Remove remnant of debugging (unnecessary comment)
This commit is contained in:
parent
e943c8672c
commit
8164c6633f
1 changed files with 0 additions and 2 deletions
|
@ -112,8 +112,6 @@ void SparkEffect::update_shader_uniforms(float radius, Vector2 pos) {
|
||||||
init_shader();
|
init_shader();
|
||||||
}
|
}
|
||||||
|
|
||||||
// radius *= 100.0F;
|
|
||||||
|
|
||||||
int uniform_loc = GetShaderLocation(get_shader(), "spark_radius");
|
int uniform_loc = GetShaderLocation(get_shader(), "spark_radius");
|
||||||
DEBUG_PRINT_FLOAT(radius);
|
DEBUG_PRINT_FLOAT(radius);
|
||||||
SetShaderValue(get_shader(), uniform_loc, &radius, SHADER_UNIFORM_FLOAT);
|
SetShaderValue(get_shader(), uniform_loc, &radius, SHADER_UNIFORM_FLOAT);
|
||||||
|
|
Loading…
Reference in a new issue