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17 commits

Author SHA1 Message Date
3c944d6f8e Impl. randomized effect colors on walker hack
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Also, minor fixes/refactorings.
2023-08-31 15:26:24 +09:00
12cddad260 Impl. SparkEffect
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SparkEffect is an additional effect that occurs when successfully
"hacking" a Walker.
2023-08-25 13:07:54 +09:00
6a0c4d6f37 Add "electricity" effect when "hacking" a walker
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2023-08-24 13:53:57 +09:00
d7d1d4d7a0 Impl. "hacking" a "Walker"
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The "hack" is to press a button in a time limit after clicking on a
Walker's head. If successful, the player can control the Walker. On
failure, nothing happens.
2023-08-23 16:37:26 +09:00
d8b81f29cc Impl. resetting surface with neat visual effect
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2023-08-21 14:37:50 +09:00
b885b869cb Refactor wasm_build/Makefile
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2023-08-18 15:23:50 +09:00
1e38e735b0 Reduce verbosity of wasm_build/Makefile build
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2023-08-18 15:19:38 +09:00
2367b57294 wasm_build/Makefile: build objects seperately
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2023-08-18 15:13:47 +09:00
d4188f29b1 Use -Og instead of -O0 in Debug builds
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2023-08-18 14:51:53 +09:00
0c23c593c0 Impl. walker thing
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Probably requires some more tweaking to get it working properly. Also
need to create a model/texture for the walker.
2023-08-10 13:28:45 +09:00
8bc8bdf0c5 Test using a textured cube 2023-08-04 14:32:05 +09:00
f0ce6520f4 Fixes
Rotation Matrices should now match the "right-handled rule".

Fixes related to weirdness using the column-major ordered Matrix struct.
2023-08-04 11:42:11 +09:00
c99407a474 Impl 3d_helpers, unit tests, basic 3D demo
3d_helpers facilitate usage of transformation matrices.

Unit tests ensure the 3d_helpers are correct.

Currently, the program rotates a Cube mesh in x, y, and z axes.
2023-08-02 19:59:06 +09:00
a617ef3fb6 Create "Screen" abstraction, "test" in TestScreen 2023-07-31 16:27:01 +09:00
7e954ed34b Use game object for updates/draws/state
Also fix Makefile(s)
2023-07-31 15:01:51 +09:00
c146d86af7 Some minor fixes to build process 2023-07-30 21:43:18 +09:00
9c6f805697 Init skeleton project using emscripten/raylib 2023-07-30 21:34:38 +09:00