Scale title/artist text based on window dimensions
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78da393fac
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178e871490
1 changed files with 7 additions and 4 deletions
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@ -19,8 +19,8 @@ const INIT_FONT_SIZE_X: f32 = 24.0;
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const INIT_FONT_SIZE_Y: f32 = 34.0;
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const TEXT_X_OFFSET: f32 = 0.3;
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const TEXT_OFFSET_Y_SPACING: f32 = 0.4;
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const TEXT_HEIGHT_LIMIT: f32 = 55.0;
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const ARTIST_HEIGHT_LIMIT: f32 = 40.0;
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const TEXT_HEIGHT_SCALE: f32 = 0.1;
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const ARTIST_HEIGHT_SCALE: f32 = 0.08;
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fn seconds_to_time(seconds: f64) -> String {
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let seconds_int: u64 = seconds.floor() as u64;
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@ -207,6 +207,9 @@ impl MPDDisplay {
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fn refresh_text_transforms(&mut self, ctx: &mut Context) -> GameResult<()> {
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let screen_coords: Rect = graphics::screen_coordinates(ctx);
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let text_height_limit = TEXT_HEIGHT_SCALE * screen_coords.h.abs();
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let artist_height_limit = ARTIST_HEIGHT_SCALE * screen_coords.h.abs();
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let mut offset_y: f32 = screen_coords.h;
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let mut filename_y: f32 = 0.0;
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@ -245,9 +248,9 @@ impl MPDDisplay {
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if screen_coords.w < width
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|| height
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>= (if is_artist {
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ARTIST_HEIGHT_LIMIT
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artist_height_limit
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} else {
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TEXT_HEIGHT_LIMIT
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text_height_limit
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})
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{
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current_x = current_x * 4.0f32 / 5.0f32;
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