3619d5863a
Minor fixes/tweaks
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2023-08-09 14:23:55 +09:00
7484e710e7
Fix missing "break" in collision success
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2023-08-09 14:08:59 +09:00
ba241417a2
Use Raylib's Ray/Triangle collision fn
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2023-08-09 14:00:54 +09:00
7f73388943
Refactorings
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Use bounding boxes for collision checks, and only check collision
against triangles when bounding box collides.
Use const where applicable.
2023-08-09 13:54:56 +09:00
cbcf0da5ce
Refactor duplicate code into lambda fn
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2023-08-09 13:26:15 +09:00
2dc30ce252
Change camera behavior to follow click/touch
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2023-08-09 12:38:09 +09:00
0467c945b5
Refactor duplicate code into function
2023-08-09 12:22:33 +09:00
6580049978
Impl. click/touch collision with environment
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2023-08-08 12:20:26 +09:00
4a5b3073c3
Impl. randomized environment
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2023-08-08 11:33:07 +09:00
4fd9ce3b33
Implement click/touch ray-tracing onto surface
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2023-08-07 14:11:58 +09:00
fe59f09af5
Begin work on environment
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2023-08-07 12:54:23 +09:00
8bc8bdf0c5
Test using a textured cube
2023-08-04 14:32:05 +09:00
f0ce6520f4
Fixes
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Rotation Matrices should now match the "right-handled rule".
Fixes related to weirdness using the column-major ordered Matrix struct.
2023-08-04 11:42:11 +09:00
c99407a474
Impl 3d_helpers, unit tests, basic 3D demo
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3d_helpers facilitate usage of transformation matrices.
Unit tests ensure the 3d_helpers are correct.
Currently, the program rotates a Cube mesh in x, y, and z axes.
2023-08-02 19:59:06 +09:00