d4188f29b1
Use -Og instead of -O0 in Debug builds
Build and Publish WASM version of demo / Build-And-Deploy (push) Successful in 17s
2023-08-18 14:51:53 +09:00
0611be13f2
Update Makefile
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Build and Publish WASM version of demo / Build-And-Deploy (push) Successful in 15s
.SECONDEXPANSION is not necessary.
2023-08-10 16:34:27 +09:00
0c23c593c0
Impl. walker thing
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Build and Publish WASM version of demo / Build-And-Deploy (push) Successful in 17s
Probably requires some more tweaking to get it working properly. Also
need to create a model/texture for the walker.
2023-08-10 13:28:45 +09:00
fe59f09af5
Begin work on environment
Build and Publish WASM version of demo / Build-And-Deploy (push) Successful in 16s
2023-08-07 12:54:23 +09:00
8bc8bdf0c5
Test using a textured cube
2023-08-04 14:32:05 +09:00
f0ce6520f4
Fixes
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Rotation Matrices should now match the "right-handled rule".
Fixes related to weirdness using the column-major ordered Matrix struct.
2023-08-04 11:42:11 +09:00
c99407a474
Impl 3d_helpers, unit tests, basic 3D demo
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3d_helpers facilitate usage of transformation matrices.
Unit tests ensure the 3d_helpers are correct.
Currently, the program rotates a Cube mesh in x, y, and z axes.
2023-08-02 19:59:06 +09:00
a617ef3fb6
Create "Screen" abstraction, "test" in TestScreen
2023-07-31 16:27:01 +09:00
7e954ed34b
Use game object for updates/draws/state
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Also fix Makefile(s)
2023-07-31 15:01:51 +09:00
e3a83d6433
Fix Makefile (native build)
2023-07-30 21:46:07 +09:00
c146d86af7
Some minor fixes to build process
2023-07-30 21:43:18 +09:00
9c6f805697
Init skeleton project using emscripten/raylib
2023-07-30 21:34:38 +09:00