows)
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// NOTE: Microsoft specifiers to tell compiler that symbols are imported/exported from a .dll
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// NOTE: Microsoft specifiers to tell compiler that symbols are imported/exported from a .dll
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@ -133,12 +133,20 @@
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// NOTE: MSVC C++ compiler does not support compound literals (C99 feature)
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// NOTE: MSVC C++ compiler does not support compound literals (C99 feature)
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// Plain structures in C++ (without constructors) can be initialized with { }
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// Plain structures in C++ (without constructors) can be initialized with { }
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// This is called aggregate initialization (C++11 feature)
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#if defined(__cplusplus)
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#if defined(__cplusplus)
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#define CLITERAL(type) type
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#define CLITERAL(type) type
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#else
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#else
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#define CLITERAL(type) (type)
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#define CLITERAL(type) (type)
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#endif
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#endif
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// Some compilers (mostly macos clang) default to C++98,
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// where aggregate initialization can't be used
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// So, give a more clear error stating how to fix this
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#if !defined(_MSC_VER) && (defined(__cplusplus) && __cplusplus < 201103L)
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#error "C++11 or later is required. Add -std=c++11"
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#endif
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// NOTE: We set some defines with some data types declared by raylib
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// NOTE: We set some defines with some data types declared by raylib
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// Other modules (raymath, rlgl) also require some of those types, so,
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// Other modules (raymath, rlgl) also require some of those types, so,
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// to be able to use those other modules as standalone (not depending on raylib)
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// to be able to use those other modules as standalone (not depending on raylib)
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@ -402,6 +410,7 @@ typedef struct ModelAnimation {
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int frameCount; // Number of animation frames
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int frameCount; // Number of animation frames
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BoneInfo *bones; // Bones information (skeleton)
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BoneInfo *bones; // Bones information (skeleton)
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Transform **framePoses; // Poses array by frame
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Transform **framePoses; // Poses array by frame
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char name[32]; // Animation name
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} ModelAnimation;
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} ModelAnimation;
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// Ray, ray for raycasting
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// Ray, ray for raycasting
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@ -497,6 +506,20 @@ typedef struct FilePathList {
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char **paths; // Filepaths entries
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char **paths; // Filepaths entries
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} FilePathList;
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} FilePathList;
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// Automation event
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typedef struct AutomationEvent {
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unsigned int frame; // Event frame
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unsigned int type; // Event type (AutomationEventType)
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int params[4]; // Event parameters (if required)
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} AutomationEvent;
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// Automation event list
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typedef struct AutomationEventList {
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unsigned int capacity; // Events max entries (MAX_AUTOMATION_EVENTS)
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unsigned int count; // Events entries count
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AutomationEvent *events; // Events entries
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} AutomationEventList;
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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// Enumerators Definition
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// Enumerators Definition
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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@ -517,6 +540,7 @@ typedef enum {
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FLAG_WINDOW_TRANSPARENT = 0x00000010, // Set to allow transparent framebuffer
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FLAG_WINDOW_TRANSPARENT = 0x00000010, // Set to allow transparent framebuffer
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FLAG_WINDOW_HIGHDPI = 0x00002000, // Set to support HighDPI
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FLAG_WINDOW_HIGHDPI = 0x00002000, // Set to support HighDPI
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FLAG_WINDOW_MOUSE_PASSTHROUGH = 0x00004000, // Set to support mouse passthrough, only supported when FLAG_WINDOW_UNDECORATED
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FLAG_WINDOW_MOUSE_PASSTHROUGH = 0x00004000, // Set to support mouse passthrough, only supported when FLAG_WINDOW_UNDECORATED
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FLAG_BORDERLESS_WINDOWED_MODE = 0x00008000, // Set to run program in borderless windowed mode
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FLAG_MSAA_4X_HINT = 0x00000020, // Set to try enabling MSAA 4X
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FLAG_MSAA_4X_HINT = 0x00000020, // Set to try enabling MSAA 4X
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FLAG_INTERLACED_HINT = 0x00010000 // Set to try enabling interlaced video format (for V3D)
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FLAG_INTERLACED_HINT = 0x00010000 // Set to try enabling interlaced video format (for V3D)
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} ConfigFlags;
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} ConfigFlags;
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@ -802,6 +826,9 @@ typedef enum {
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PIXELFORMAT_UNCOMPRESSED_R32, // 32 bpp (1 channel - float)
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PIXELFORMAT_UNCOMPRESSED_R32, // 32 bpp (1 channel - float)
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PIXELFORMAT_UNCOMPRESSED_R32G32B32, // 32*3 bpp (3 channels - float)
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PIXELFORMAT_UNCOMPRESSED_R32G32B32, // 32*3 bpp (3 channels - float)
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PIXELFORMAT_UNCOMPRESSED_R32G32B32A32, // 32*4 bpp (4 channels - float)
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PIXELFORMAT_UNCOMPRESSED_R32G32B32A32, // 32*4 bpp (4 channels - float)
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PIXELFORMAT_UNCOMPRESSED_R16, // 16 bpp (1 channel - half float)
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PIXELFORMAT_UNCOMPRESSED_R16G16B16, // 16*3 bpp (3 channels - half float)
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PIXELFORMAT_UNCOMPRESSED_R16G16B16A16, // 16*4 bpp (4 channels - half float)
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PIXELFORMAT_COMPRESSED_DXT1_RGB, // 4 bpp (no alpha)
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PIXELFORMAT_COMPRESSED_DXT1_RGB, // 4 bpp (no alpha)
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PIXELFORMAT_COMPRESSED_DXT1_RGBA, // 4 bpp (1 bit alpha)
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PIXELFORMAT_COMPRESSED_DXT1_RGBA, // 4 bpp (1 bit alpha)
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PIXELFORMAT_COMPRESSED_DXT3_RGBA, // 8 bpp
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PIXELFORMAT_COMPRESSED_DXT3_RGBA, // 8 bpp
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// Callbacks to hook some internal functions
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// Callbacks to hook some internal functions
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// WARNING: These callbacks are intended for advance users
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// WARNING: These callbacks are intended for advance users
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typedef void (*TraceLogCallback)(int logLevel, const char *text, va_list args); // Logging: Redirect trace log messages
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typedef void (*TraceLogCallback)(int logLevel, const char *text, va_list args); // Logging: Redirect trace log messages
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typedef unsigned char *(*LoadFileDataCallback)(const char *fileName, unsigned int *bytesRead); // FileIO: Load binary data
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typedef unsigned char *(*LoadFileDataCallback)(const char *fileName, int *dataSize); // FileIO: Load binary data
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typedef bool (*SaveFileDataCallback)(const char *fileName, void *data, unsigned int bytesToWrite); // FileIO: Save binary data
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typedef bool (*SaveFileDataCallback)(const char *fileName, void *data, int dataSize); // FileIO: Save binary data
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typedef char *(*LoadFileTextCallback)(const char *fileName); // FileIO: Load text data
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typedef char *(*LoadFileTextCallback)(const char *fileName); // FileIO: Load text data
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typedef bool (*SaveFileTextCallback)(const char *fileName, char *text); // FileIO: Save text data
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typedef bool (*SaveFileTextCallback)(const char *fileName, char *text); // FileIO: Save text data
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// Window-related functions
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// Window-related functions
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RLAPI void InitWindow(int width, int height, const char *title); // Initialize window and OpenGL context
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RLAPI void InitWindow(int width, int height, const char *title); // Initialize window and OpenGL context
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RLAPI bool WindowShouldClose(void); // Check if KEY_ESCAPE pressed or Close icon pressed
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RLAPI void CloseWindow(void); // Close window and unload OpenGL context
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RLAPI void CloseWindow(void); // Close window and unload OpenGL context
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RLAPI bool WindowShouldClose(void); // Check if application should close (KEY_ESCAPE pressed or windows close icon clicked)
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RLAPI bool IsWindowReady(void); // Check if window has been initialized successfully
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RLAPI bool IsWindowReady(void); // Check if window has been initialized successfully
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RLAPI bool IsWindowFullscreen(void); // Check if window is currently fullscreen
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RLAPI bool IsWindowFullscreen(void); // Check if window is currently fullscreen
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RLAPI bool IsWindowHidden(void); // Check if window is currently hidden (only PLATFORM_DESKTOP)
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RLAPI bool IsWindowHidden(void); // Check if window is currently hidden (only PLATFORM_DESKTOP)
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@ -938,17 +965,20 @@ RLAPI bool IsWindowState(unsigned int flag); // Check if on
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RLAPI void SetWindowState(unsigned int flags); // Set window configuration state using flags (only PLATFORM_DESKTOP)
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RLAPI void SetWindowState(unsigned int flags); // Set window configuration state using flags (only PLATFORM_DESKTOP)
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RLAPI void ClearWindowState(unsigned int flags); // Clear window configuration state flags
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RLAPI void ClearWindowState(unsigned int flags); // Clear window configuration state flags
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RLAPI void ToggleFullscreen(void); // Toggle window state: fullscreen/windowed (only PLATFORM_DESKTOP)
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RLAPI void ToggleFullscreen(void); // Toggle window state: fullscreen/windowed (only PLATFORM_DESKTOP)
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RLAPI void ToggleBorderlessWindowed(void); // Toggle window state: borderless windowed (only PLATFORM_DESKTOP)
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RLAPI void MaximizeWindow(void); // Set window state: maximized, if resizable (only PLATFORM_DESKTOP)
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RLAPI void MaximizeWindow(void); // Set window state: maximized, if resizable (only PLATFORM_DESKTOP)
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RLAPI void MinimizeWindow(void); // Set window state: minimized, if resizable (only PLATFORM_DESKTOP)
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RLAPI void MinimizeWindow(void); // Set window state: minimized, if resizable (only PLATFORM_DESKTOP)
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RLAPI void RestoreWindow(void); // Set window state: not minimized/maximized (only PLATFORM_DESKTOP)
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RLAPI void RestoreWindow(void); // Set window state: not minimized/maximized (only PLATFORM_DESKTOP)
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RLAPI void SetWindowIcon(Image image); // Set icon for window (single image, RGBA 32bit, only PLATFORM_DESKTOP)
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RLAPI void SetWindowIcon(Image image); // Set icon for window (single image, RGBA 32bit, only PLATFORM_DESKTOP)
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RLAPI void SetWindowIcons(Image *images, int count); // Set icon for window (multiple images, RGBA 32bit, only PLATFORM_DESKTOP)
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RLAPI void SetWindowIcons(Image *images, int count); // Set icon for window (multiple images, RGBA 32bit, only PLATFORM_DESKTOP)
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RLAPI void SetWindowTitle(const char *title); // Set title for window (only PLATFORM_DESKTOP)
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RLAPI void SetWindowTitle(const char *title); // Set title for window (only PLATFORM_DESKTOP and PLATFORM_WEB)
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RLAPI void SetWindowPosition(int x, int y); // Set window position on screen (only PLATFORM_DESKTOP)
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RLAPI void SetWindowPosition(int x, int y); // Set window position on screen (only PLATFORM_DESKTOP)
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RLAPI void SetWindowMonitor(int monitor); // Set monitor for the current window (fullscreen mode)
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RLAPI void SetWindowMonitor(int monitor); // Set monitor for the current window
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RLAPI void SetWindowMinSize(int width, int height); // Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE)
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RLAPI void SetWindowMinSize(int width, int height); // Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE)
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RLAPI void SetWindowMaxSize(int width, int height); // Set window maximum dimensions (for FLAG_WINDOW_RESIZABLE)
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RLAPI void SetWindowSize(int width, int height); // Set window dimensions
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RLAPI void SetWindowSize(int width, int height); // Set window dimensions
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RLAPI void SetWindowOpacity(float opacity); // Set window opacity [0.0f..1.0f] (only PLATFORM_DESKTOP)
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RLAPI void SetWindowOpacity(float opacity); // Set window opacity [0.0f..1.0f] (only PLATFORM_DESKTOP)
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RLAPI void SetWindowFocused(void); // Set window focused (only PLATFORM_DESKTOP)
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RLAPI void *GetWindowHandle(void); // Get native window handle
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RLAPI void *GetWindowHandle(void); // Get native window handle
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RLAPI int GetScreenWidth(void); // Get current screen width
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RLAPI int GetScreenWidth(void); // Get current screen width
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RLAPI int GetScreenHeight(void); // Get current screen height
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RLAPI int GetScreenHeight(void); // Get current screen height
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RLAPI int GetMonitorRefreshRate(int monitor); // Get specified monitor refresh rate
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RLAPI int GetMonitorRefreshRate(int monitor); // Get specified monitor refresh rate
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RLAPI Vector2 GetWindowPosition(void); // Get window position XY on monitor
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RLAPI Vector2 GetWindowPosition(void); // Get window position XY on monitor
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RLAPI Vector2 GetWindowScaleDPI(void); // Get window scale DPI factor
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RLAPI Vector2 GetWindowScaleDPI(void); // Get window scale DPI factor
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RLAPI const char *GetMonitorName(int monitor); // Get the human-readable, UTF-8 encoded name of the primary monitor
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RLAPI const char *GetMonitorName(int monitor); // Get the human-readable, UTF-8 encoded name of the specified monitor
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RLAPI void SetClipboardText(const char *text); // Set clipboard text content
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RLAPI void SetClipboardText(const char *text); // Set clipboard text content
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RLAPI const char *GetClipboardText(void); // Get clipboard text content
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RLAPI const char *GetClipboardText(void); // Get clipboard text content
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RLAPI void EnableEventWaiting(void); // Enable waiting for events on EndDrawing(), no automatic event polling
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RLAPI void EnableEventWaiting(void); // Enable waiting for events on EndDrawing(), no automatic event polling
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RLAPI void DisableEventWaiting(void); // Disable waiting for events on EndDrawing(), automatic events polling
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RLAPI void DisableEventWaiting(void); // Disable waiting for events on EndDrawing(), automatic events polling
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// Custom frame control functions
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// NOTE: Those functions are intended for advance users that want full control over the frame processing
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// By default EndDrawing() does this job: draws everything + SwapScreenBuffer() + manage frame timing + PollInputEvents()
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// To avoid that behaviour and control frame processes manually, enable in config.h: SUPPORT_CUSTOM_FRAME_CONTROL
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RLAPI void SwapScreenBuffer(void); // Swap back buffer with front buffer (screen drawing)
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RLAPI void PollInputEvents(void); // Register all input events
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RLAPI void WaitTime(double seconds); // Wait for some time (halt program execution)
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// Cursor-related functions
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// Cursor-related functions
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RLAPI void ShowCursor(void); // Shows cursor
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RLAPI void ShowCursor(void); // Shows cursor
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RLAPI void HideCursor(void); // Hides cursor
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RLAPI void HideCursor(void); // Hides cursor
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// Timing-related functions
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// Timing-related functions
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RLAPI void SetTargetFPS(int fps); // Set target FPS (maximum)
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RLAPI void SetTargetFPS(int fps); // Set target FPS (maximum)
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RLAPI int GetFPS(void); // Get current FPS
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RLAPI float GetFrameTime(void); // Get time in seconds for last frame drawn (delta time)
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RLAPI float GetFrameTime(void); // Get time in seconds for last frame drawn (delta time)
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RLAPI double GetTime(void); // Get elapsed time in seconds since InitWindow()
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RLAPI double GetTime(void); // Get elapsed time in seconds since InitWindow()
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RLAPI int GetFPS(void); // Get current FPS
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// Custom frame control functions
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// NOTE: Those functions are intended for advance users that want full control over the frame processing
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// By default EndDrawing() does this job: draws everything + SwapScreenBuffer() + manage frame timing + PollInputEvents()
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// To avoid that behaviour and control frame processes manually, enable in config.h: SUPPORT_CUSTOM_FRAME_CONTROL
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RLAPI void SwapScreenBuffer(void); // Swap back buffer with front buffer (screen drawing)
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RLAPI void PollInputEvents(void); // Register all input events
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RLAPI void WaitTime(double seconds); // Wait for some time (halt program execution)
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// Random values generation functions
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RLAPI void SetRandomSeed(unsigned int seed); // Set the seed for the random number generator
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RLAPI int GetRandomValue(int min, int max); // Get a random value between min and max (both included)
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RLAPI int *LoadRandomSequence(unsigned int count, int min, int max); // Load random values sequence, no values repeated
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RLAPI void UnloadRandomSequence(int *sequence); // Unload random values sequence
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// Misc. functions
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// Misc. functions
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RLAPI int GetRandomValue(int min, int max); // Get a random value between min and max (both included)
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RLAPI void SetRandomSeed(unsigned int seed); // Set the seed for the random number generator
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RLAPI void TakeScreenshot(const char *fileName); // Takes a screenshot of current screen (filename extension defines format)
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RLAPI void TakeScreenshot(const char *fileName); // Takes a screenshot of current screen (filename extension defines format)
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RLAPI void SetConfigFlags(unsigned int flags); // Setup init configuration flags (view FLAGS)
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RLAPI void SetConfigFlags(unsigned int flags); // Setup init configuration flags (view FLAGS)
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RLAPI void OpenURL(const char *url); // Open URL with default system browser (if available)
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// NOTE: Following functions implemented in module [utils]
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//------------------------------------------------------------------
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RLAPI void TraceLog(int logLevel, const char *text, ...); // Show trace log messages (LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR...)
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RLAPI void TraceLog(int logLevel, const char *text, ...); // Show trace log messages (LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR...)
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RLAPI void SetTraceLogLevel(int logLevel); // Set the current threshold (minimum) log level
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RLAPI void SetTraceLogLevel(int logLevel); // Set the current threshold (minimum) log level
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RLAPI void *MemAlloc(unsigned int size); // Internal memory allocator
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RLAPI void *MemAlloc(unsigned int size); // Internal memory allocator
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RLAPI void *MemRealloc(void *ptr, unsigned int size); // Internal memory reallocator
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RLAPI void *MemRealloc(void *ptr, unsigned int size); // Internal memory reallocator
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RLAPI void MemFree(void *ptr); // Internal memory free
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RLAPI void MemFree(void *ptr); // Internal memory free
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RLAPI void OpenURL(const char *url); // Open URL with default system browser (if available)
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// Set custom callbacks
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// Set custom callbacks
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// WARNING: Callbacks setup is intended for advance users
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// WARNING: Callbacks setup is intended for advance users
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RLAPI void SetTraceLogCallback(TraceLogCallback callback); // Set custom trace log
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RLAPI void SetTraceLogCallback(TraceLogCallback callback); // Set custom trace log
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RLAPI void SetSaveFileTextCallback(SaveFileTextCallback callback); // Set custom file text data saver
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RLAPI void SetSaveFileTextCallback(SaveFileTextCallback callback); // Set custom file text data saver
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// Files management functions
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// Files management functions
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RLAPI unsigned char *LoadFileData(const char *fileName, unsigned int *bytesRead); // Load file data as byte array (read)
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RLAPI unsigned char *LoadFileData(const char *fileName, int *dataSize); // Load file data as byte array (read)
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RLAPI void UnloadFileData(unsigned char *data); // Unload file data allocated by LoadFileData()
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RLAPI void UnloadFileData(unsigned char *data); // Unload file data allocated by LoadFileData()
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RLAPI bool SaveFileData(const char *fileName, void *data, unsigned int bytesToWrite); // Save data to file from byte array (write), returns true on success
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RLAPI bool SaveFileData(const char *fileName, void *data, int dataSize); // Save data to file from byte array (write), returns true on success
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RLAPI bool ExportDataAsCode(const unsigned char *data, unsigned int size, const char *fileName); // Export data to code (.h), returns true on success
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RLAPI bool ExportDataAsCode(const unsigned char *data, int dataSize, const char *fileName); // Export data to code (.h), returns true on success
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RLAPI char *LoadFileText(const char *fileName); // Load text data from file (read), returns a '\0' terminated string
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RLAPI char *LoadFileText(const char *fileName); // Load text data from file (read), returns a '\0' terminated string
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RLAPI void UnloadFileText(char *text); // Unload file text data allocated by LoadFileText()
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RLAPI void UnloadFileText(char *text); // Unload file text data allocated by LoadFileText()
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||||||
RLAPI bool SaveFileText(const char *fileName, char *text); // Save text data to file (write), string must be '\0' terminated, returns true on success
|
RLAPI bool SaveFileText(const char *fileName, char *text); // Save text data to file (write), string must be '\0' terminated, returns true on success
|
||||||
|
//------------------------------------------------------------------
|
||||||
|
|
||||||
|
// File system functions
|
||||||
RLAPI bool FileExists(const char *fileName); // Check if file exists
|
RLAPI bool FileExists(const char *fileName); // Check if file exists
|
||||||
RLAPI bool DirectoryExists(const char *dirPath); // Check if a directory path exists
|
RLAPI bool DirectoryExists(const char *dirPath); // Check if a directory path exists
|
||||||
RLAPI bool IsFileExtension(const char *fileName, const char *ext); // Check file extension (including point: .png, .wav)
|
RLAPI bool IsFileExtension(const char *fileName, const char *ext); // Check file extension (including point: .png, .wav)
|
||||||
|
@ -1077,7 +1115,7 @@ RLAPI const char *GetFileNameWithoutExt(const char *filePath); // Get filenam
|
||||||
RLAPI const char *GetDirectoryPath(const char *filePath); // Get full path for a given fileName with path (uses static string)
|
RLAPI const char *GetDirectoryPath(const char *filePath); // Get full path for a given fileName with path (uses static string)
|
||||||
RLAPI const char *GetPrevDirectoryPath(const char *dirPath); // Get previous directory path for a given path (uses static string)
|
RLAPI const char *GetPrevDirectoryPath(const char *dirPath); // Get previous directory path for a given path (uses static string)
|
||||||
RLAPI const char *GetWorkingDirectory(void); // Get current working directory (uses static string)
|
RLAPI const char *GetWorkingDirectory(void); // Get current working directory (uses static string)
|
||||||
RLAPI const char *GetApplicationDirectory(void); // Get the directory if the running application (uses static string)
|
RLAPI const char *GetApplicationDirectory(void); // Get the directory of the running application (uses static string)
|
||||||
RLAPI bool ChangeDirectory(const char *dir); // Change working directory, return true on success
|
RLAPI bool ChangeDirectory(const char *dir); // Change working directory, return true on success
|
||||||
RLAPI bool IsPathFile(const char *path); // Check if a given path is a file or a directory
|
RLAPI bool IsPathFile(const char *path); // Check if a given path is a file or a directory
|
||||||
RLAPI FilePathList LoadDirectoryFiles(const char *dirPath); // Load directory filepaths
|
RLAPI FilePathList LoadDirectoryFiles(const char *dirPath); // Load directory filepaths
|
||||||
|
@ -1094,18 +1132,29 @@ RLAPI unsigned char *DecompressData(const unsigned char *compData, int compDataS
|
||||||
RLAPI char *EncodeDataBase64(const unsigned char *data, int dataSize, int *outputSize); // Encode data to Base64 string, memory must be MemFree()
|
RLAPI char *EncodeDataBase64(const unsigned char *data, int dataSize, int *outputSize); // Encode data to Base64 string, memory must be MemFree()
|
||||||
RLAPI unsigned char *DecodeDataBase64(const unsigned char *data, int *outputSize); // Decode Base64 string data, memory must be MemFree()
|
RLAPI unsigned char *DecodeDataBase64(const unsigned char *data, int *outputSize); // Decode Base64 string data, memory must be MemFree()
|
||||||
|
|
||||||
|
// Automation events functionality
|
||||||
|
RLAPI AutomationEventList LoadAutomationEventList(const char *fileName); // Load automation events list from file, NULL for empty list, capacity = MAX_AUTOMATION_EVENTS
|
||||||
|
RLAPI void UnloadAutomationEventList(AutomationEventList *list); // Unload automation events list from file
|
||||||
|
RLAPI bool ExportAutomationEventList(AutomationEventList list, const char *fileName); // Export automation events list as text file
|
||||||
|
RLAPI void SetAutomationEventList(AutomationEventList *list); // Set automation event list to record to
|
||||||
|
RLAPI void SetAutomationEventBaseFrame(int frame); // Set automation event internal base frame to start recording
|
||||||
|
RLAPI void StartAutomationEventRecording(void); // Start recording automation events (AutomationEventList must be set)
|
||||||
|
RLAPI void StopAutomationEventRecording(void); // Stop recording automation events
|
||||||
|
RLAPI void PlayAutomationEvent(AutomationEvent event); // Play a recorded automation event
|
||||||
|
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
// Input Handling Functions (Module: core)
|
// Input Handling Functions (Module: core)
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
|
|
||||||
// Input-related functions: keyboard
|
// Input-related functions: keyboard
|
||||||
RLAPI bool IsKeyPressed(int key); // Check if a key has been pressed once
|
RLAPI bool IsKeyPressed(int key); // Check if a key has been pressed once
|
||||||
|
RLAPI bool IsKeyPressedRepeat(int key); // Check if a key has been pressed again (Only PLATFORM_DESKTOP)
|
||||||
RLAPI bool IsKeyDown(int key); // Check if a key is being pressed
|
RLAPI bool IsKeyDown(int key); // Check if a key is being pressed
|
||||||
RLAPI bool IsKeyReleased(int key); // Check if a key has been released once
|
RLAPI bool IsKeyReleased(int key); // Check if a key has been released once
|
||||||
RLAPI bool IsKeyUp(int key); // Check if a key is NOT being pressed
|
RLAPI bool IsKeyUp(int key); // Check if a key is NOT being pressed
|
||||||
RLAPI void SetExitKey(int key); // Set a custom key to exit program (default is ESC)
|
|
||||||
RLAPI int GetKeyPressed(void); // Get key pressed (keycode), call it multiple times for keys queued, returns 0 when the queue is empty
|
RLAPI int GetKeyPressed(void); // Get key pressed (keycode), call it multiple times for keys queued, returns 0 when the queue is empty
|
||||||
RLAPI int GetCharPressed(void); // Get char pressed (unicode), call it multiple times for chars queued, returns 0 when the queue is empty
|
RLAPI int GetCharPressed(void); // Get char pressed (unicode), call it multiple times for chars queued, returns 0 when the queue is empty
|
||||||
|
RLAPI void SetExitKey(int key); // Set a custom key to exit program (default is ESC)
|
||||||
|
|
||||||
// Input-related functions: gamepads
|
// Input-related functions: gamepads
|
||||||
RLAPI bool IsGamepadAvailable(int gamepad); // Check if a gamepad is available
|
RLAPI bool IsGamepadAvailable(int gamepad); // Check if a gamepad is available
|
||||||
|
@ -1146,7 +1195,7 @@ RLAPI int GetTouchPointCount(void); // Get number of t
|
||||||
// Gestures and Touch Handling Functions (Module: rgestures)
|
// Gestures and Touch Handling Functions (Module: rgestures)
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
RLAPI void SetGesturesEnabled(unsigned int flags); // Enable a set of gestures using flags
|
RLAPI void SetGesturesEnabled(unsigned int flags); // Enable a set of gestures using flags
|
||||||
RLAPI bool IsGestureDetected(int gesture); // Check if a gesture have been detected
|
RLAPI bool IsGestureDetected(unsigned int gesture); // Check if a gesture have been detected
|
||||||
RLAPI int GetGestureDetected(void); // Get latest detected gesture
|
RLAPI int GetGestureDetected(void); // Get latest detected gesture
|
||||||
RLAPI float GetGestureHoldDuration(void); // Get gesture hold time in milliseconds
|
RLAPI float GetGestureHoldDuration(void); // Get gesture hold time in milliseconds
|
||||||
RLAPI Vector2 GetGestureDragVector(void); // Get gesture drag vector
|
RLAPI Vector2 GetGestureDragVector(void); // Get gesture drag vector
|
||||||
|
@ -1172,18 +1221,17 @@ RLAPI void SetShapesTexture(Texture2D texture, Rectangle source); // Set t
|
||||||
RLAPI void DrawPixel(int posX, int posY, Color color); // Draw a pixel
|
RLAPI void DrawPixel(int posX, int posY, Color color); // Draw a pixel
|
||||||
RLAPI void DrawPixelV(Vector2 position, Color color); // Draw a pixel (Vector version)
|
RLAPI void DrawPixelV(Vector2 position, Color color); // Draw a pixel (Vector version)
|
||||||
RLAPI void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw a line
|
RLAPI void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw a line
|
||||||
RLAPI void DrawLineV(Vector2 startPos, Vector2 endPos, Color color); // Draw a line (Vector version)
|
RLAPI void DrawLineV(Vector2 startPos, Vector2 endPos, Color color); // Draw a line (using gl lines)
|
||||||
RLAPI void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line defining thickness
|
RLAPI void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line (using triangles/quads)
|
||||||
RLAPI void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line using cubic-bezier curves in-out
|
RLAPI void DrawLineStrip(Vector2 *points, int pointCount, Color color); // Draw lines sequence (using gl lines)
|
||||||
RLAPI void DrawLineBezierQuad(Vector2 startPos, Vector2 endPos, Vector2 controlPos, float thick, Color color); // Draw line using quadratic bezier curves with a control point
|
RLAPI void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw line segment cubic-bezier in-out interpolation
|
||||||
RLAPI void DrawLineBezierCubic(Vector2 startPos, Vector2 endPos, Vector2 startControlPos, Vector2 endControlPos, float thick, Color color); // Draw line using cubic bezier curves with 2 control points
|
|
||||||
RLAPI void DrawLineStrip(Vector2 *points, int pointCount, Color color); // Draw lines sequence
|
|
||||||
RLAPI void DrawCircle(int centerX, int centerY, float radius, Color color); // Draw a color-filled circle
|
RLAPI void DrawCircle(int centerX, int centerY, float radius, Color color); // Draw a color-filled circle
|
||||||
RLAPI void DrawCircleSector(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw a piece of a circle
|
RLAPI void DrawCircleSector(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw a piece of a circle
|
||||||
RLAPI void DrawCircleSectorLines(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw circle sector outline
|
RLAPI void DrawCircleSectorLines(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw circle sector outline
|
||||||
RLAPI void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Color color2); // Draw a gradient-filled circle
|
RLAPI void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Color color2); // Draw a gradient-filled circle
|
||||||
RLAPI void DrawCircleV(Vector2 center, float radius, Color color); // Draw a color-filled circle (Vector version)
|
RLAPI void DrawCircleV(Vector2 center, float radius, Color color); // Draw a color-filled circle (Vector version)
|
||||||
RLAPI void DrawCircleLines(int centerX, int centerY, float radius, Color color); // Draw circle outline
|
RLAPI void DrawCircleLines(int centerX, int centerY, float radius, Color color); // Draw circle outline
|
||||||
|
RLAPI void DrawCircleLinesV(Vector2 center, float radius, Color color); // Draw circle outline (Vector version)
|
||||||
RLAPI void DrawEllipse(int centerX, int centerY, float radiusH, float radiusV, Color color); // Draw ellipse
|
RLAPI void DrawEllipse(int centerX, int centerY, float radiusH, float radiusV, Color color); // Draw ellipse
|
||||||
RLAPI void DrawEllipseLines(int centerX, int centerY, float radiusH, float radiusV, Color color); // Draw ellipse outline
|
RLAPI void DrawEllipseLines(int centerX, int centerY, float radiusH, float radiusV, Color color); // Draw ellipse outline
|
||||||
RLAPI void DrawRing(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color); // Draw ring
|
RLAPI void DrawRing(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color); // Draw ring
|
||||||
|
@ -1207,6 +1255,25 @@ RLAPI void DrawPoly(Vector2 center, int sides, float radius, float rotation, Col
|
||||||
RLAPI void DrawPolyLines(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a polygon outline of n sides
|
RLAPI void DrawPolyLines(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a polygon outline of n sides
|
||||||
RLAPI void DrawPolyLinesEx(Vector2 center, int sides, float radius, float rotation, float lineThick, Color color); // Draw a polygon outline of n sides with extended parameters
|
RLAPI void DrawPolyLinesEx(Vector2 center, int sides, float radius, float rotation, float lineThick, Color color); // Draw a polygon outline of n sides with extended parameters
|
||||||
|
|
||||||
|
// Splines drawing functions
|
||||||
|
RLAPI void DrawSplineLinear(Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Linear, minimum 2 points
|
||||||
|
RLAPI void DrawSplineBasis(Vector2 *points, int pointCount, float thick, Color color); // Draw spline: B-Spline, minimum 4 points
|
||||||
|
RLAPI void DrawSplineCatmullRom(Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Catmull-Rom, minimum 4 points
|
||||||
|
RLAPI void DrawSplineBezierQuadratic(Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Quadratic Bezier, minimum 3 points (1 control point): [p1, c2, p3, c4...]
|
||||||
|
RLAPI void DrawSplineBezierCubic(Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Cubic Bezier, minimum 4 points (2 control points): [p1, c2, c3, p4, c5, c6...]
|
||||||
|
RLAPI void DrawSplineSegmentLinear(Vector2 p1, Vector2 p2, float thick, Color color); // Draw spline segment: Linear, 2 points
|
||||||
|
RLAPI void DrawSplineSegmentBasis(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float thick, Color color); // Draw spline segment: B-Spline, 4 points
|
||||||
|
RLAPI void DrawSplineSegmentCatmullRom(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float thick, Color color); // Draw spline segment: Catmull-Rom, 4 points
|
||||||
|
RLAPI void DrawSplineSegmentBezierQuadratic(Vector2 p1, Vector2 c2, Vector2 p3, float thick, Color color); // Draw spline segment: Quadratic Bezier, 2 points, 1 control point
|
||||||
|
RLAPI void DrawSplineSegmentBezierCubic(Vector2 p1, Vector2 c2, Vector2 c3, Vector2 p4, float thick, Color color); // Draw spline segment: Cubic Bezier, 2 points, 2 control points
|
||||||
|
|
||||||
|
// Spline segment point evaluation functions, for a given t [0.0f .. 1.0f]
|
||||||
|
RLAPI Vector2 GetSplinePointLinear(Vector2 startPos, Vector2 endPos, float t); // Get (evaluate) spline point: Linear
|
||||||
|
RLAPI Vector2 GetSplinePointBasis(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float t); // Get (evaluate) spline point: B-Spline
|
||||||
|
RLAPI Vector2 GetSplinePointCatmullRom(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float t); // Get (evaluate) spline point: Catmull-Rom
|
||||||
|
RLAPI Vector2 GetSplinePointBezierQuad(Vector2 p1, Vector2 c2, Vector2 p3, float t); // Get (evaluate) spline point: Quadratic Bezier
|
||||||
|
RLAPI Vector2 GetSplinePointBezierCubic(Vector2 p1, Vector2 c2, Vector2 c3, Vector2 p4, float t); // Get (evaluate) spline point: Cubic Bezier
|
||||||
|
|
||||||
// Basic shapes collision detection functions
|
// Basic shapes collision detection functions
|
||||||
RLAPI bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2); // Check collision between two rectangles
|
RLAPI bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2); // Check collision between two rectangles
|
||||||
RLAPI bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2); // Check collision between two circles
|
RLAPI bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2); // Check collision between two circles
|
||||||
|
@ -1227,6 +1294,7 @@ RLAPI Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2);
|
||||||
// NOTE: These functions do not require GPU access
|
// NOTE: These functions do not require GPU access
|
||||||
RLAPI Image LoadImage(const char *fileName); // Load image from file into CPU memory (RAM)
|
RLAPI Image LoadImage(const char *fileName); // Load image from file into CPU memory (RAM)
|
||||||
RLAPI Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize); // Load image from RAW file data
|
RLAPI Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize); // Load image from RAW file data
|
||||||
|
RLAPI Image LoadImageSvg(const char *fileNameOrString, int width, int height); // Load image from SVG file data or string with specified size
|
||||||
RLAPI Image LoadImageAnim(const char *fileName, int *frames); // Load image sequence from file (frames appended to image.data)
|
RLAPI Image LoadImageAnim(const char *fileName, int *frames); // Load image sequence from file (frames appended to image.data)
|
||||||
RLAPI Image LoadImageFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load image from memory buffer, fileType refers to extension: i.e. '.png'
|
RLAPI Image LoadImageFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load image from memory buffer, fileType refers to extension: i.e. '.png'
|
||||||
RLAPI Image LoadImageFromTexture(Texture2D texture); // Load image from GPU texture data
|
RLAPI Image LoadImageFromTexture(Texture2D texture); // Load image from GPU texture data
|
||||||
|
@ -1234,13 +1302,14 @@ RLAPI Image LoadImageFromScreen(void);
|
||||||
RLAPI bool IsImageReady(Image image); // Check if an image is ready
|
RLAPI bool IsImageReady(Image image); // Check if an image is ready
|
||||||
RLAPI void UnloadImage(Image image); // Unload image from CPU memory (RAM)
|
RLAPI void UnloadImage(Image image); // Unload image from CPU memory (RAM)
|
||||||
RLAPI bool ExportImage(Image image, const char *fileName); // Export image data to file, returns true on success
|
RLAPI bool ExportImage(Image image, const char *fileName); // Export image data to file, returns true on success
|
||||||
|
RLAPI unsigned char *ExportImageToMemory(Image image, const char *fileType, int *fileSize); // Export image to memory buffer
|
||||||
RLAPI bool ExportImageAsCode(Image image, const char *fileName); // Export image as code file defining an array of bytes, returns true on success
|
RLAPI bool ExportImageAsCode(Image image, const char *fileName); // Export image as code file defining an array of bytes, returns true on success
|
||||||
|
|
||||||
// Image generation functions
|
// Image generation functions
|
||||||
RLAPI Image GenImageColor(int width, int height, Color color); // Generate image: plain color
|
RLAPI Image GenImageColor(int width, int height, Color color); // Generate image: plain color
|
||||||
RLAPI Image GenImageGradientV(int width, int height, Color top, Color bottom); // Generate image: vertical gradient
|
RLAPI Image GenImageGradientLinear(int width, int height, int direction, Color start, Color end); // Generate image: linear gradient, direction in degrees [0..360], 0=Vertical gradient
|
||||||
RLAPI Image GenImageGradientH(int width, int height, Color left, Color right); // Generate image: horizontal gradient
|
|
||||||
RLAPI Image GenImageGradientRadial(int width, int height, float density, Color inner, Color outer); // Generate image: radial gradient
|
RLAPI Image GenImageGradientRadial(int width, int height, float density, Color inner, Color outer); // Generate image: radial gradient
|
||||||
|
RLAPI Image GenImageGradientSquare(int width, int height, float density, Color inner, Color outer); // Generate image: square gradient
|
||||||
RLAPI Image GenImageChecked(int width, int height, int checksX, int checksY, Color col1, Color col2); // Generate image: checked
|
RLAPI Image GenImageChecked(int width, int height, int checksX, int checksY, Color col1, Color col2); // Generate image: checked
|
||||||
RLAPI Image GenImageWhiteNoise(int width, int height, float factor); // Generate image: white noise
|
RLAPI Image GenImageWhiteNoise(int width, int height, float factor); // Generate image: white noise
|
||||||
RLAPI Image GenImagePerlinNoise(int width, int height, int offsetX, int offsetY, float scale); // Generate image: perlin noise
|
RLAPI Image GenImagePerlinNoise(int width, int height, int offsetX, int offsetY, float scale); // Generate image: perlin noise
|
||||||
|
@ -1267,6 +1336,7 @@ RLAPI void ImageMipmaps(Image *image);
|
||||||
RLAPI void ImageDither(Image *image, int rBpp, int gBpp, int bBpp, int aBpp); // Dither image data to 16bpp or lower (Floyd-Steinberg dithering)
|
RLAPI void ImageDither(Image *image, int rBpp, int gBpp, int bBpp, int aBpp); // Dither image data to 16bpp or lower (Floyd-Steinberg dithering)
|
||||||
RLAPI void ImageFlipVertical(Image *image); // Flip image vertically
|
RLAPI void ImageFlipVertical(Image *image); // Flip image vertically
|
||||||
RLAPI void ImageFlipHorizontal(Image *image); // Flip image horizontally
|
RLAPI void ImageFlipHorizontal(Image *image); // Flip image horizontally
|
||||||
|
RLAPI void ImageRotate(Image *image, int degrees); // Rotate image by input angle in degrees (-359 to 359)
|
||||||
RLAPI void ImageRotateCW(Image *image); // Rotate image clockwise 90deg
|
RLAPI void ImageRotateCW(Image *image); // Rotate image clockwise 90deg
|
||||||
RLAPI void ImageRotateCCW(Image *image); // Rotate image counter-clockwise 90deg
|
RLAPI void ImageRotateCCW(Image *image); // Rotate image counter-clockwise 90deg
|
||||||
RLAPI void ImageColorTint(Image *image, Color color); // Modify image color: tint
|
RLAPI void ImageColorTint(Image *image, Color color); // Modify image color: tint
|
||||||
|
@ -1351,13 +1421,13 @@ RLAPI int GetPixelDataSize(int width, int height, int format); // G
|
||||||
// Font loading/unloading functions
|
// Font loading/unloading functions
|
||||||
RLAPI Font GetFontDefault(void); // Get the default Font
|
RLAPI Font GetFontDefault(void); // Get the default Font
|
||||||
RLAPI Font LoadFont(const char *fileName); // Load font from file into GPU memory (VRAM)
|
RLAPI Font LoadFont(const char *fileName); // Load font from file into GPU memory (VRAM)
|
||||||
RLAPI Font LoadFontEx(const char *fileName, int fontSize, int *fontChars, int glyphCount); // Load font from file with extended parameters, use NULL for fontChars and 0 for glyphCount to load the default character set
|
RLAPI Font LoadFontEx(const char *fileName, int fontSize, int *codepoints, int codepointCount); // Load font from file with extended parameters, use NULL for codepoints and 0 for codepointCount to load the default character set
|
||||||
RLAPI Font LoadFontFromImage(Image image, Color key, int firstChar); // Load font from Image (XNA style)
|
RLAPI Font LoadFontFromImage(Image image, Color key, int firstChar); // Load font from Image (XNA style)
|
||||||
RLAPI Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int fontSize, int *fontChars, int glyphCount); // Load font from memory buffer, fileType refers to extension: i.e. '.ttf'
|
RLAPI Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int fontSize, int *codepoints, int codepointCount); // Load font from memory buffer, fileType refers to extension: i.e. '.ttf'
|
||||||
RLAPI bool IsFontReady(Font font); // Check if a font is ready
|
RLAPI bool IsFontReady(Font font); // Check if a font is ready
|
||||||
RLAPI GlyphInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSize, int *fontChars, int glyphCount, int type); // Load font data for further use
|
RLAPI GlyphInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSize, int *codepoints, int codepointCount, int type); // Load font data for further use
|
||||||
RLAPI Image GenImageFontAtlas(const GlyphInfo *chars, Rectangle **recs, int glyphCount, int fontSize, int padding, int packMethod); // Generate image font atlas using chars info
|
RLAPI Image GenImageFontAtlas(const GlyphInfo *glyphs, Rectangle **glyphRecs, int glyphCount, int fontSize, int padding, int packMethod); // Generate image font atlas using chars info
|
||||||
RLAPI void UnloadFontData(GlyphInfo *chars, int glyphCount); // Unload font chars info data (RAM)
|
RLAPI void UnloadFontData(GlyphInfo *glyphs, int glyphCount); // Unload font chars info data (RAM)
|
||||||
RLAPI void UnloadFont(Font font); // Unload font from GPU memory (VRAM)
|
RLAPI void UnloadFont(Font font); // Unload font from GPU memory (VRAM)
|
||||||
RLAPI bool ExportFontAsCode(Font font, const char *fileName); // Export font as code file, returns true on success
|
RLAPI bool ExportFontAsCode(Font font, const char *fileName); // Export font as code file, returns true on success
|
||||||
|
|
||||||
|
@ -1367,9 +1437,10 @@ RLAPI void DrawText(const char *text, int posX, int posY, int fontSize, Color co
|
||||||
RLAPI void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text using font and additional parameters
|
RLAPI void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text using font and additional parameters
|
||||||
RLAPI void DrawTextPro(Font font, const char *text, Vector2 position, Vector2 origin, float rotation, float fontSize, float spacing, Color tint); // Draw text using Font and pro parameters (rotation)
|
RLAPI void DrawTextPro(Font font, const char *text, Vector2 position, Vector2 origin, float rotation, float fontSize, float spacing, Color tint); // Draw text using Font and pro parameters (rotation)
|
||||||
RLAPI void DrawTextCodepoint(Font font, int codepoint, Vector2 position, float fontSize, Color tint); // Draw one character (codepoint)
|
RLAPI void DrawTextCodepoint(Font font, int codepoint, Vector2 position, float fontSize, Color tint); // Draw one character (codepoint)
|
||||||
RLAPI void DrawTextCodepoints(Font font, const int *codepoints, int count, Vector2 position, float fontSize, float spacing, Color tint); // Draw multiple character (codepoint)
|
RLAPI void DrawTextCodepoints(Font font, const int *codepoints, int codepointCount, Vector2 position, float fontSize, float spacing, Color tint); // Draw multiple character (codepoint)
|
||||||
|
|
||||||
// Text font info functions
|
// Text font info functions
|
||||||
|
RLAPI void SetTextLineSpacing(int spacing); // Set vertical line spacing when drawing with line-breaks
|
||||||
RLAPI int MeasureText(const char *text, int fontSize); // Measure string width for default font
|
RLAPI int MeasureText(const char *text, int fontSize); // Measure string width for default font
|
||||||
RLAPI Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing); // Measure string size for Font
|
RLAPI Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing); // Measure string size for Font
|
||||||
RLAPI int GetGlyphIndex(Font font, int codepoint); // Get glyph index position in font for a codepoint (unicode character), fallback to '?' if not found
|
RLAPI int GetGlyphIndex(Font font, int codepoint); // Get glyph index position in font for a codepoint (unicode character), fallback to '?' if not found
|
||||||
|
@ -1485,10 +1556,10 @@ RLAPI void SetMaterialTexture(Material *material, int mapType, Texture2D texture
|
||||||
RLAPI void SetModelMeshMaterial(Model *model, int meshId, int materialId); // Set material for a mesh
|
RLAPI void SetModelMeshMaterial(Model *model, int meshId, int materialId); // Set material for a mesh
|
||||||
|
|
||||||
// Model animations loading/unloading functions
|
// Model animations loading/unloading functions
|
||||||
RLAPI ModelAnimation *LoadModelAnimations(const char *fileName, unsigned int *animCount); // Load model animations from file
|
RLAPI ModelAnimation *LoadModelAnimations(const char *fileName, int *animCount); // Load model animations from file
|
||||||
RLAPI void UpdateModelAnimation(Model model, ModelAnimation anim, int frame); // Update model animation pose
|
RLAPI void UpdateModelAnimation(Model model, ModelAnimation anim, int frame); // Update model animation pose
|
||||||
RLAPI void UnloadModelAnimation(ModelAnimation anim); // Unload animation data
|
RLAPI void UnloadModelAnimation(ModelAnimation anim); // Unload animation data
|
||||||
RLAPI void UnloadModelAnimations(ModelAnimation *animations, unsigned int count); // Unload animation array data
|
RLAPI void UnloadModelAnimations(ModelAnimation *animations, int animCount); // Unload animation array data
|
||||||
RLAPI bool IsModelAnimationValid(Model model, ModelAnimation anim); // Check model animation skeleton match
|
RLAPI bool IsModelAnimationValid(Model model, ModelAnimation anim); // Check model animation skeleton match
|
||||||
|
|
||||||
// Collision detection functions
|
// Collision detection functions
|
||||||
|
@ -1511,6 +1582,7 @@ RLAPI void InitAudioDevice(void); // Initial
|
||||||
RLAPI void CloseAudioDevice(void); // Close the audio device and context
|
RLAPI void CloseAudioDevice(void); // Close the audio device and context
|
||||||
RLAPI bool IsAudioDeviceReady(void); // Check if audio device has been initialized successfully
|
RLAPI bool IsAudioDeviceReady(void); // Check if audio device has been initialized successfully
|
||||||
RLAPI void SetMasterVolume(float volume); // Set master volume (listener)
|
RLAPI void SetMasterVolume(float volume); // Set master volume (listener)
|
||||||
|
RLAPI float GetMasterVolume(void); // Get master volume (listener)
|
||||||
|
|
||||||
// Wave/Sound loading/unloading functions
|
// Wave/Sound loading/unloading functions
|
||||||
RLAPI Wave LoadWave(const char *fileName); // Load wave data from file
|
RLAPI Wave LoadWave(const char *fileName); // Load wave data from file
|
||||||
|
@ -1518,10 +1590,12 @@ RLAPI Wave LoadWaveFromMemory(const char *fileType, const unsigned char *fileDat
|
||||||
RLAPI bool IsWaveReady(Wave wave); // Checks if wave data is ready
|
RLAPI bool IsWaveReady(Wave wave); // Checks if wave data is ready
|
||||||
RLAPI Sound LoadSound(const char *fileName); // Load sound from file
|
RLAPI Sound LoadSound(const char *fileName); // Load sound from file
|
||||||
RLAPI Sound LoadSoundFromWave(Wave wave); // Load sound from wave data
|
RLAPI Sound LoadSoundFromWave(Wave wave); // Load sound from wave data
|
||||||
|
RLAPI Sound LoadSoundAlias(Sound source); // Create a new sound that shares the same sample data as the source sound, does not own the sound data
|
||||||
RLAPI bool IsSoundReady(Sound sound); // Checks if a sound is ready
|
RLAPI bool IsSoundReady(Sound sound); // Checks if a sound is ready
|
||||||
RLAPI void UpdateSound(Sound sound, const void *data, int sampleCount); // Update sound buffer with new data
|
RLAPI void UpdateSound(Sound sound, const void *data, int sampleCount); // Update sound buffer with new data
|
||||||
RLAPI void UnloadWave(Wave wave); // Unload wave data
|
RLAPI void UnloadWave(Wave wave); // Unload wave data
|
||||||
RLAPI void UnloadSound(Sound sound); // Unload sound
|
RLAPI void UnloadSound(Sound sound); // Unload sound
|
||||||
|
RLAPI void UnloadSoundAlias(Sound alias); // Unload a sound alias (does not deallocate sample data)
|
||||||
RLAPI bool ExportWave(Wave wave, const char *fileName); // Export wave data to file, returns true on success
|
RLAPI bool ExportWave(Wave wave, const char *fileName); // Export wave data to file, returns true on success
|
||||||
RLAPI bool ExportWaveAsCode(Wave wave, const char *fileName); // Export wave sample data to code (.h), returns true on success
|
RLAPI bool ExportWaveAsCode(Wave wave, const char *fileName); // Export wave sample data to code (.h), returns true on success
|
||||||
|
|
||||||
|
@ -1575,10 +1649,10 @@ RLAPI void SetAudioStreamPan(AudioStream stream, float pan); // Set pan
|
||||||
RLAPI void SetAudioStreamBufferSizeDefault(int size); // Default size for new audio streams
|
RLAPI void SetAudioStreamBufferSizeDefault(int size); // Default size for new audio streams
|
||||||
RLAPI void SetAudioStreamCallback(AudioStream stream, AudioCallback callback); // Audio thread callback to request new data
|
RLAPI void SetAudioStreamCallback(AudioStream stream, AudioCallback callback); // Audio thread callback to request new data
|
||||||
|
|
||||||
RLAPI void AttachAudioStreamProcessor(AudioStream stream, AudioCallback processor); // Attach audio stream processor to stream
|
RLAPI void AttachAudioStreamProcessor(AudioStream stream, AudioCallback processor); // Attach audio stream processor to stream, receives the samples as <float>s
|
||||||
RLAPI void DetachAudioStreamProcessor(AudioStream stream, AudioCallback processor); // Detach audio stream processor from stream
|
RLAPI void DetachAudioStreamProcessor(AudioStream stream, AudioCallback processor); // Detach audio stream processor from stream
|
||||||
|
|
||||||
RLAPI void AttachAudioMixedProcessor(AudioCallback processor); // Attach audio stream processor to the entire audio pipeline
|
RLAPI void AttachAudioMixedProcessor(AudioCallback processor); // Attach audio stream processor to the entire audio pipeline, receives the samples as <float>s
|
||||||
RLAPI void DetachAudioMixedProcessor(AudioCallback processor); // Detach audio stream processor from the entire audio pipeline
|
RLAPI void DetachAudioMixedProcessor(AudioCallback processor); // Detach audio stream processor from the entire audio pipeline
|
||||||
|
|
||||||
#if defined(__cplusplus)
|
#if defined(__cplusplus)
|
||||||
|
|
138
wasm_include/raymath.h
vendored
138
wasm_include/raymath.h
vendored
|
@ -2,8 +2,22 @@
|
||||||
*
|
*
|
||||||
* raymath v1.5 - Math functions to work with Vector2, Vector3, Matrix and Quaternions
|
* raymath v1.5 - Math functions to work with Vector2, Vector3, Matrix and Quaternions
|
||||||
*
|
*
|
||||||
* CONFIGURATION:
|
* CONVENTIONS:
|
||||||
|
* - Matrix structure is defined as row-major (memory layout) but parameters naming AND all
|
||||||
|
* math operations performed by the library consider the structure as it was column-major
|
||||||
|
* It is like transposed versions of the matrices are used for all the maths
|
||||||
|
* It benefits some functions making them cache-friendly and also avoids matrix
|
||||||
|
* transpositions sometimes required by OpenGL
|
||||||
|
* Example: In memory order, row0 is [m0 m4 m8 m12] but in semantic math row0 is [m0 m1 m2 m3]
|
||||||
|
* - Functions are always self-contained, no function use another raymath function inside,
|
||||||
|
* required code is directly re-implemented inside
|
||||||
|
* - Functions input parameters are always received by value (2 unavoidable exceptions)
|
||||||
|
* - Functions use always a "result" variable for return
|
||||||
|
* - Functions are always defined inline
|
||||||
|
* - Angles are always in radians (DEG2RAD/RAD2DEG macros provided for convenience)
|
||||||
|
* - No compound literals used to make sure libray is compatible with C++
|
||||||
*
|
*
|
||||||
|
* CONFIGURATION:
|
||||||
* #define RAYMATH_IMPLEMENTATION
|
* #define RAYMATH_IMPLEMENTATION
|
||||||
* Generates the implementation of the library into the included file.
|
* Generates the implementation of the library into the included file.
|
||||||
* If not defined, the library is in header only mode and can be included in other headers
|
* If not defined, the library is in header only mode and can be included in other headers
|
||||||
|
@ -13,15 +27,6 @@
|
||||||
* Define static inline functions code, so #include header suffices for use.
|
* Define static inline functions code, so #include header suffices for use.
|
||||||
* This may use up lots of memory.
|
* This may use up lots of memory.
|
||||||
*
|
*
|
||||||
* CONVENTIONS:
|
|
||||||
*
|
|
||||||
* - Functions are always self-contained, no function use another raymath function inside,
|
|
||||||
* required code is directly re-implemented inside
|
|
||||||
* - Functions input parameters are always received by value (2 unavoidable exceptions)
|
|
||||||
* - Functions use always a "result" variable for return
|
|
||||||
* - Functions are always defined inline
|
|
||||||
* - Angles are always in radians (DEG2RAD/RAD2DEG macros provided for convenience)
|
|
||||||
*
|
|
||||||
*
|
*
|
||||||
* LICENSE: zlib/libpng
|
* LICENSE: zlib/libpng
|
||||||
*
|
*
|
||||||
|
@ -209,6 +214,10 @@ RMAPI float Wrap(float value, float min, float max)
|
||||||
// Check whether two given floats are almost equal
|
// Check whether two given floats are almost equal
|
||||||
RMAPI int FloatEquals(float x, float y)
|
RMAPI int FloatEquals(float x, float y)
|
||||||
{
|
{
|
||||||
|
#if !defined(EPSILON)
|
||||||
|
#define EPSILON 0.000001f
|
||||||
|
#endif
|
||||||
|
|
||||||
int result = (fabsf(x - y)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(x), fabsf(y))));
|
int result = (fabsf(x - y)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(x), fabsf(y))));
|
||||||
|
|
||||||
return result;
|
return result;
|
||||||
|
@ -310,7 +319,12 @@ RMAPI float Vector2DistanceSqr(Vector2 v1, Vector2 v2)
|
||||||
// NOTE: Angle is calculated from origin point (0, 0)
|
// NOTE: Angle is calculated from origin point (0, 0)
|
||||||
RMAPI float Vector2Angle(Vector2 v1, Vector2 v2)
|
RMAPI float Vector2Angle(Vector2 v1, Vector2 v2)
|
||||||
{
|
{
|
||||||
float result = atan2f(v2.y - v1.y, v2.x - v1.x);
|
float result = 0.0f;
|
||||||
|
|
||||||
|
float dot = v1.x*v2.x + v1.y*v2.y;
|
||||||
|
float det = v1.x*v2.y - v1.y*v2.x;
|
||||||
|
|
||||||
|
result = atan2f(det, dot);
|
||||||
|
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
@ -322,17 +336,8 @@ RMAPI float Vector2LineAngle(Vector2 start, Vector2 end)
|
||||||
{
|
{
|
||||||
float result = 0.0f;
|
float result = 0.0f;
|
||||||
|
|
||||||
float dot = start.x*end.x + start.y*end.y; // Dot product
|
// TODO(10/9/2023): Currently angles move clockwise, determine if this is wanted behavior
|
||||||
|
result = -atan2f(end.y - start.y, end.x - start.x);
|
||||||
float dotClamp = (dot < -1.0f)? -1.0f : dot; // Clamp
|
|
||||||
if (dotClamp > 1.0f) dotClamp = 1.0f;
|
|
||||||
|
|
||||||
result = acosf(dotClamp);
|
|
||||||
|
|
||||||
// Alternative implementation, more costly
|
|
||||||
//float v1Length = sqrtf((start.x*start.x) + (start.y*start.y));
|
|
||||||
//float v2Length = sqrtf((end.x*end.x) + (end.y*end.y));
|
|
||||||
//float result = -acosf((start.x*end.x + start.y*end.y)/(v1Length*v2Length));
|
|
||||||
|
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
@ -507,6 +512,10 @@ RMAPI Vector2 Vector2ClampValue(Vector2 v, float min, float max)
|
||||||
// Check whether two given vectors are almost equal
|
// Check whether two given vectors are almost equal
|
||||||
RMAPI int Vector2Equals(Vector2 p, Vector2 q)
|
RMAPI int Vector2Equals(Vector2 p, Vector2 q)
|
||||||
{
|
{
|
||||||
|
#if !defined(EPSILON)
|
||||||
|
#define EPSILON 0.000001f
|
||||||
|
#endif
|
||||||
|
|
||||||
int result = ((fabsf(p.x - q.x)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.x), fabsf(q.x))))) &&
|
int result = ((fabsf(p.x - q.x)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.x), fabsf(q.x))))) &&
|
||||||
((fabsf(p.y - q.y)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.y), fabsf(q.y)))));
|
((fabsf(p.y - q.y)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.y), fabsf(q.y)))));
|
||||||
|
|
||||||
|
@ -703,12 +712,48 @@ RMAPI Vector3 Vector3Normalize(Vector3 v)
|
||||||
Vector3 result = v;
|
Vector3 result = v;
|
||||||
|
|
||||||
float length = sqrtf(v.x*v.x + v.y*v.y + v.z*v.z);
|
float length = sqrtf(v.x*v.x + v.y*v.y + v.z*v.z);
|
||||||
if (length == 0.0f) length = 1.0f;
|
if (length != 0.0f)
|
||||||
|
{
|
||||||
float ilength = 1.0f/length;
|
float ilength = 1.0f/length;
|
||||||
|
|
||||||
result.x *= ilength;
|
result.x *= ilength;
|
||||||
result.y *= ilength;
|
result.y *= ilength;
|
||||||
result.z *= ilength;
|
result.z *= ilength;
|
||||||
|
}
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
//Calculate the projection of the vector v1 on to v2
|
||||||
|
RMAPI Vector3 Vector3Project(Vector3 v1, Vector3 v2)
|
||||||
|
{
|
||||||
|
Vector3 result = { 0 };
|
||||||
|
|
||||||
|
float v1dv2 = (v1.x*v2.x + v1.y*v2.y + v1.z*v2.z);
|
||||||
|
float v2dv2 = (v2.x*v2.x + v2.y*v2.y + v2.z*v2.z);
|
||||||
|
|
||||||
|
float mag = v1dv2/v2dv2;
|
||||||
|
|
||||||
|
result.x = v2.x*mag;
|
||||||
|
result.y = v2.y*mag;
|
||||||
|
result.z = v2.z*mag;
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
//Calculate the rejection of the vector v1 on to v2
|
||||||
|
RMAPI Vector3 Vector3Reject(Vector3 v1, Vector3 v2)
|
||||||
|
{
|
||||||
|
Vector3 result = { 0 };
|
||||||
|
|
||||||
|
float v1dv2 = (v1.x*v2.x + v1.y*v2.y + v1.z*v2.z);
|
||||||
|
float v2dv2 = (v2.x*v2.x + v2.y*v2.y + v2.z*v2.z);
|
||||||
|
|
||||||
|
float mag = v1dv2/v2dv2;
|
||||||
|
|
||||||
|
result.x = v1.x - (v2.x*mag);
|
||||||
|
result.y = v1.y - (v2.y*mag);
|
||||||
|
result.z = v1.z - (v2.z*mag);
|
||||||
|
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
@ -1055,6 +1100,10 @@ RMAPI Vector3 Vector3ClampValue(Vector3 v, float min, float max)
|
||||||
// Check whether two given vectors are almost equal
|
// Check whether two given vectors are almost equal
|
||||||
RMAPI int Vector3Equals(Vector3 p, Vector3 q)
|
RMAPI int Vector3Equals(Vector3 p, Vector3 q)
|
||||||
{
|
{
|
||||||
|
#if !defined(EPSILON)
|
||||||
|
#define EPSILON 0.000001f
|
||||||
|
#endif
|
||||||
|
|
||||||
int result = ((fabsf(p.x - q.x)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.x), fabsf(q.x))))) &&
|
int result = ((fabsf(p.x - q.x)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.x), fabsf(q.x))))) &&
|
||||||
((fabsf(p.y - q.y)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.y), fabsf(q.y))))) &&
|
((fabsf(p.y - q.y)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.y), fabsf(q.y))))) &&
|
||||||
((fabsf(p.z - q.z)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.z), fabsf(q.z)))));
|
((fabsf(p.z - q.z)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.z), fabsf(q.z)))));
|
||||||
|
@ -1062,12 +1111,11 @@ RMAPI int Vector3Equals(Vector3 p, Vector3 q)
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Compute the direction of a refracted ray where v specifies the
|
// Compute the direction of a refracted ray
|
||||||
// normalized direction of the incoming ray, n specifies the
|
// v: normalized direction of the incoming ray
|
||||||
// normalized normal vector of the interface of two optical media,
|
// n: normalized normal vector of the interface of two optical media
|
||||||
// and r specifies the ratio of the refractive index of the medium
|
// r: ratio of the refractive index of the medium from where the ray comes
|
||||||
// from where the ray comes to the refractive index of the medium
|
// to the refractive index of the medium on the other side of the surface
|
||||||
// on the other side of the surface
|
|
||||||
RMAPI Vector3 Vector3Refract(Vector3 v, Vector3 n, float r)
|
RMAPI Vector3 Vector3Refract(Vector3 v, Vector3 n, float r)
|
||||||
{
|
{
|
||||||
Vector3 result = { 0 };
|
Vector3 result = { 0 };
|
||||||
|
@ -1509,11 +1557,11 @@ RMAPI Matrix MatrixFrustum(double left, double right, double bottom, double top,
|
||||||
|
|
||||||
// Get perspective projection matrix
|
// Get perspective projection matrix
|
||||||
// NOTE: Fovy angle must be provided in radians
|
// NOTE: Fovy angle must be provided in radians
|
||||||
RMAPI Matrix MatrixPerspective(double fovy, double aspect, double near, double far)
|
RMAPI Matrix MatrixPerspective(double fovY, double aspect, double nearPlane, double farPlane)
|
||||||
{
|
{
|
||||||
Matrix result = { 0 };
|
Matrix result = { 0 };
|
||||||
|
|
||||||
double top = near*tan(fovy*0.5);
|
double top = nearPlane*tan(fovY*0.5);
|
||||||
double bottom = -top;
|
double bottom = -top;
|
||||||
double right = top*aspect;
|
double right = top*aspect;
|
||||||
double left = -right;
|
double left = -right;
|
||||||
|
@ -1521,27 +1569,27 @@ RMAPI Matrix MatrixPerspective(double fovy, double aspect, double near, double f
|
||||||
// MatrixFrustum(-right, right, -top, top, near, far);
|
// MatrixFrustum(-right, right, -top, top, near, far);
|
||||||
float rl = (float)(right - left);
|
float rl = (float)(right - left);
|
||||||
float tb = (float)(top - bottom);
|
float tb = (float)(top - bottom);
|
||||||
float fn = (float)(far - near);
|
float fn = (float)(farPlane - nearPlane);
|
||||||
|
|
||||||
result.m0 = ((float)near*2.0f)/rl;
|
result.m0 = ((float)nearPlane*2.0f)/rl;
|
||||||
result.m5 = ((float)near*2.0f)/tb;
|
result.m5 = ((float)nearPlane*2.0f)/tb;
|
||||||
result.m8 = ((float)right + (float)left)/rl;
|
result.m8 = ((float)right + (float)left)/rl;
|
||||||
result.m9 = ((float)top + (float)bottom)/tb;
|
result.m9 = ((float)top + (float)bottom)/tb;
|
||||||
result.m10 = -((float)far + (float)near)/fn;
|
result.m10 = -((float)farPlane + (float)nearPlane)/fn;
|
||||||
result.m11 = -1.0f;
|
result.m11 = -1.0f;
|
||||||
result.m14 = -((float)far*(float)near*2.0f)/fn;
|
result.m14 = -((float)farPlane*(float)nearPlane*2.0f)/fn;
|
||||||
|
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Get orthographic projection matrix
|
// Get orthographic projection matrix
|
||||||
RMAPI Matrix MatrixOrtho(double left, double right, double bottom, double top, double near, double far)
|
RMAPI Matrix MatrixOrtho(double left, double right, double bottom, double top, double nearPlane, double farPlane)
|
||||||
{
|
{
|
||||||
Matrix result = { 0 };
|
Matrix result = { 0 };
|
||||||
|
|
||||||
float rl = (float)(right - left);
|
float rl = (float)(right - left);
|
||||||
float tb = (float)(top - bottom);
|
float tb = (float)(top - bottom);
|
||||||
float fn = (float)(far - near);
|
float fn = (float)(farPlane - nearPlane);
|
||||||
|
|
||||||
result.m0 = 2.0f/rl;
|
result.m0 = 2.0f/rl;
|
||||||
result.m1 = 0.0f;
|
result.m1 = 0.0f;
|
||||||
|
@ -1557,7 +1605,7 @@ RMAPI Matrix MatrixOrtho(double left, double right, double bottom, double top, d
|
||||||
result.m11 = 0.0f;
|
result.m11 = 0.0f;
|
||||||
result.m12 = -((float)left + (float)right)/rl;
|
result.m12 = -((float)left + (float)right)/rl;
|
||||||
result.m13 = -((float)top + (float)bottom)/tb;
|
result.m13 = -((float)top + (float)bottom)/tb;
|
||||||
result.m14 = -((float)far + (float)near)/fn;
|
result.m14 = -((float)farPlane + (float)nearPlane)/fn;
|
||||||
result.m15 = 1.0f;
|
result.m15 = 1.0f;
|
||||||
|
|
||||||
return result;
|
return result;
|
||||||
|
@ -1812,6 +1860,10 @@ RMAPI Quaternion QuaternionSlerp(Quaternion q1, Quaternion q2, float amount)
|
||||||
{
|
{
|
||||||
Quaternion result = { 0 };
|
Quaternion result = { 0 };
|
||||||
|
|
||||||
|
#if !defined(EPSILON)
|
||||||
|
#define EPSILON 0.000001f
|
||||||
|
#endif
|
||||||
|
|
||||||
float cosHalfTheta = q1.x*q2.x + q1.y*q2.y + q1.z*q2.z + q1.w*q2.w;
|
float cosHalfTheta = q1.x*q2.x + q1.y*q2.y + q1.z*q2.z + q1.w*q2.w;
|
||||||
|
|
||||||
if (cosHalfTheta < 0)
|
if (cosHalfTheta < 0)
|
||||||
|
@ -1827,7 +1879,7 @@ RMAPI Quaternion QuaternionSlerp(Quaternion q1, Quaternion q2, float amount)
|
||||||
float halfTheta = acosf(cosHalfTheta);
|
float halfTheta = acosf(cosHalfTheta);
|
||||||
float sinHalfTheta = sqrtf(1.0f - cosHalfTheta*cosHalfTheta);
|
float sinHalfTheta = sqrtf(1.0f - cosHalfTheta*cosHalfTheta);
|
||||||
|
|
||||||
if (fabsf(sinHalfTheta) < 0.001f)
|
if (fabsf(sinHalfTheta) < EPSILON)
|
||||||
{
|
{
|
||||||
result.x = (q1.x*0.5f + q2.x*0.5f);
|
result.x = (q1.x*0.5f + q2.x*0.5f);
|
||||||
result.y = (q1.y*0.5f + q2.y*0.5f);
|
result.y = (q1.y*0.5f + q2.y*0.5f);
|
||||||
|
@ -2040,7 +2092,7 @@ RMAPI void QuaternionToAxisAngle(Quaternion q, Vector3 *outAxis, float *outAngle
|
||||||
float resAngle = 2.0f*acosf(q.w);
|
float resAngle = 2.0f*acosf(q.w);
|
||||||
float den = sqrtf(1.0f - q.w*q.w);
|
float den = sqrtf(1.0f - q.w*q.w);
|
||||||
|
|
||||||
if (den > 0.0001f)
|
if (den > EPSILON)
|
||||||
{
|
{
|
||||||
resAxis.x = q.x/den;
|
resAxis.x = q.x/den;
|
||||||
resAxis.y = q.y/den;
|
resAxis.y = q.y/den;
|
||||||
|
@ -2119,6 +2171,10 @@ RMAPI Quaternion QuaternionTransform(Quaternion q, Matrix mat)
|
||||||
// Check whether two given quaternions are almost equal
|
// Check whether two given quaternions are almost equal
|
||||||
RMAPI int QuaternionEquals(Quaternion p, Quaternion q)
|
RMAPI int QuaternionEquals(Quaternion p, Quaternion q)
|
||||||
{
|
{
|
||||||
|
#if !defined(EPSILON)
|
||||||
|
#define EPSILON 0.000001f
|
||||||
|
#endif
|
||||||
|
|
||||||
int result = (((fabsf(p.x - q.x)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.x), fabsf(q.x))))) &&
|
int result = (((fabsf(p.x - q.x)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.x), fabsf(q.x))))) &&
|
||||||
((fabsf(p.y - q.y)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.y), fabsf(q.y))))) &&
|
((fabsf(p.y - q.y)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.y), fabsf(q.y))))) &&
|
||||||
((fabsf(p.z - q.z)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.z), fabsf(q.z))))) &&
|
((fabsf(p.z - q.z)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.z), fabsf(q.z))))) &&
|
||||||
|
|
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Reference in a new issue