Test using a textured cube
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6 changed files with 100 additions and 12 deletions
2
Makefile
2
Makefile
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@ -4,7 +4,7 @@ else
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COMMON_FLAGS = -DNDEBUG -O3
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endif
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CXX_FLAGS = -Wall -Wextra -Wpedantic -Weffc++ ${COMMON_FLAGS}
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CXX_FLAGS = -Wall -Wextra -Wpedantic -Weffc++ ${COMMON_FLAGS} -std=c++20
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LINKER_FLAGS = -lraylib
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OBJDIR = objdir
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44
res/test_cube.obj
Normal file
44
res/test_cube.obj
Normal file
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@ -0,0 +1,44 @@
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# Blender 3.6.0
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# www.blender.org
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o Cube
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v -1.000000 1.000000 1.000000
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v -1.000000 -1.000000 1.000000
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v -1.000000 1.000000 -1.000000
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v -1.000000 -1.000000 -1.000000
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v 1.000000 1.000000 1.000000
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v 1.000000 -1.000000 1.000000
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v 1.000000 1.000000 -1.000000
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v 1.000000 -1.000000 -1.000000
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vn -0.0000 1.0000 -0.0000
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vn -0.0000 -0.0000 -1.0000
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vn 1.0000 -0.0000 -0.0000
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vn -0.0000 -1.0000 -0.0000
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vn -1.0000 -0.0000 -0.0000
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vn -0.0000 -0.0000 1.0000
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vt 0.875000 0.500000
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vt 0.625000 0.750000
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vt 0.625000 0.500000
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vt 0.375000 1.000000
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vt 0.375000 0.750000
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vt 0.625000 0.000000
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vt 0.375000 0.250000
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vt 0.375000 0.000000
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vt 0.375000 0.500000
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vt 0.125000 0.750000
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vt 0.125000 0.500000
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vt 0.625000 0.250000
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vt 0.875000 0.750000
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vt 0.625000 1.000000
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s 0
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f 5/1/1 3/2/1 1/3/1
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f 3/2/2 8/4/2 4/5/2
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f 7/6/3 6/7/3 8/8/3
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f 2/9/4 8/10/4 6/11/4
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f 1/3/5 4/5/5 2/9/5
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f 5/12/6 2/9/6 6/7/6
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f 5/1/1 7/13/1 3/2/1
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f 3/2/2 7/14/2 8/4/2
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f 7/6/3 5/12/3 6/7/3
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f 2/9/4 4/5/4 8/10/4
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f 1/3/5 3/2/5 4/5/5
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f 5/12/6 1/3/6 2/9/6
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BIN
res/test_cube_texture.png
Normal file
BIN
res/test_cube_texture.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.2 KiB |
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@ -14,15 +14,19 @@ TRunnerScreen::TRunnerScreen(std::weak_ptr<ScreenStack> stack)
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camera{Vector3{0.0F, 0.0F, 0.0F}, Vector3{0.0F, 0.0F, -1.0F},
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Vector3{0.0F, 1.0F, 0.0F}, 80.0F, CAMERA_PERSPECTIVE},
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flags(),
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TEMP_cube(GenMeshCube(2.0F, 2.0F, 2.0F)),
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TEMP_default_material(LoadMaterialDefault()),
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TEMP_cube_model(LoadModel("res/test_cube.obj")),
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TEMP_cube_texture(LoadTexture("res/test_cube_texture.png")),
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TEMP_matrix(get_identity_matrix()),
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TEMP_offset_matrix(translate_matrix_z(-4.0F)),
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TEMP_value(0.0F) {}
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TEMP_permanent_matrix(get_identity_matrix()),
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TEMP_value(0.0F),
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TEMP_current_state(0) {
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TEMP_cube_model.materials[0].maps[MATERIAL_MAP_DIFFUSE].texture =
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TEMP_cube_texture;
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}
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TRunnerScreen::~TRunnerScreen() {
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UnloadMesh(TEMP_cube);
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UnloadMaterial(TEMP_default_material);
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UnloadTexture(TEMP_cube_texture);
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UnloadModel(TEMP_cube_model);
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}
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bool TRunnerScreen::update(float dt) {
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@ -30,10 +34,31 @@ bool TRunnerScreen::update(float dt) {
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if (TEMP_value < PI / 2.0F) {
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TEMP_matrix = get_rotation_matrix_about_z(TEMP_value);
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} else if (TEMP_value < PI) {
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if (TEMP_current_state == 0) {
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TEMP_current_state = 1;
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TEMP_permanent_matrix =
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TEMP_permanent_matrix * get_rotation_matrix_about_z(PI / 2.0F);
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} else if (TEMP_current_state != 1) {
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assert(!"unreachable");
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}
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TEMP_matrix = get_rotation_matrix_about_y(TEMP_value - PI / 2.0F);
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} else if (TEMP_value < PI * 3.0F / 2.0F) {
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if (TEMP_current_state == 1) {
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TEMP_current_state = 2;
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TEMP_permanent_matrix =
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TEMP_permanent_matrix * get_rotation_matrix_about_y(PI / 2.0F);
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} else if (TEMP_current_state != 2) {
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assert(!"unreachable");
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}
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TEMP_matrix = get_rotation_matrix_about_x(TEMP_value - PI);
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} else {
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if (TEMP_current_state == 2) {
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TEMP_current_state = 0;
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TEMP_permanent_matrix =
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TEMP_permanent_matrix * get_rotation_matrix_about_x(PI / 2.0F);
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} else {
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assert(!"unreachable");
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}
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TEMP_value -= PI * 3.0F / 2.0F;
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TEMP_matrix = get_rotation_matrix_about_z(TEMP_value);
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}
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@ -45,7 +70,19 @@ bool TRunnerScreen::draw() {
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ClearBackground(PixelToColor(Pixel::PIXEL_SKY));
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BeginMode3D(camera);
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DrawMesh(TEMP_cube, TEMP_default_material, TEMP_matrix * TEMP_offset_matrix);
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// DrawMesh(TEMP_cube, TEMP_default_material, TEMP_matrix *
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// TEMP_offset_matrix);
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DrawModel(Model{.transform = TEMP_cube_model.transform *
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TEMP_permanent_matrix * TEMP_matrix,
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.meshCount = TEMP_cube_model.meshCount,
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.materialCount = TEMP_cube_model.materialCount,
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.meshes = TEMP_cube_model.meshes,
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.materials = TEMP_cube_model.materials,
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.meshMaterial = TEMP_cube_model.meshMaterial,
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.boneCount = TEMP_cube_model.boneCount,
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.bones = TEMP_cube_model.bones,
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.bindPose = TEMP_cube_model.bindPose},
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Vector3{0.0F, 0.0F, -4.0F}, 1.0F, WHITE);
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EndMode3D();
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EndDrawing();
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@ -41,11 +41,17 @@ class TRunnerScreen : public Screen {
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const Camera3D camera;
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std::bitset<64> flags;
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Mesh TEMP_cube;
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Material TEMP_default_material;
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Model TEMP_cube_model;
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Texture2D TEMP_cube_texture;
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Matrix TEMP_matrix;
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Matrix TEMP_offset_matrix;
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Matrix TEMP_permanent_matrix;
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float TEMP_value;
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/*
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* 0 - rotating about z
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* 1 - rotating about y
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* 2 - rotating about x
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*/
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int TEMP_current_state;
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};
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#endif
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@ -27,11 +27,12 @@ CXX = source ${HOME}/git/emsdk/emsdk_env.sh && em++
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all: | format jumpartifact.com_demo_0.html
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jumpartifact.com_demo_0.html: ${SOURCES} ${HEADERS}
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${CXX} -o jumpartifact.com_demo_0.html \
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${CXX} -std=c++20 -o jumpartifact.com_demo_0.html \
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-s USE_GLFW=3 -I../wasm_include -L../wasm_lib -lraylib \
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--shell-file custom_shell.html \
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-sEXPORTED_FUNCTIONS=_main \
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-sEXPORTED_RUNTIME_METHODS=ccall \
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--preload-file ../res \
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${OTHER_FLAGS} \
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${SOURCES}
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