2016-03-04 13:59:43 +00:00
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2016-03-15 10:29:13 +00:00
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// This work derives from Vittorio Romeo's code used for cppcon 2015 licensed under the Academic Free License.
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// His code is available here: https://github.com/SuperV1234/cppcon2015
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2016-03-04 13:59:43 +00:00
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#ifndef EC_MANAGER_HPP
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#define EC_MANAGER_HPP
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2016-03-13 09:07:49 +00:00
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#define EC_INIT_ENTITIES_SIZE 256
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#define EC_GROW_SIZE_AMOUNT 256
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2016-03-05 14:33:24 +00:00
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#include <cstddef>
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2016-04-20 13:18:25 +00:00
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#include <vector>
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2016-03-05 14:33:24 +00:00
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#include <tuple>
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2016-03-13 09:07:49 +00:00
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#include <utility>
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2016-03-05 14:33:24 +00:00
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#include "Meta/Combine.hpp"
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2016-04-20 12:59:47 +00:00
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#include "Meta/Matching.hpp"
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2016-03-05 14:33:24 +00:00
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#include "Bitset.hpp"
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2016-03-04 13:59:43 +00:00
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namespace EC
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{
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2016-03-05 14:33:24 +00:00
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template <typename ComponentsList, typename TagsList>
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2016-03-04 13:59:43 +00:00
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struct Manager
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{
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public:
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using Combined = EC::Meta::Combine<ComponentsList, TagsList>;
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2016-03-05 14:33:24 +00:00
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using BitsetType = EC::Bitset<ComponentsList, TagsList>;
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2016-03-13 09:07:49 +00:00
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private:
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template <typename... Types>
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struct Storage
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{
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using type = std::tuple<std::vector<Types>... >;
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};
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using ComponentsStorage = typename EC::Meta::Morph<ComponentsList, Storage<> >::type;
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// Entity: isAlive, dataIndex, ComponentsTags Info
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using EntitiesTupleType = std::tuple<bool, std::size_t, BitsetType>;
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using EntitiesType = std::vector<EntitiesTupleType>;
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EntitiesType entities;
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ComponentsStorage componentsStorage;
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std::size_t currentCapacity = 0;
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std::size_t currentSize = 0;
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public:
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2016-03-05 14:33:24 +00:00
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Manager()
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{
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2016-03-13 09:07:49 +00:00
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resize(EC_INIT_ENTITIES_SIZE);
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}
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private:
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void resize(std::size_t newCapacity)
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{
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if(currentCapacity >= newCapacity)
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{
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return;
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}
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EC::Meta::forEach<ComponentsList>([this, newCapacity] (auto t) {
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std::get<std::vector<decltype(t)> >(this->componentsStorage).resize(newCapacity);
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});
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2016-03-05 14:33:24 +00:00
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2016-03-13 09:07:49 +00:00
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entities.resize(newCapacity);
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for(std::size_t i = currentCapacity; i < newCapacity; ++i)
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2016-03-05 14:33:24 +00:00
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{
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2016-03-13 09:07:49 +00:00
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entities[i] = std::make_tuple(false, i, BitsetType{});
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2016-03-05 14:33:24 +00:00
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}
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2016-03-13 09:07:49 +00:00
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currentCapacity = newCapacity;
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2016-03-05 14:33:24 +00:00
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}
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2016-03-13 09:07:49 +00:00
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public:
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2016-03-05 14:33:24 +00:00
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std::size_t addEntity()
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{
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2016-03-13 09:07:49 +00:00
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if(currentSize == currentCapacity)
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{
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resize(currentCapacity + EC_GROW_SIZE_AMOUNT);
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}
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std::get<bool>(entities[currentSize]) = true;
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2016-08-28 07:11:23 +00:00
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// TODO This shouldn't be necessary, but there is a bug
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std::get<BitsetType>(entities[currentSize]).reset();
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2016-03-13 09:07:49 +00:00
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return currentSize++;
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}
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void deleteEntity(std::size_t index)
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{
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std::get<bool>(entities.at(index)) = false;
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}
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bool hasEntity(std::size_t index) const
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{
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return index < currentSize;
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}
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2016-03-14 09:25:38 +00:00
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bool isAlive(std::size_t index) const
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{
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2016-03-14 11:01:55 +00:00
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return hasEntity(index) && std::get<bool>(entities.at(index));
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2016-03-14 09:25:38 +00:00
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}
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2016-03-13 09:07:49 +00:00
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const EntitiesTupleType& getEntityInfo(std::size_t index) const
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{
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return entities.at(index);
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}
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template <typename Component>
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Component& getEntityData(std::size_t index)
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{
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return std::get<std::vector<Component> >(componentsStorage).at(std::get<std::size_t>(entities.at(index)));
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}
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2016-03-14 09:16:09 +00:00
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template <typename Component>
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bool hasComponent(std::size_t index) const
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{
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return std::get<BitsetType>(entities.at(index)).template getComponentBit<Component>();
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}
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template <typename Tag>
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bool hasTag(std::size_t index) const
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{
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return std::get<BitsetType>(entities.at(index)).template getTagBit<Tag>();
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}
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2016-03-13 09:07:49 +00:00
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void cleanup()
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{
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2016-03-14 09:16:09 +00:00
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if(currentSize == 0)
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{
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return;
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}
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2016-03-13 09:07:49 +00:00
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std::size_t rhs = currentSize - 1;
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std::size_t lhs = 0;
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while(lhs < rhs)
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{
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2016-03-14 09:16:09 +00:00
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while(!std::get<bool>(entities[rhs]))
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{
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if(rhs == 0)
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{
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currentSize = 0;
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return;
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}
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2016-03-14 11:05:49 +00:00
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--rhs;
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2016-03-14 09:16:09 +00:00
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}
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if(lhs >= rhs)
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{
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break;
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}
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else if(!std::get<bool>(entities[lhs]))
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2016-03-13 09:07:49 +00:00
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{
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// lhs is marked for deletion
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// swap lhs entity with rhs entity
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2016-03-14 09:16:09 +00:00
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std::swap(entities[lhs], entities.at(rhs));
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2016-03-13 09:07:49 +00:00
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2016-03-14 02:39:37 +00:00
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// clear deleted bitset
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std::get<BitsetType>(entities[rhs]).reset();
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2016-03-13 09:07:49 +00:00
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// inc/dec pointers
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++lhs; --rhs;
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}
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else
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{
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++lhs;
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}
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}
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currentSize = rhs + 1;
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}
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template <typename Component, typename... Args>
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void addComponent(std::size_t entityID, Args&&... args)
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{
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2016-03-14 09:25:38 +00:00
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if(!hasEntity(entityID) || !isAlive(entityID))
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2016-03-13 09:07:49 +00:00
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{
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return;
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}
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2016-04-06 10:32:30 +00:00
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Component component(std::forward<Args>(args)...);
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std::get<BitsetType>(entities[entityID]).template getComponentBit<Component>() = true;
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2016-04-06 10:32:30 +00:00
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std::get<std::vector<Component> >(componentsStorage)[std::get<std::size_t>(entities[entityID])] = std::move(component);
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2016-03-13 09:07:49 +00:00
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}
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template <typename Component>
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void removeComponent(std::size_t entityID)
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{
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if(!hasEntity(entityID) || !isAlive(entityID))
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2016-03-13 09:07:49 +00:00
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{
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return;
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}
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std::get<BitsetType>(entities[entityID]).template getComponentBit<Component>() = false;
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}
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template <typename Tag>
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void addTag(std::size_t entityID)
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{
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2016-03-14 09:25:38 +00:00
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if(!hasEntity(entityID) || !isAlive(entityID))
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2016-03-13 09:07:49 +00:00
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{
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return;
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}
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std::get<BitsetType>(entities[entityID]).template getTagBit<Tag>() = true;
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}
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template <typename Tag>
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void removeTag(std::size_t entityID)
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{
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2016-03-14 09:25:38 +00:00
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if(!hasEntity(entityID) || !isAlive(entityID))
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2016-03-13 09:07:49 +00:00
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{
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return;
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}
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std::get<BitsetType>(entities[entityID]).template getTagBit<Tag>() = false;
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2016-03-05 14:33:24 +00:00
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}
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2016-03-04 13:59:43 +00:00
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private:
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2016-03-13 09:07:49 +00:00
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template <typename... Types>
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struct ForMatchingSignatureHelper
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{
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template <typename CType, typename Function>
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static void call(std::size_t entityID, CType& ctype, Function&& function)
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{
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function(
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entityID,
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ctype.template getEntityData<Types>(entityID)...
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);
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}
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};
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public:
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template <typename Signature, typename Function>
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void forMatchingSignature(Function&& function)
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{
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using SignatureComponents = typename EC::Meta::Matching<Signature, ComponentsList>::type;
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using Helper = EC::Meta::Morph<SignatureComponents, ForMatchingSignatureHelper<> >;
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2016-03-05 14:33:24 +00:00
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2016-03-13 09:07:49 +00:00
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BitsetType signatureBitset = BitsetType::template generateBitset<Signature>();
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for(std::size_t i = 0; i < currentSize; ++i)
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{
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if(!std::get<bool>(entities[i]))
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{
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continue;
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}
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if((signatureBitset & std::get<BitsetType>(entities[i])) == signatureBitset)
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{
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Helper::call(i, *this, std::forward<Function>(function));
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}
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}
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}
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2016-03-04 13:59:43 +00:00
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};
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}
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#endif
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2016-03-14 11:01:55 +00:00
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/*! \class EC::Manager
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\brief Manages an EntityComponent system.
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2016-03-14 11:09:51 +00:00
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EC::Manager must be created with a list of all used Components and all used tags.
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2016-03-14 11:36:05 +00:00
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Note that all components must have a default constructor.
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2016-03-14 11:09:51 +00:00
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Example:
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\code{.cpp}
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EC::Manager<TypeList<C0, C1, C2>, TypeList<T0, T1>> manager;
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\endcode
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2016-03-14 11:01:55 +00:00
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*/
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/*! \fn EC::Manager::Manager()
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\brief Initializes the manager with a default capacity.
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The default capacity is set with macro EC_INIT_ENTITIES_SIZE,
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and will grow by amounts of EC_GROW_SIZE_AMOUNT when needed.
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*/
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/*! \fn std::size_t EC::Manager::addEntity()
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\brief Adds an entity to the system, returning the ID of the entity.
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WARNING: The ID of an entity may change after calls to cleanup().
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Usage of entity IDs should be safe during initialization.
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Otherwise, only use the ID given during usage of forMatchingSignature().
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2016-03-14 11:01:55 +00:00
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*/
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/*! \fn void EC::Manager::deleteEntity(std::size_t index)
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\brief Marks an entity for deletion.
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A deleted Entity is not actually deleted until cleanup() is called.
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While an Entity is "deleted" but still in the system, calls to forMatchingSignature()
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will ignore the Entity.
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*/
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/*! \fn bool EC::Manager::hasEntity(std::size_t index) const
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\brief Checks if the Entity with the given ID is in the system.
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Note that deleted Entities that haven't yet been cleaned up (via cleanup()) are
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considered still in the system.
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*/
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/*! \fn bool EC::Manager::isAlive(std::size_t index) const
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\brief Checks if the Entity is not marked as deleted.
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Note that invalid Entities (Entities where calls to hasEntity() returns false)
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will return false.
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*/
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/*! \fn const EntitiesTupleType& EC::Manager::getEntityInfo(std::size_t index) const
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\brief Returns a const reference to an Entity's info.
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An Entity's info is a std::tuple with a bool, std::size_t, and a bitset.
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\n The bool determines if the Entity is alive.
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\n The std::size_t is the ID to this Entity's data in the system.
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\n The bitset shows what Components and Tags belong to the Entity.
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*/
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/*! \fn Component& EC::Manager::getEntityData(std::size_t index)
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\brief Returns a reference to a component belonging to the given Entity.
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This function will return a reference to a Component regardless of whether or
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not the Entity actually owns the reference. If the Entity doesn't own the Component,
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changes to the Component will not affect any Entity. It is recommended to use
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hasComponent() to determine if the Entity actually owns that Component.
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*/
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/*! \fn bool EC::Manager::hasComponent(std::size_t index) const
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\brief Checks whether or not the given Entity has the given Component.
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Example:
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\code{.cpp}
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manager.hasComponent<C0>(entityID);
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\endcode
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*/
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/*! \fn bool EC::Manager::hasTag(std::size_t index) const
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\brief Checks whether or not the given Entity has the given Tag.
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Example:
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\code{.cpp}
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manager.hasTag<T0>(entityID);
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\endcode
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*/
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/*! \fn void EC::Manager::cleanup()
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\brief Does garbage collection on Entities.
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Does housekeeping on the vector containing Entities that will result in
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entity IDs changing if some Entities were marked for deletion.
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<b>This function should be called periodically to correctly handle deletion of entities.</b>
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*/
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/*! \fn void EC::Manager::addComponent(std::size_t entityID, Args&&... args)
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\brief Adds a component to the given Entity.
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Additional parameters given to this function will construct the Component with those
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parameters.
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2016-04-06 10:35:24 +00:00
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Note that if the Entity already has the same component, then it will be overwritten
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by the newly created Component with the given arguments.
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2016-03-14 11:01:55 +00:00
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Example:
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\code{.cpp}
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struct C0
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{
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2016-03-14 11:36:05 +00:00
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// constructor is compatible as a default constructor
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C0(int a = 0, char b = 'b') :
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a(a), b(b)
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2016-03-14 11:01:55 +00:00
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{}
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int a;
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char b;
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}
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manager.addComponent<C0>(entityID, 10, 'd');
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\endcode
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*/
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/*! \fn void EC::Manager::removeComponent(std::size_t entityID)
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\brief Removes the given Component from the given Entity.
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If the Entity does not have the Component given, nothing will change.
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Example:
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\code{.cpp}
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manager.removeComponent<C0>(entityID);
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\endcode
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*/
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/*! \fn void EC::Manager::addTag(std::size_t entityID)
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\brief Adds the given Tag to the given Entity.
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Example:
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|
\code{.cpp}
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manager.addTag<T0>(entityID);
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\endcode
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*/
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/*! \fn void EC::Manager::removeTag(std::size_t entityID)
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\brief Removes the given Tag from the given Entity.
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If the Entity does not have the Tag given, nothing will change.
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Example:
|
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|
\code{.cpp}
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manager.removeTag<T0>(entityID);
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|
\endcode
|
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|
*/
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/*! \fn void EC::Manager::forMatchingSignature(Function&& function)
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|
\brief Calls the given function on all Entities matching the given Signature.
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The function object given to this function must accept std::size_t as its first
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|
parameter and Component references for the rest of the parameters. Tags specified in the
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|
Signature are only used as filters and will not be given as a parameter to the function.
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Example:
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|
\code{.cpp}
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|
manager.forMatchingSignature<TypeList<C0, C1, T0>>([] (std::size_t ID, C0& component0, C1& component1) {
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|
// Lambda function contents here.
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|
});
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|
|
\endcode
|
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|
Note, the ID given to the function is not permanent. An entity's ID may change when cleanup() is called.
|
|
|
|
*/
|
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|