Impl. getting delta-time per frame
Using temporary variable to cache dt to display, will be removed later.
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3 changed files with 27 additions and 2 deletions
2
.gitignore
vendored
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.gitignore
vendored
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/demo_0
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/objdir/
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compile_commands.json
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/.cache/
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20
src/game.cc
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src/game.cc
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#include "game.h"
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// standard library includes
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#include <string>
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// third party includes
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#include <raylib.h>
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Game::Game() {}
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Game::Game()
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: prev_time(std::chrono::steady_clock::now()), TEMP_cached_dt(0.0F) {}
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void Game::update() {}
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void Game::update() {
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auto next_time = std::chrono::steady_clock::now();
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auto duration = std::chrono::duration_cast<std::chrono::microseconds>(
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next_time - prev_time);
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prev_time = next_time;
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update_impl(((float)duration.count()) / 1000000);
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}
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void Game::draw() {
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std::string dt_string =
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std::string("Delta-time: ") + std::to_string(TEMP_cached_dt);
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BeginDrawing();
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ClearBackground(BLACK);
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DrawText("Testing...", 100, 100, 30, RAYWHITE);
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DrawText(dt_string.c_str(), 100, 140, 30, RAYWHITE);
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EndDrawing();
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}
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void Game::update_impl(float dt) { TEMP_cached_dt = dt; }
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@ -1,6 +1,9 @@
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#ifndef JUMPARTIFACT_DOT_COM_DEMO_GAME_H_
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#define JUMPARTIFACT_DOT_COM_DEMO_GAME_H_
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// standard library includes
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#include <chrono>
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class Game {
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public:
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Game();
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@ -17,6 +20,10 @@ class Game {
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void draw();
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private:
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void update_impl(float dt);
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std::chrono::steady_clock::time_point prev_time;
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float TEMP_cached_dt;
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};
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#endif
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