Minor refactoring
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Build and Publish WASM version of demo / Build-And-Deploy (push) Successful in 26s
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Build and Publish WASM version of demo / Build-And-Deploy (push) Successful in 26s
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3 changed files with 6 additions and 1 deletions
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@ -39,3 +39,7 @@ void set_color_from_neon_color(NeonColor nc, Color *c_out) {
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break;
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}
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}
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void set_color_from_neon_random(Color *c_out) {
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set_color_from_neon_color(get_random_neon_color(), c_out);
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}
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@ -22,5 +22,6 @@ enum class NeonColor {
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extern NeonColor get_random_neon_color();
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extern void set_color_from_neon_color(NeonColor nc, Color *c_out);
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extern void set_color_from_neon_random(Color *c_out);
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#endif
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@ -109,7 +109,7 @@ bool TRunnerScreen::update(float dt, bool is_resized) {
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if (walker_hack_success && controlled_walker_idx.has_value()) {
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walkers[controlled_walker_idx.value()].set_player_controlled(true);
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Color color;
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set_color_from_neon_color(get_random_neon_color(), &color);
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set_color_from_neon_random(&color);
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electricityEffects.push_back(ElectricityEffect(
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walkers[controlled_walker_idx.value()].get_body_pos(),
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ELECTRICITY_EFFECT_RADIUS, ELECTRICITY_EFFECT_LINE_COUNT,
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