Commit graph

75 commits

Author SHA1 Message Date
Stephen Seo e0ed5fc5d8 back_end: Fix bug where CyanWin is MagentaWin 2022-04-28 22:12:36 +09:00
Stephen Seo 174875b88b back-end/front-end: Rust clippy fixes/refactorings 2022-04-27 16:51:57 +09:00
Stephen Seo 3172af19f8 front-end/back-end: Tweaks to game AI 2022-04-27 15:02:53 +09:00
Stephen Seo 665dff94fe back-end: Enforce max-length of user-input phrase 2022-04-27 14:11:02 +09:00
Stephen Seo 059d0608b6 Impl match players via phrase
Front-end now has option to input phrase on game start.
Fixed back-end accepting empty strings (will treat empty strings as if
no phrase was given).
2022-04-27 12:47:45 +09:00
Stephen Seo e060d94186 front-end: Minor fix related to reset button 2022-04-25 15:19:25 +09:00
Stephen Seo b26c9ff6d1 front-end: Impl Reset button 2022-04-25 15:02:18 +09:00
Stephen Seo 501ce91ac3 back_end refactorings
Have back_end cleanup stale players/games on an interval, not every
iteration of its loop.

Replace usage of recursion in db_handler.rs .
2022-04-20 14:14:03 +09:00
Stephen Seo 2aa4200835 Fix not "disconnecting" (hopefully on mobile too)
Sometimes the player would not disconnect from the Network Multiplayer
session on the back-end. Seems to work on PC browsers, not so well with
moblie browsers. This commit hopefully fixes this for mobile browsers.
2022-04-08 12:41:20 +09:00
Stephen Seo 70eb1ca121 Fix not "disconnecting" on refresh (hopefully) 2022-04-08 12:17:15 +09:00
Stephen Seo ee8187cabb Fix not "disconnecting" on page close/refresh
Hopefully this works this time.
2022-04-08 12:01:15 +09:00
Stephen Seo 284f294c6d Fix not "disconnecting" on refresh 2022-04-08 11:55:31 +09:00
Stephen Seo 392fc5e7f0 Fix whitespace in edited classes, try fix unload
The method to send the disconnect on page close was changed, but it is
still uncertain if it works correctly.
2022-04-08 11:42:18 +09:00
Stephen Seo c9ba80e6a4 Impl "too_many_players" response from back-end
Previous implementation did not respond with the proper JSON response if
there were too many players.
2022-04-08 11:01:33 +09:00
Stephen Seo 74ca3fd696 Add GPL3 Licence headers to sources 2022-04-06 20:49:54 +09:00
Stephen Seo 62431f0d0e Update README.md for backend and frontend 2022-04-06 20:38:49 +09:00
Stephen Seo 50221a0356 Add Licenses for frontend and backend (GPL3) 2022-04-06 20:34:45 +09:00
Stephen Seo 91c9eab05e Fix messages being displayed on networked game end 2022-04-06 20:17:27 +09:00
Stephen Seo 59bdcc2a34 Tweak "board to string" and back for better info 2022-04-06 20:09:22 +09:00
Stephen Seo 2e0b29ed70 Add "release" configuration for BACKEND_URL 2022-04-06 19:40:40 +09:00
Stephen Seo 567cec9500 Minor tweaks (and cargo fmt got aggressive) 2022-04-06 19:38:59 +09:00
Stephen Seo 89b9bf860b Working multiplayer between frontend backend
WIP Need to set the URL and host the backend on the website.
2022-04-06 18:43:17 +09:00
Stephen Seo 8c84aae173 605.607 WIP! working get-id and disconnect
The frontend "server" and backend server must be served via the same
port/address. This can be done by using nginx as the server, and using
reverse-proxies from nginx to the frontend and backend servers.
2022-04-06 13:39:12 +09:00
Stephen Seo 8712d4cd8b frontend: WIP! request id in progress
Frontend is able to successfully send a Request, but is failing to
get/parse the Response.
2022-04-05 18:16:04 +09:00
Stephen Seo 83a9ab2ea0 frontend: WIP! in progress setting up id request 2022-04-04 18:25:17 +09:00
Stephen Seo c8eb6ab5be Impl turn timeouts, db entry timeouts
AI takes a players turn if they take too long on their turn (currently
set to 25 seconds).
Backend times out player/game entries in database.
2022-04-01 19:52:46 +09:00
Stephen Seo 0d9e35dd28 Refactorings and bug fixes
Protocol was also updated to match the output from the backend.
Fixed "id" not returning as an integer from the backend.
2022-04-01 17:17:42 +09:00
Stephen Seo 8782a731bc Move some backend fns to the shared "state.rs" 2022-03-31 21:02:52 +09:00
Stephen Seo e4d4d6e153 Move enum from yew_components mod to state mod
Preparation for symlinking shared code into the backend project.
2022-03-29 14:41:04 +09:00
Stephen Seo 839e9021fa Refactor: Replace calling JS settimeout with Rust
web-sys and js-sys provides ways to use "settimeout" in pure Rust which
is used instead of calling into Javascript to do "settimeout".
2022-03-23 16:56:25 +09:00
Stephen Seo d200a2fd7c Rename deferred_helper.js -> async_js_helper.js 2022-03-15 13:46:35 +09:00
Stephen Seo ebf0cb5bb8 Impl async delay on AI choice
This commit is also a stepping-stone towards handling http requests
which will require deferred callbacks on Yew Components. By figuring
out how to delay callbacks in this commit, it should be easier to
figure out how to handle http requests that may require a deferred
callback.
2022-03-15 13:16:09 +09:00
Stephen Seo 8fa4093a0d Setup dependencies for connection to backend WIP 2022-03-14 13:18:11 +09:00
Stephen Seo 414740b7ce Reorder code to print winning move
Previously, the winning move was not printed at the bottom info_text.
2022-03-10 18:16:30 +09:00
Stephen Seo 92f91672fa Fix infinite loop bug, refactorings/fixes 2022-03-10 17:01:34 +09:00
Stephen Seo 38e7772d4f More AI tweaks 2022-03-10 16:44:01 +09:00
Stephen Seo d8377d280a Tweaks to AI for correctness 2022-03-10 16:39:26 +09:00
Stephen Seo 89a12623b4 Incorporate game AI into game
Can select from three difficulties, and the AI makes their move when it
is their turn. AI probably still needs some tweaking..
2022-03-10 16:17:16 +09:00
Stephen Seo e35870b240 Impl placed token indicator, fixes/refactorings 2022-03-10 15:43:03 +09:00
Stephen Seo a597b4217a Update front_end/README.md about website 2022-03-09 19:45:11 +09:00
Stephen Seo 0d3d6b2a8d Fix typo 2022-03-09 19:29:00 +09:00
Stephen Seo 7e9718a743 Refactorings and linter fixes 2022-03-09 18:14:01 +09:00
Stephen Seo 76e6d3be52 Impl buttons indicator that won the game 2022-03-09 18:10:13 +09:00
Stephen Seo b902b1c7b4 Impl use of win/draw check, fixes
Also added unit tests for win/draw checks.
2022-03-09 17:29:53 +09:00
Stephen Seo 9e9bb0758c Fix rand not compilable for wasm, impl game logic
"rand" crate was not compilable for wasm-unknown-unknown target, so an
alternative "oorandom" crate was substituted in.

Basic game win/draw detection logic added.
2022-03-09 16:26:14 +09:00
Stephen Seo 21041132c6 Minor fixes/tweaks to Utility AI 2022-03-07 19:50:43 +09:00
Stephen Seo 14d224734f Minor fix to Utility AI code 2022-03-07 17:07:00 +09:00
Stephen Seo ec9aac8400 Tweak Hard-level AI
Shuffles the utilities-index pairs for the cases where there are
multiple pairs of the same utility value.
2022-03-07 16:59:18 +09:00
Stephen Seo d78c612587 Move "ai/mod.rs" to "ai.rs" (module management) 2022-03-07 14:47:04 +09:00
Stephen Seo 1936e5ce22 Basic impl. of AI (enough completed to use/test) 2022-03-07 14:45:57 +09:00