Fix missing "break" in collision success
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This commit is contained in:
Stephen Seo 2023-08-09 14:08:59 +09:00
parent ba241417a2
commit 7484e710e7

View file

@ -263,9 +263,11 @@ bool TRunnerScreen::update(float dt) {
if (auto collision = GetRayCollisionTriangle(ray, nw, sw, ne); if (auto collision = GetRayCollisionTriangle(ray, nw, sw, ne);
collision.hit) { collision.hit) {
on_collide_fn(collision.point); on_collide_fn(collision.point);
break;
} else if (auto collision = GetRayCollisionTriangle(ray, ne, sw, se); } else if (auto collision = GetRayCollisionTriangle(ray, ne, sw, se);
collision.hit) { collision.hit) {
on_collide_fn(collision.point); on_collide_fn(collision.point);
break;
} }
} }
} }