Fix build
Update dependencies: rand -> 0.8.5 bindgen -> 0.69 (Also used `cargo update`.) Update LICENSE year. Fix build.rs based on change in bindgen. Update to Raylib 5.0. Fixes in src/original_impl.rs due to changes in rand dependency. (RNG.gen_range(...) requires 1 range argument instead of two args.) Minor tweaks to wasm/Makefile.
This commit is contained in:
parent
1c578f86d2
commit
41d2f786fc
9 changed files with 484 additions and 216 deletions
326
Cargo.lock
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326
Cargo.lock
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@ -3,18 +3,28 @@
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@ -47,9 +57,9 @@ checksum = "baf1de4339761588bc0619e3cbc0120ee582ebb74b53b4efbf79117bd2da40fd"
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@ -58,15 +68,25 @@ dependencies = [
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@ -79,6 +99,24 @@ version = "0.3.1"
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|
||||
checksum = "5c839a674fcd7a98952e593242ea400abe93992746761e38641405d28b00f419"
|
||||
checksum = "677d2418bec65e3338edb076e806bc1ec15693c5d0104683f2efe857f61056a9"
|
||||
dependencies = [
|
||||
"winapi-i686-pc-windows-gnu",
|
||||
"winapi-x86_64-pc-windows-gnu",
|
||||
"windows-targets 0.48.5",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "winapi-i686-pc-windows-gnu"
|
||||
version = "0.4.0"
|
||||
name = "windows-sys"
|
||||
version = "0.52.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "ac3b87c63620426dd9b991e5ce0329eff545bccbbb34f3be09ff6fb6ab51b7b6"
|
||||
checksum = "282be5f36a8ce781fad8c8ae18fa3f9beff57ec1b52cb3de0789201425d9a33d"
|
||||
dependencies = [
|
||||
"windows-targets 0.52.0",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "winapi-x86_64-pc-windows-gnu"
|
||||
version = "0.4.0"
|
||||
name = "windows-targets"
|
||||
version = "0.48.5"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "712e227841d057c1ee1cd2fb22fa7e5a5461ae8e48fa2ca79ec42cfc1931183f"
|
||||
checksum = "9a2fa6e2155d7247be68c096456083145c183cbbbc2764150dda45a87197940c"
|
||||
dependencies = [
|
||||
"windows_aarch64_gnullvm 0.48.5",
|
||||
"windows_aarch64_msvc 0.48.5",
|
||||
"windows_i686_gnu 0.48.5",
|
||||
"windows_i686_msvc 0.48.5",
|
||||
"windows_x86_64_gnu 0.48.5",
|
||||
"windows_x86_64_gnullvm 0.48.5",
|
||||
"windows_x86_64_msvc 0.48.5",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "windows-targets"
|
||||
version = "0.52.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "8a18201040b24831fbb9e4eb208f8892e1f50a37feb53cc7ff887feb8f50e7cd"
|
||||
dependencies = [
|
||||
"windows_aarch64_gnullvm 0.52.0",
|
||||
"windows_aarch64_msvc 0.52.0",
|
||||
"windows_i686_gnu 0.52.0",
|
||||
"windows_i686_msvc 0.52.0",
|
||||
"windows_x86_64_gnu 0.52.0",
|
||||
"windows_x86_64_gnullvm 0.52.0",
|
||||
"windows_x86_64_msvc 0.52.0",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "windows_aarch64_gnullvm"
|
||||
version = "0.48.5"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "2b38e32f0abccf9987a4e3079dfb67dcd799fb61361e53e2882c3cbaf0d905d8"
|
||||
|
||||
[[package]]
|
||||
name = "windows_aarch64_gnullvm"
|
||||
version = "0.52.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "cb7764e35d4db8a7921e09562a0304bf2f93e0a51bfccee0bd0bb0b666b015ea"
|
||||
|
||||
[[package]]
|
||||
name = "windows_aarch64_msvc"
|
||||
version = "0.48.5"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "dc35310971f3b2dbbf3f0690a219f40e2d9afcf64f9ab7cc1be722937c26b4bc"
|
||||
|
||||
[[package]]
|
||||
name = "windows_aarch64_msvc"
|
||||
version = "0.52.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "bbaa0368d4f1d2aaefc55b6fcfee13f41544ddf36801e793edbbfd7d7df075ef"
|
||||
|
||||
[[package]]
|
||||
name = "windows_i686_gnu"
|
||||
version = "0.48.5"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "a75915e7def60c94dcef72200b9a8e58e5091744960da64ec734a6c6e9b3743e"
|
||||
|
||||
[[package]]
|
||||
name = "windows_i686_gnu"
|
||||
version = "0.52.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "a28637cb1fa3560a16915793afb20081aba2c92ee8af57b4d5f28e4b3e7df313"
|
||||
|
||||
[[package]]
|
||||
name = "windows_i686_msvc"
|
||||
version = "0.48.5"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "8f55c233f70c4b27f66c523580f78f1004e8b5a8b659e05a4eb49d4166cca406"
|
||||
|
||||
[[package]]
|
||||
name = "windows_i686_msvc"
|
||||
version = "0.52.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "ffe5e8e31046ce6230cc7215707b816e339ff4d4d67c65dffa206fd0f7aa7b9a"
|
||||
|
||||
[[package]]
|
||||
name = "windows_x86_64_gnu"
|
||||
version = "0.48.5"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "53d40abd2583d23e4718fddf1ebec84dbff8381c07cae67ff7768bbf19c6718e"
|
||||
|
||||
[[package]]
|
||||
name = "windows_x86_64_gnu"
|
||||
version = "0.52.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "3d6fa32db2bc4a2f5abeacf2b69f7992cd09dca97498da74a151a3132c26befd"
|
||||
|
||||
[[package]]
|
||||
name = "windows_x86_64_gnullvm"
|
||||
version = "0.48.5"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "0b7b52767868a23d5bab768e390dc5f5c55825b6d30b86c844ff2dc7414044cc"
|
||||
|
||||
[[package]]
|
||||
name = "windows_x86_64_gnullvm"
|
||||
version = "0.52.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "1a657e1e9d3f514745a572a6846d3c7aa7dbe1658c056ed9c3344c4109a6949e"
|
||||
|
||||
[[package]]
|
||||
name = "windows_x86_64_msvc"
|
||||
version = "0.48.5"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "ed94fce61571a4006852b7389a063ab983c02eb1bb37b47f8272ce92d06d9538"
|
||||
|
||||
[[package]]
|
||||
name = "windows_x86_64_msvc"
|
||||
version = "0.52.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "dff9641d1cd4be8d1a070daf9e3773c5f67e78b4d9d42263020c057706765c04"
|
||||
|
|
|
@ -8,11 +8,11 @@ edition = "2021"
|
|||
|
||||
[dependencies]
|
||||
#quicksilver = { version = "0.3.19", default-features = false, features = [ "fonts", "saving", "sounds" ] }
|
||||
rand = "0.7.2"
|
||||
rand = "0.8.5"
|
||||
#serde = { version = "1.0.101", features = ["derive"] }
|
||||
|
||||
[build-dependencies]
|
||||
bindgen = "0.64"
|
||||
bindgen = "0.69"
|
||||
|
||||
[lib]
|
||||
name = "ld45_lib"
|
||||
|
|
2
LICENSE
2
LICENSE
|
@ -1,6 +1,6 @@
|
|||
MIT License
|
||||
|
||||
Copyright (c) 2019,2023 Stephen Seo
|
||||
Copyright (c) 2019,2023-2024 Stephen Seo
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
|
|
2
build.rs
2
build.rs
|
@ -10,7 +10,7 @@ fn main() {
|
|||
|
||||
let bindings = bindgen::Builder::default()
|
||||
.header("raylib/raylib.h")
|
||||
.parse_callbacks(Box::new(bindgen::CargoCallbacks))
|
||||
.parse_callbacks(Box::new(bindgen::CargoCallbacks::new()))
|
||||
.clang_arg("-fvisibility=default")
|
||||
.generate()
|
||||
.expect("Unable to generate bindings");
|
||||
|
|
278
raylib/raylib.h
278
raylib/raylib.h
|
@ -1,6 +1,6 @@
|
|||
/**********************************************************************************************
|
||||
*
|
||||
* raylib v4.2 - A simple and easy-to-use library to enjoy videogames programming (www.raylib.com)
|
||||
* raylib v5.0 - A simple and easy-to-use library to enjoy videogames programming (www.raylib.com)
|
||||
*
|
||||
* FEATURES:
|
||||
* - NO external dependencies, all required libraries included with raylib
|
||||
|
@ -43,6 +43,7 @@
|
|||
* [rmodels] par_shapes (Philip Rideout) for parametric 3d shapes generation
|
||||
* [rmodels] tinyobj_loader_c (Syoyo Fujita) for models loading (OBJ, MTL)
|
||||
* [rmodels] cgltf (Johannes Kuhlmann) for models loading (glTF)
|
||||
* [rmodels] Model3D (bzt) for models loading (M3D, https://bztsrc.gitlab.io/model3d)
|
||||
* [raudio] dr_wav (David Reid) for WAV audio file loading
|
||||
* [raudio] dr_flac (David Reid) for FLAC audio file loading
|
||||
* [raudio] dr_mp3 (David Reid) for MP3 audio file loading
|
||||
|
@ -56,7 +57,7 @@
|
|||
* raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||
* BSD-like license that allows static linking with closed source software:
|
||||
*
|
||||
* Copyright (c) 2013-2022 Ramon Santamaria (@raysan5)
|
||||
* Copyright (c) 2013-2023 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
|
@ -80,7 +81,10 @@
|
|||
|
||||
#include <stdarg.h> // Required for: va_list - Only used by TraceLogCallback
|
||||
|
||||
#define RAYLIB_VERSION "4.2"
|
||||
#define RAYLIB_VERSION_MAJOR 5
|
||||
#define RAYLIB_VERSION_MINOR 0
|
||||
#define RAYLIB_VERSION_PATCH 0
|
||||
#define RAYLIB_VERSION "5.0"
|
||||
|
||||
// Function specifiers in case library is build/used as a shared library (Windows)
|
||||
// NOTE: Microsoft specifiers to tell compiler that symbols are imported/exported from a .dll
|
||||
|
@ -129,12 +133,20 @@
|
|||
|
||||
// NOTE: MSVC C++ compiler does not support compound literals (C99 feature)
|
||||
// Plain structures in C++ (without constructors) can be initialized with { }
|
||||
// This is called aggregate initialization (C++11 feature)
|
||||
#if defined(__cplusplus)
|
||||
#define CLITERAL(type) type
|
||||
#else
|
||||
#define CLITERAL(type) (type)
|
||||
#endif
|
||||
|
||||
// Some compilers (mostly macos clang) default to C++98,
|
||||
// where aggregate initialization can't be used
|
||||
// So, give a more clear error stating how to fix this
|
||||
#if !defined(_MSC_VER) && (defined(__cplusplus) && __cplusplus < 201103L)
|
||||
#error "C++11 or later is required. Add -std=c++11"
|
||||
#endif
|
||||
|
||||
// NOTE: We set some defines with some data types declared by raylib
|
||||
// Other modules (raymath, rlgl) also require some of those types, so,
|
||||
// to be able to use those other modules as standalone (not depending on raylib)
|
||||
|
@ -212,7 +224,7 @@ typedef struct Vector4 {
|
|||
// Quaternion, 4 components (Vector4 alias)
|
||||
typedef Vector4 Quaternion;
|
||||
|
||||
// Matrix, 4x4 components, column major, OpenGL style, right handed
|
||||
// Matrix, 4x4 components, column major, OpenGL style, right-handed
|
||||
typedef struct Matrix {
|
||||
float m0, m4, m8, m12; // Matrix first row (4 components)
|
||||
float m1, m5, m9, m13; // Matrix second row (4 components)
|
||||
|
@ -304,7 +316,7 @@ typedef struct Camera3D {
|
|||
Vector3 position; // Camera position
|
||||
Vector3 target; // Camera target it looks-at
|
||||
Vector3 up; // Camera up vector (rotation over its axis)
|
||||
float fovy; // Camera field-of-view apperture in Y (degrees) in perspective, used as near plane width in orthographic
|
||||
float fovy; // Camera field-of-view aperture in Y (degrees) in perspective, used as near plane width in orthographic
|
||||
int projection; // Camera projection: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC
|
||||
} Camera3D;
|
||||
|
||||
|
@ -363,7 +375,7 @@ typedef struct Material {
|
|||
float params[4]; // Material generic parameters (if required)
|
||||
} Material;
|
||||
|
||||
// Transform, vectex transformation data
|
||||
// Transform, vertex transformation data
|
||||
typedef struct Transform {
|
||||
Vector3 translation; // Translation
|
||||
Quaternion rotation; // Rotation
|
||||
|
@ -398,6 +410,7 @@ typedef struct ModelAnimation {
|
|||
int frameCount; // Number of animation frames
|
||||
BoneInfo *bones; // Bones information (skeleton)
|
||||
Transform **framePoses; // Poses array by frame
|
||||
char name[32]; // Animation name
|
||||
} ModelAnimation;
|
||||
|
||||
// Ray, ray for raycasting
|
||||
|
@ -409,8 +422,8 @@ typedef struct Ray {
|
|||
// RayCollision, ray hit information
|
||||
typedef struct RayCollision {
|
||||
bool hit; // Did the ray hit something?
|
||||
float distance; // Distance to nearest hit
|
||||
Vector3 point; // Point of nearest hit
|
||||
float distance; // Distance to the nearest hit
|
||||
Vector3 point; // Point of the nearest hit
|
||||
Vector3 normal; // Surface normal of hit
|
||||
} RayCollision;
|
||||
|
||||
|
@ -493,6 +506,20 @@ typedef struct FilePathList {
|
|||
char **paths; // Filepaths entries
|
||||
} FilePathList;
|
||||
|
||||
// Automation event
|
||||
typedef struct AutomationEvent {
|
||||
unsigned int frame; // Event frame
|
||||
unsigned int type; // Event type (AutomationEventType)
|
||||
int params[4]; // Event parameters (if required)
|
||||
} AutomationEvent;
|
||||
|
||||
// Automation event list
|
||||
typedef struct AutomationEventList {
|
||||
unsigned int capacity; // Events max entries (MAX_AUTOMATION_EVENTS)
|
||||
unsigned int count; // Events entries count
|
||||
AutomationEvent *events; // Events entries
|
||||
} AutomationEventList;
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Enumerators Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
|
@ -513,6 +540,7 @@ typedef enum {
|
|||
FLAG_WINDOW_TRANSPARENT = 0x00000010, // Set to allow transparent framebuffer
|
||||
FLAG_WINDOW_HIGHDPI = 0x00002000, // Set to support HighDPI
|
||||
FLAG_WINDOW_MOUSE_PASSTHROUGH = 0x00004000, // Set to support mouse passthrough, only supported when FLAG_WINDOW_UNDECORATED
|
||||
FLAG_BORDERLESS_WINDOWED_MODE = 0x00008000, // Set to run program in borderless windowed mode
|
||||
FLAG_MSAA_4X_HINT = 0x00000020, // Set to try enabling MSAA 4X
|
||||
FLAG_INTERLACED_HINT = 0x00010000 // Set to try enabling interlaced video format (for V3D)
|
||||
} ConfigFlags;
|
||||
|
@ -662,7 +690,7 @@ typedef enum {
|
|||
MOUSE_BUTTON_MIDDLE = 2, // Mouse button middle (pressed wheel)
|
||||
MOUSE_BUTTON_SIDE = 3, // Mouse button side (advanced mouse device)
|
||||
MOUSE_BUTTON_EXTRA = 4, // Mouse button extra (advanced mouse device)
|
||||
MOUSE_BUTTON_FORWARD = 5, // Mouse button fordward (advanced mouse device)
|
||||
MOUSE_BUTTON_FORWARD = 5, // Mouse button forward (advanced mouse device)
|
||||
MOUSE_BUTTON_BACK = 6, // Mouse button back (advanced mouse device)
|
||||
} MouseButton;
|
||||
|
||||
|
@ -677,7 +705,7 @@ typedef enum {
|
|||
MOUSE_CURSOR_RESIZE_NS = 6, // Vertical resize/move arrow shape
|
||||
MOUSE_CURSOR_RESIZE_NWSE = 7, // Top-left to bottom-right diagonal resize/move arrow shape
|
||||
MOUSE_CURSOR_RESIZE_NESW = 8, // The top-right to bottom-left diagonal resize/move arrow shape
|
||||
MOUSE_CURSOR_RESIZE_ALL = 9, // The omni-directional resize/move cursor shape
|
||||
MOUSE_CURSOR_RESIZE_ALL = 9, // The omnidirectional resize/move cursor shape
|
||||
MOUSE_CURSOR_NOT_ALLOWED = 10 // The operation-not-allowed shape
|
||||
} MouseCursor;
|
||||
|
||||
|
@ -715,7 +743,7 @@ typedef enum {
|
|||
|
||||
// Material map index
|
||||
typedef enum {
|
||||
MATERIAL_MAP_ALBEDO = 0, // Albedo material (same as: MATERIAL_MAP_DIFFUSE)
|
||||
MATERIAL_MAP_ALBEDO = 0, // Albedo material (same as: MATERIAL_MAP_DIFFUSE)
|
||||
MATERIAL_MAP_METALNESS, // Metalness material (same as: MATERIAL_MAP_SPECULAR)
|
||||
MATERIAL_MAP_NORMAL, // Normal material
|
||||
MATERIAL_MAP_ROUGHNESS, // Roughness material
|
||||
|
@ -798,6 +826,9 @@ typedef enum {
|
|||
PIXELFORMAT_UNCOMPRESSED_R32, // 32 bpp (1 channel - float)
|
||||
PIXELFORMAT_UNCOMPRESSED_R32G32B32, // 32*3 bpp (3 channels - float)
|
||||
PIXELFORMAT_UNCOMPRESSED_R32G32B32A32, // 32*4 bpp (4 channels - float)
|
||||
PIXELFORMAT_UNCOMPRESSED_R16, // 16 bpp (1 channel - half float)
|
||||
PIXELFORMAT_UNCOMPRESSED_R16G16B16, // 16*3 bpp (3 channels - half float)
|
||||
PIXELFORMAT_UNCOMPRESSED_R16G16B16A16, // 16*4 bpp (4 channels - half float)
|
||||
PIXELFORMAT_COMPRESSED_DXT1_RGB, // 4 bpp (no alpha)
|
||||
PIXELFORMAT_COMPRESSED_DXT1_RGBA, // 4 bpp (1 bit alpha)
|
||||
PIXELFORMAT_COMPRESSED_DXT3_RGBA, // 8 bpp
|
||||
|
@ -835,10 +866,10 @@ typedef enum {
|
|||
typedef enum {
|
||||
CUBEMAP_LAYOUT_AUTO_DETECT = 0, // Automatically detect layout type
|
||||
CUBEMAP_LAYOUT_LINE_VERTICAL, // Layout is defined by a vertical line with faces
|
||||
CUBEMAP_LAYOUT_LINE_HORIZONTAL, // Layout is defined by an horizontal line with faces
|
||||
CUBEMAP_LAYOUT_LINE_HORIZONTAL, // Layout is defined by a horizontal line with faces
|
||||
CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR, // Layout is defined by a 3x4 cross with cubemap faces
|
||||
CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE, // Layout is defined by a 4x3 cross with cubemap faces
|
||||
CUBEMAP_LAYOUT_PANORAMA // Layout is defined by a panorama image (equirectangular map)
|
||||
CUBEMAP_LAYOUT_PANORAMA // Layout is defined by a panorama image (equirrectangular map)
|
||||
} CubemapLayout;
|
||||
|
||||
// Font type, defines generation method
|
||||
|
@ -856,11 +887,12 @@ typedef enum {
|
|||
BLEND_ADD_COLORS, // Blend textures adding colors (alternative)
|
||||
BLEND_SUBTRACT_COLORS, // Blend textures subtracting colors (alternative)
|
||||
BLEND_ALPHA_PREMULTIPLY, // Blend premultiplied textures considering alpha
|
||||
BLEND_CUSTOM // Blend textures using custom src/dst factors (use rlSetBlendMode())
|
||||
BLEND_CUSTOM, // Blend textures using custom src/dst factors (use rlSetBlendFactors())
|
||||
BLEND_CUSTOM_SEPARATE // Blend textures using custom rgb/alpha separate src/dst factors (use rlSetBlendFactorsSeparate())
|
||||
} BlendMode;
|
||||
|
||||
// Gesture
|
||||
// NOTE: It could be used as flags to enable only some gestures
|
||||
// NOTE: Provided as bit-wise flags to enable only desired gestures
|
||||
typedef enum {
|
||||
GESTURE_NONE = 0, // No gesture
|
||||
GESTURE_TAP = 1, // Tap gesture
|
||||
|
@ -898,10 +930,10 @@ typedef enum {
|
|||
} NPatchLayout;
|
||||
|
||||
// Callbacks to hook some internal functions
|
||||
// WARNING: This callbacks are intended for advance users
|
||||
// WARNING: These callbacks are intended for advance users
|
||||
typedef void (*TraceLogCallback)(int logLevel, const char *text, va_list args); // Logging: Redirect trace log messages
|
||||
typedef unsigned char *(*LoadFileDataCallback)(const char *fileName, unsigned int *bytesRead); // FileIO: Load binary data
|
||||
typedef bool (*SaveFileDataCallback)(const char *fileName, void *data, unsigned int bytesToWrite); // FileIO: Save binary data
|
||||
typedef unsigned char *(*LoadFileDataCallback)(const char *fileName, int *dataSize); // FileIO: Load binary data
|
||||
typedef bool (*SaveFileDataCallback)(const char *fileName, void *data, int dataSize); // FileIO: Save binary data
|
||||
typedef char *(*LoadFileTextCallback)(const char *fileName); // FileIO: Load text data
|
||||
typedef bool (*SaveFileTextCallback)(const char *fileName, char *text); // FileIO: Save text data
|
||||
|
||||
|
@ -920,8 +952,8 @@ extern "C" { // Prevents name mangling of functions
|
|||
|
||||
// Window-related functions
|
||||
RLAPI void InitWindow(int width, int height, const char *title); // Initialize window and OpenGL context
|
||||
RLAPI bool WindowShouldClose(void); // Check if KEY_ESCAPE pressed or Close icon pressed
|
||||
RLAPI void CloseWindow(void); // Close window and unload OpenGL context
|
||||
RLAPI bool WindowShouldClose(void); // Check if application should close (KEY_ESCAPE pressed or windows close icon clicked)
|
||||
RLAPI bool IsWindowReady(void); // Check if window has been initialized successfully
|
||||
RLAPI bool IsWindowFullscreen(void); // Check if window is currently fullscreen
|
||||
RLAPI bool IsWindowHidden(void); // Check if window is currently hidden (only PLATFORM_DESKTOP)
|
||||
|
@ -933,16 +965,20 @@ RLAPI bool IsWindowState(unsigned int flag); // Check if on
|
|||
RLAPI void SetWindowState(unsigned int flags); // Set window configuration state using flags (only PLATFORM_DESKTOP)
|
||||
RLAPI void ClearWindowState(unsigned int flags); // Clear window configuration state flags
|
||||
RLAPI void ToggleFullscreen(void); // Toggle window state: fullscreen/windowed (only PLATFORM_DESKTOP)
|
||||
RLAPI void ToggleBorderlessWindowed(void); // Toggle window state: borderless windowed (only PLATFORM_DESKTOP)
|
||||
RLAPI void MaximizeWindow(void); // Set window state: maximized, if resizable (only PLATFORM_DESKTOP)
|
||||
RLAPI void MinimizeWindow(void); // Set window state: minimized, if resizable (only PLATFORM_DESKTOP)
|
||||
RLAPI void RestoreWindow(void); // Set window state: not minimized/maximized (only PLATFORM_DESKTOP)
|
||||
RLAPI void SetWindowIcon(Image image); // Set icon for window (only PLATFORM_DESKTOP)
|
||||
RLAPI void SetWindowTitle(const char *title); // Set title for window (only PLATFORM_DESKTOP)
|
||||
RLAPI void SetWindowIcon(Image image); // Set icon for window (single image, RGBA 32bit, only PLATFORM_DESKTOP)
|
||||
RLAPI void SetWindowIcons(Image *images, int count); // Set icon for window (multiple images, RGBA 32bit, only PLATFORM_DESKTOP)
|
||||
RLAPI void SetWindowTitle(const char *title); // Set title for window (only PLATFORM_DESKTOP and PLATFORM_WEB)
|
||||
RLAPI void SetWindowPosition(int x, int y); // Set window position on screen (only PLATFORM_DESKTOP)
|
||||
RLAPI void SetWindowMonitor(int monitor); // Set monitor for the current window (fullscreen mode)
|
||||
RLAPI void SetWindowMonitor(int monitor); // Set monitor for the current window
|
||||
RLAPI void SetWindowMinSize(int width, int height); // Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE)
|
||||
RLAPI void SetWindowMaxSize(int width, int height); // Set window maximum dimensions (for FLAG_WINDOW_RESIZABLE)
|
||||
RLAPI void SetWindowSize(int width, int height); // Set window dimensions
|
||||
RLAPI void SetWindowOpacity(float opacity); // Set window opacity [0.0f..1.0f] (only PLATFORM_DESKTOP)
|
||||
RLAPI void SetWindowFocused(void); // Set window focused (only PLATFORM_DESKTOP)
|
||||
RLAPI void *GetWindowHandle(void); // Get native window handle
|
||||
RLAPI int GetScreenWidth(void); // Get current screen width
|
||||
RLAPI int GetScreenHeight(void); // Get current screen height
|
||||
|
@ -958,20 +994,12 @@ RLAPI int GetMonitorPhysicalHeight(int monitor); // Get specifi
|
|||
RLAPI int GetMonitorRefreshRate(int monitor); // Get specified monitor refresh rate
|
||||
RLAPI Vector2 GetWindowPosition(void); // Get window position XY on monitor
|
||||
RLAPI Vector2 GetWindowScaleDPI(void); // Get window scale DPI factor
|
||||
RLAPI const char *GetMonitorName(int monitor); // Get the human-readable, UTF-8 encoded name of the primary monitor
|
||||
RLAPI const char *GetMonitorName(int monitor); // Get the human-readable, UTF-8 encoded name of the specified monitor
|
||||
RLAPI void SetClipboardText(const char *text); // Set clipboard text content
|
||||
RLAPI const char *GetClipboardText(void); // Get clipboard text content
|
||||
RLAPI void EnableEventWaiting(void); // Enable waiting for events on EndDrawing(), no automatic event polling
|
||||
RLAPI void DisableEventWaiting(void); // Disable waiting for events on EndDrawing(), automatic events polling
|
||||
|
||||
// Custom frame control functions
|
||||
// NOTE: Those functions are intended for advance users that want full control over the frame processing
|
||||
// By default EndDrawing() does this job: draws everything + SwapScreenBuffer() + manage frame timming + PollInputEvents()
|
||||
// To avoid that behaviour and control frame processes manually, enable in config.h: SUPPORT_CUSTOM_FRAME_CONTROL
|
||||
RLAPI void SwapScreenBuffer(void); // Swap back buffer with front buffer (screen drawing)
|
||||
RLAPI void PollInputEvents(void); // Register all input events
|
||||
RLAPI void WaitTime(double seconds); // Wait for some time (halt program execution)
|
||||
|
||||
// Cursor-related functions
|
||||
RLAPI void ShowCursor(void); // Shows cursor
|
||||
RLAPI void HideCursor(void); // Hides cursor
|
||||
|
@ -1007,6 +1035,7 @@ RLAPI void UnloadVrStereoConfig(VrStereoConfig config); // Unload VR s
|
|||
// NOTE: Shader functionality is not available on OpenGL 1.1
|
||||
RLAPI Shader LoadShader(const char *vsFileName, const char *fsFileName); // Load shader from files and bind default locations
|
||||
RLAPI Shader LoadShaderFromMemory(const char *vsCode, const char *fsCode); // Load shader from code strings and bind default locations
|
||||
RLAPI bool IsShaderReady(Shader shader); // Check if a shader is ready
|
||||
RLAPI int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location
|
||||
RLAPI int GetShaderLocationAttrib(Shader shader, const char *attribName); // Get shader attribute location
|
||||
RLAPI void SetShaderValue(Shader shader, int locIndex, const void *value, int uniformType); // Set shader uniform value
|
||||
|
@ -1026,24 +1055,37 @@ RLAPI Vector2 GetWorldToScreen2D(Vector2 position, Camera2D camera); // Get the
|
|||
|
||||
// Timing-related functions
|
||||
RLAPI void SetTargetFPS(int fps); // Set target FPS (maximum)
|
||||
RLAPI int GetFPS(void); // Get current FPS
|
||||
RLAPI float GetFrameTime(void); // Get time in seconds for last frame drawn (delta time)
|
||||
RLAPI double GetTime(void); // Get elapsed time in seconds since InitWindow()
|
||||
RLAPI int GetFPS(void); // Get current FPS
|
||||
|
||||
// Custom frame control functions
|
||||
// NOTE: Those functions are intended for advance users that want full control over the frame processing
|
||||
// By default EndDrawing() does this job: draws everything + SwapScreenBuffer() + manage frame timing + PollInputEvents()
|
||||
// To avoid that behaviour and control frame processes manually, enable in config.h: SUPPORT_CUSTOM_FRAME_CONTROL
|
||||
RLAPI void SwapScreenBuffer(void); // Swap back buffer with front buffer (screen drawing)
|
||||
RLAPI void PollInputEvents(void); // Register all input events
|
||||
RLAPI void WaitTime(double seconds); // Wait for some time (halt program execution)
|
||||
|
||||
// Random values generation functions
|
||||
RLAPI void SetRandomSeed(unsigned int seed); // Set the seed for the random number generator
|
||||
RLAPI int GetRandomValue(int min, int max); // Get a random value between min and max (both included)
|
||||
RLAPI int *LoadRandomSequence(unsigned int count, int min, int max); // Load random values sequence, no values repeated
|
||||
RLAPI void UnloadRandomSequence(int *sequence); // Unload random values sequence
|
||||
|
||||
// Misc. functions
|
||||
RLAPI int GetRandomValue(int min, int max); // Get a random value between min and max (both included)
|
||||
RLAPI void SetRandomSeed(unsigned int seed); // Set the seed for the random number generator
|
||||
RLAPI void TakeScreenshot(const char *fileName); // Takes a screenshot of current screen (filename extension defines format)
|
||||
RLAPI void SetConfigFlags(unsigned int flags); // Setup init configuration flags (view FLAGS)
|
||||
RLAPI void OpenURL(const char *url); // Open URL with default system browser (if available)
|
||||
|
||||
// NOTE: Following functions implemented in module [utils]
|
||||
//------------------------------------------------------------------
|
||||
RLAPI void TraceLog(int logLevel, const char *text, ...); // Show trace log messages (LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR...)
|
||||
RLAPI void SetTraceLogLevel(int logLevel); // Set the current threshold (minimum) log level
|
||||
RLAPI void *MemAlloc(int size); // Internal memory allocator
|
||||
RLAPI void *MemRealloc(void *ptr, int size); // Internal memory reallocator
|
||||
RLAPI void *MemAlloc(unsigned int size); // Internal memory allocator
|
||||
RLAPI void *MemRealloc(void *ptr, unsigned int size); // Internal memory reallocator
|
||||
RLAPI void MemFree(void *ptr); // Internal memory free
|
||||
|
||||
RLAPI void OpenURL(const char *url); // Open URL with default system browser (if available)
|
||||
|
||||
// Set custom callbacks
|
||||
// WARNING: Callbacks setup is intended for advance users
|
||||
RLAPI void SetTraceLogCallback(TraceLogCallback callback); // Set custom trace log
|
||||
|
@ -1053,13 +1095,16 @@ RLAPI void SetLoadFileTextCallback(LoadFileTextCallback callback); // Set custom
|
|||
RLAPI void SetSaveFileTextCallback(SaveFileTextCallback callback); // Set custom file text data saver
|
||||
|
||||
// Files management functions
|
||||
RLAPI unsigned char *LoadFileData(const char *fileName, unsigned int *bytesRead); // Load file data as byte array (read)
|
||||
RLAPI unsigned char *LoadFileData(const char *fileName, int *dataSize); // Load file data as byte array (read)
|
||||
RLAPI void UnloadFileData(unsigned char *data); // Unload file data allocated by LoadFileData()
|
||||
RLAPI bool SaveFileData(const char *fileName, void *data, unsigned int bytesToWrite); // Save data to file from byte array (write), returns true on success
|
||||
RLAPI bool ExportDataAsCode(const char *data, unsigned int size, const char *fileName); // Export data to code (.h), returns true on success
|
||||
RLAPI bool SaveFileData(const char *fileName, void *data, int dataSize); // Save data to file from byte array (write), returns true on success
|
||||
RLAPI bool ExportDataAsCode(const unsigned char *data, int dataSize, const char *fileName); // Export data to code (.h), returns true on success
|
||||
RLAPI char *LoadFileText(const char *fileName); // Load text data from file (read), returns a '\0' terminated string
|
||||
RLAPI void UnloadFileText(char *text); // Unload file text data allocated by LoadFileText()
|
||||
RLAPI bool SaveFileText(const char *fileName, char *text); // Save text data to file (write), string must be '\0' terminated, returns true on success
|
||||
//------------------------------------------------------------------
|
||||
|
||||
// File system functions
|
||||
RLAPI bool FileExists(const char *fileName); // Check if file exists
|
||||
RLAPI bool DirectoryExists(const char *dirPath); // Check if a directory path exists
|
||||
RLAPI bool IsFileExtension(const char *fileName, const char *ext); // Check file extension (including point: .png, .wav)
|
||||
|
@ -1070,7 +1115,7 @@ RLAPI const char *GetFileNameWithoutExt(const char *filePath); // Get filenam
|
|||
RLAPI const char *GetDirectoryPath(const char *filePath); // Get full path for a given fileName with path (uses static string)
|
||||
RLAPI const char *GetPrevDirectoryPath(const char *dirPath); // Get previous directory path for a given path (uses static string)
|
||||
RLAPI const char *GetWorkingDirectory(void); // Get current working directory (uses static string)
|
||||
RLAPI const char *GetApplicationDirectory(void); // Get the directory if the running application (uses static string)
|
||||
RLAPI const char *GetApplicationDirectory(void); // Get the directory of the running application (uses static string)
|
||||
RLAPI bool ChangeDirectory(const char *dir); // Change working directory, return true on success
|
||||
RLAPI bool IsPathFile(const char *path); // Check if a given path is a file or a directory
|
||||
RLAPI FilePathList LoadDirectoryFiles(const char *dirPath); // Load directory filepaths
|
||||
|
@ -1087,18 +1132,29 @@ RLAPI unsigned char *DecompressData(const unsigned char *compData, int compDataS
|
|||
RLAPI char *EncodeDataBase64(const unsigned char *data, int dataSize, int *outputSize); // Encode data to Base64 string, memory must be MemFree()
|
||||
RLAPI unsigned char *DecodeDataBase64(const unsigned char *data, int *outputSize); // Decode Base64 string data, memory must be MemFree()
|
||||
|
||||
// Automation events functionality
|
||||
RLAPI AutomationEventList LoadAutomationEventList(const char *fileName); // Load automation events list from file, NULL for empty list, capacity = MAX_AUTOMATION_EVENTS
|
||||
RLAPI void UnloadAutomationEventList(AutomationEventList *list); // Unload automation events list from file
|
||||
RLAPI bool ExportAutomationEventList(AutomationEventList list, const char *fileName); // Export automation events list as text file
|
||||
RLAPI void SetAutomationEventList(AutomationEventList *list); // Set automation event list to record to
|
||||
RLAPI void SetAutomationEventBaseFrame(int frame); // Set automation event internal base frame to start recording
|
||||
RLAPI void StartAutomationEventRecording(void); // Start recording automation events (AutomationEventList must be set)
|
||||
RLAPI void StopAutomationEventRecording(void); // Stop recording automation events
|
||||
RLAPI void PlayAutomationEvent(AutomationEvent event); // Play a recorded automation event
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
// Input Handling Functions (Module: core)
|
||||
//------------------------------------------------------------------------------------
|
||||
|
||||
// Input-related functions: keyboard
|
||||
RLAPI bool IsKeyPressed(int key); // Check if a key has been pressed once
|
||||
RLAPI bool IsKeyPressedRepeat(int key); // Check if a key has been pressed again (Only PLATFORM_DESKTOP)
|
||||
RLAPI bool IsKeyDown(int key); // Check if a key is being pressed
|
||||
RLAPI bool IsKeyReleased(int key); // Check if a key has been released once
|
||||
RLAPI bool IsKeyUp(int key); // Check if a key is NOT being pressed
|
||||
RLAPI void SetExitKey(int key); // Set a custom key to exit program (default is ESC)
|
||||
RLAPI int GetKeyPressed(void); // Get key pressed (keycode), call it multiple times for keys queued, returns 0 when the queue is empty
|
||||
RLAPI int GetCharPressed(void); // Get char pressed (unicode), call it multiple times for chars queued, returns 0 when the queue is empty
|
||||
RLAPI void SetExitKey(int key); // Set a custom key to exit program (default is ESC)
|
||||
|
||||
// Input-related functions: gamepads
|
||||
RLAPI bool IsGamepadAvailable(int gamepad); // Check if a gamepad is available
|
||||
|
@ -1139,7 +1195,7 @@ RLAPI int GetTouchPointCount(void); // Get number of t
|
|||
// Gestures and Touch Handling Functions (Module: rgestures)
|
||||
//------------------------------------------------------------------------------------
|
||||
RLAPI void SetGesturesEnabled(unsigned int flags); // Enable a set of gestures using flags
|
||||
RLAPI bool IsGestureDetected(int gesture); // Check if a gesture have been detected
|
||||
RLAPI bool IsGestureDetected(unsigned int gesture); // Check if a gesture have been detected
|
||||
RLAPI int GetGestureDetected(void); // Get latest detected gesture
|
||||
RLAPI float GetGestureHoldDuration(void); // Get gesture hold time in milliseconds
|
||||
RLAPI Vector2 GetGestureDragVector(void); // Get gesture drag vector
|
||||
|
@ -1150,13 +1206,8 @@ RLAPI float GetGesturePinchAngle(void); // Get gesture pinch ang
|
|||
//------------------------------------------------------------------------------------
|
||||
// Camera System Functions (Module: rcamera)
|
||||
//------------------------------------------------------------------------------------
|
||||
RLAPI void SetCameraMode(Camera camera, int mode); // Set camera mode (multiple camera modes available)
|
||||
RLAPI void UpdateCamera(Camera *camera); // Update camera position for selected mode
|
||||
|
||||
RLAPI void SetCameraPanControl(int keyPan); // Set camera pan key to combine with mouse movement (free camera)
|
||||
RLAPI void SetCameraAltControl(int keyAlt); // Set camera alt key to combine with mouse movement (free camera)
|
||||
RLAPI void SetCameraSmoothZoomControl(int keySmoothZoom); // Set camera smooth zoom key to combine with mouse (free camera)
|
||||
RLAPI void SetCameraMoveControls(int keyFront, int keyBack, int keyRight, int keyLeft, int keyUp, int keyDown); // Set camera move controls (1st person and 3rd person cameras)
|
||||
RLAPI void UpdateCamera(Camera *camera, int mode); // Update camera position for selected mode
|
||||
RLAPI void UpdateCameraPro(Camera *camera, Vector3 movement, Vector3 rotation, float zoom); // Update camera movement/rotation
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
// Basic Shapes Drawing Functions (Module: shapes)
|
||||
|
@ -1170,18 +1221,17 @@ RLAPI void SetShapesTexture(Texture2D texture, Rectangle source); // Set t
|
|||
RLAPI void DrawPixel(int posX, int posY, Color color); // Draw a pixel
|
||||
RLAPI void DrawPixelV(Vector2 position, Color color); // Draw a pixel (Vector version)
|
||||
RLAPI void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw a line
|
||||
RLAPI void DrawLineV(Vector2 startPos, Vector2 endPos, Color color); // Draw a line (Vector version)
|
||||
RLAPI void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line defining thickness
|
||||
RLAPI void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line using cubic-bezier curves in-out
|
||||
RLAPI void DrawLineBezierQuad(Vector2 startPos, Vector2 endPos, Vector2 controlPos, float thick, Color color); // Draw line using quadratic bezier curves with a control point
|
||||
RLAPI void DrawLineBezierCubic(Vector2 startPos, Vector2 endPos, Vector2 startControlPos, Vector2 endControlPos, float thick, Color color); // Draw line using cubic bezier curves with 2 control points
|
||||
RLAPI void DrawLineStrip(Vector2 *points, int pointCount, Color color); // Draw lines sequence
|
||||
RLAPI void DrawLineV(Vector2 startPos, Vector2 endPos, Color color); // Draw a line (using gl lines)
|
||||
RLAPI void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line (using triangles/quads)
|
||||
RLAPI void DrawLineStrip(Vector2 *points, int pointCount, Color color); // Draw lines sequence (using gl lines)
|
||||
RLAPI void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw line segment cubic-bezier in-out interpolation
|
||||
RLAPI void DrawCircle(int centerX, int centerY, float radius, Color color); // Draw a color-filled circle
|
||||
RLAPI void DrawCircleSector(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw a piece of a circle
|
||||
RLAPI void DrawCircleSectorLines(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw circle sector outline
|
||||
RLAPI void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Color color2); // Draw a gradient-filled circle
|
||||
RLAPI void DrawCircleV(Vector2 center, float radius, Color color); // Draw a color-filled circle (Vector version)
|
||||
RLAPI void DrawCircleLines(int centerX, int centerY, float radius, Color color); // Draw circle outline
|
||||
RLAPI void DrawCircleLinesV(Vector2 center, float radius, Color color); // Draw circle outline (Vector version)
|
||||
RLAPI void DrawEllipse(int centerX, int centerY, float radiusH, float radiusV, Color color); // Draw ellipse
|
||||
RLAPI void DrawEllipseLines(int centerX, int centerY, float radiusH, float radiusV, Color color); // Draw ellipse outline
|
||||
RLAPI void DrawRing(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color); // Draw ring
|
||||
|
@ -1205,6 +1255,25 @@ RLAPI void DrawPoly(Vector2 center, int sides, float radius, float rotation, Col
|
|||
RLAPI void DrawPolyLines(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a polygon outline of n sides
|
||||
RLAPI void DrawPolyLinesEx(Vector2 center, int sides, float radius, float rotation, float lineThick, Color color); // Draw a polygon outline of n sides with extended parameters
|
||||
|
||||
// Splines drawing functions
|
||||
RLAPI void DrawSplineLinear(Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Linear, minimum 2 points
|
||||
RLAPI void DrawSplineBasis(Vector2 *points, int pointCount, float thick, Color color); // Draw spline: B-Spline, minimum 4 points
|
||||
RLAPI void DrawSplineCatmullRom(Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Catmull-Rom, minimum 4 points
|
||||
RLAPI void DrawSplineBezierQuadratic(Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Quadratic Bezier, minimum 3 points (1 control point): [p1, c2, p3, c4...]
|
||||
RLAPI void DrawSplineBezierCubic(Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Cubic Bezier, minimum 4 points (2 control points): [p1, c2, c3, p4, c5, c6...]
|
||||
RLAPI void DrawSplineSegmentLinear(Vector2 p1, Vector2 p2, float thick, Color color); // Draw spline segment: Linear, 2 points
|
||||
RLAPI void DrawSplineSegmentBasis(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float thick, Color color); // Draw spline segment: B-Spline, 4 points
|
||||
RLAPI void DrawSplineSegmentCatmullRom(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float thick, Color color); // Draw spline segment: Catmull-Rom, 4 points
|
||||
RLAPI void DrawSplineSegmentBezierQuadratic(Vector2 p1, Vector2 c2, Vector2 p3, float thick, Color color); // Draw spline segment: Quadratic Bezier, 2 points, 1 control point
|
||||
RLAPI void DrawSplineSegmentBezierCubic(Vector2 p1, Vector2 c2, Vector2 c3, Vector2 p4, float thick, Color color); // Draw spline segment: Cubic Bezier, 2 points, 2 control points
|
||||
|
||||
// Spline segment point evaluation functions, for a given t [0.0f .. 1.0f]
|
||||
RLAPI Vector2 GetSplinePointLinear(Vector2 startPos, Vector2 endPos, float t); // Get (evaluate) spline point: Linear
|
||||
RLAPI Vector2 GetSplinePointBasis(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float t); // Get (evaluate) spline point: B-Spline
|
||||
RLAPI Vector2 GetSplinePointCatmullRom(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float t); // Get (evaluate) spline point: Catmull-Rom
|
||||
RLAPI Vector2 GetSplinePointBezierQuad(Vector2 p1, Vector2 c2, Vector2 p3, float t); // Get (evaluate) spline point: Quadratic Bezier
|
||||
RLAPI Vector2 GetSplinePointBezierCubic(Vector2 p1, Vector2 c2, Vector2 c3, Vector2 p4, float t); // Get (evaluate) spline point: Cubic Bezier
|
||||
|
||||
// Basic shapes collision detection functions
|
||||
RLAPI bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2); // Check collision between two rectangles
|
||||
RLAPI bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2); // Check collision between two circles
|
||||
|
@ -1212,6 +1281,7 @@ RLAPI bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec);
|
|||
RLAPI bool CheckCollisionPointRec(Vector2 point, Rectangle rec); // Check if point is inside rectangle
|
||||
RLAPI bool CheckCollisionPointCircle(Vector2 point, Vector2 center, float radius); // Check if point is inside circle
|
||||
RLAPI bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3); // Check if point is inside a triangle
|
||||
RLAPI bool CheckCollisionPointPoly(Vector2 point, Vector2 *points, int pointCount); // Check if point is within a polygon described by array of vertices
|
||||
RLAPI bool CheckCollisionLines(Vector2 startPos1, Vector2 endPos1, Vector2 startPos2, Vector2 endPos2, Vector2 *collisionPoint); // Check the collision between two lines defined by two points each, returns collision point by reference
|
||||
RLAPI bool CheckCollisionPointLine(Vector2 point, Vector2 p1, Vector2 p2, int threshold); // Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold]
|
||||
RLAPI Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2); // Get collision rectangle for two rectangles collision
|
||||
|
@ -1221,25 +1291,30 @@ RLAPI Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2);
|
|||
//------------------------------------------------------------------------------------
|
||||
|
||||
// Image loading functions
|
||||
// NOTE: This functions do not require GPU access
|
||||
// NOTE: These functions do not require GPU access
|
||||
RLAPI Image LoadImage(const char *fileName); // Load image from file into CPU memory (RAM)
|
||||
RLAPI Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize); // Load image from RAW file data
|
||||
RLAPI Image LoadImageSvg(const char *fileNameOrString, int width, int height); // Load image from SVG file data or string with specified size
|
||||
RLAPI Image LoadImageAnim(const char *fileName, int *frames); // Load image sequence from file (frames appended to image.data)
|
||||
RLAPI Image LoadImageFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load image from memory buffer, fileType refers to extension: i.e. '.png'
|
||||
RLAPI Image LoadImageFromTexture(Texture2D texture); // Load image from GPU texture data
|
||||
RLAPI Image LoadImageFromScreen(void); // Load image from screen buffer and (screenshot)
|
||||
RLAPI bool IsImageReady(Image image); // Check if an image is ready
|
||||
RLAPI void UnloadImage(Image image); // Unload image from CPU memory (RAM)
|
||||
RLAPI bool ExportImage(Image image, const char *fileName); // Export image data to file, returns true on success
|
||||
RLAPI unsigned char *ExportImageToMemory(Image image, const char *fileType, int *fileSize); // Export image to memory buffer
|
||||
RLAPI bool ExportImageAsCode(Image image, const char *fileName); // Export image as code file defining an array of bytes, returns true on success
|
||||
|
||||
// Image generation functions
|
||||
RLAPI Image GenImageColor(int width, int height, Color color); // Generate image: plain color
|
||||
RLAPI Image GenImageGradientV(int width, int height, Color top, Color bottom); // Generate image: vertical gradient
|
||||
RLAPI Image GenImageGradientH(int width, int height, Color left, Color right); // Generate image: horizontal gradient
|
||||
RLAPI Image GenImageGradientLinear(int width, int height, int direction, Color start, Color end); // Generate image: linear gradient, direction in degrees [0..360], 0=Vertical gradient
|
||||
RLAPI Image GenImageGradientRadial(int width, int height, float density, Color inner, Color outer); // Generate image: radial gradient
|
||||
RLAPI Image GenImageGradientSquare(int width, int height, float density, Color inner, Color outer); // Generate image: square gradient
|
||||
RLAPI Image GenImageChecked(int width, int height, int checksX, int checksY, Color col1, Color col2); // Generate image: checked
|
||||
RLAPI Image GenImageWhiteNoise(int width, int height, float factor); // Generate image: white noise
|
||||
RLAPI Image GenImagePerlinNoise(int width, int height, int offsetX, int offsetY, float scale); // Generate image: perlin noise
|
||||
RLAPI Image GenImageCellular(int width, int height, int tileSize); // Generate image: cellular algorithm, bigger tileSize means bigger cells
|
||||
RLAPI Image GenImageText(int width, int height, const char *text); // Generate image: grayscale image from text data
|
||||
|
||||
// Image manipulation functions
|
||||
RLAPI Image ImageCopy(Image image); // Create an image duplicate (useful for transformations)
|
||||
|
@ -1253,6 +1328,7 @@ RLAPI void ImageAlphaCrop(Image *image, float threshold);
|
|||
RLAPI void ImageAlphaClear(Image *image, Color color, float threshold); // Clear alpha channel to desired color
|
||||
RLAPI void ImageAlphaMask(Image *image, Image alphaMask); // Apply alpha mask to image
|
||||
RLAPI void ImageAlphaPremultiply(Image *image); // Premultiply alpha channel
|
||||
RLAPI void ImageBlurGaussian(Image *image, int blurSize); // Apply Gaussian blur using a box blur approximation
|
||||
RLAPI void ImageResize(Image *image, int newWidth, int newHeight); // Resize image (Bicubic scaling algorithm)
|
||||
RLAPI void ImageResizeNN(Image *image, int newWidth,int newHeight); // Resize image (Nearest-Neighbor scaling algorithm)
|
||||
RLAPI void ImageResizeCanvas(Image *image, int newWidth, int newHeight, int offsetX, int offsetY, Color fill); // Resize canvas and fill with color
|
||||
|
@ -1260,6 +1336,7 @@ RLAPI void ImageMipmaps(Image *image);
|
|||
RLAPI void ImageDither(Image *image, int rBpp, int gBpp, int bBpp, int aBpp); // Dither image data to 16bpp or lower (Floyd-Steinberg dithering)
|
||||
RLAPI void ImageFlipVertical(Image *image); // Flip image vertically
|
||||
RLAPI void ImageFlipHorizontal(Image *image); // Flip image horizontally
|
||||
RLAPI void ImageRotate(Image *image, int degrees); // Rotate image by input angle in degrees (-359 to 359)
|
||||
RLAPI void ImageRotateCW(Image *image); // Rotate image clockwise 90deg
|
||||
RLAPI void ImageRotateCCW(Image *image); // Rotate image counter-clockwise 90deg
|
||||
RLAPI void ImageColorTint(Image *image, Color color); // Modify image color: tint
|
||||
|
@ -1282,8 +1359,10 @@ RLAPI void ImageDrawPixel(Image *dst, int posX, int posY, Color color);
|
|||
RLAPI void ImageDrawPixelV(Image *dst, Vector2 position, Color color); // Draw pixel within an image (Vector version)
|
||||
RLAPI void ImageDrawLine(Image *dst, int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw line within an image
|
||||
RLAPI void ImageDrawLineV(Image *dst, Vector2 start, Vector2 end, Color color); // Draw line within an image (Vector version)
|
||||
RLAPI void ImageDrawCircle(Image *dst, int centerX, int centerY, int radius, Color color); // Draw circle within an image
|
||||
RLAPI void ImageDrawCircleV(Image *dst, Vector2 center, int radius, Color color); // Draw circle within an image (Vector version)
|
||||
RLAPI void ImageDrawCircle(Image *dst, int centerX, int centerY, int radius, Color color); // Draw a filled circle within an image
|
||||
RLAPI void ImageDrawCircleV(Image *dst, Vector2 center, int radius, Color color); // Draw a filled circle within an image (Vector version)
|
||||
RLAPI void ImageDrawCircleLines(Image *dst, int centerX, int centerY, int radius, Color color); // Draw circle outline within an image
|
||||
RLAPI void ImageDrawCircleLinesV(Image *dst, Vector2 center, int radius, Color color); // Draw circle outline within an image (Vector version)
|
||||
RLAPI void ImageDrawRectangle(Image *dst, int posX, int posY, int width, int height, Color color); // Draw rectangle within an image
|
||||
RLAPI void ImageDrawRectangleV(Image *dst, Vector2 position, Vector2 size, Color color); // Draw rectangle within an image (Vector version)
|
||||
RLAPI void ImageDrawRectangleRec(Image *dst, Rectangle rec, Color color); // Draw rectangle within an image
|
||||
|
@ -1298,7 +1377,9 @@ RLAPI Texture2D LoadTexture(const char *fileName);
|
|||
RLAPI Texture2D LoadTextureFromImage(Image image); // Load texture from image data
|
||||
RLAPI TextureCubemap LoadTextureCubemap(Image image, int layout); // Load cubemap from image, multiple image cubemap layouts supported
|
||||
RLAPI RenderTexture2D LoadRenderTexture(int width, int height); // Load texture for rendering (framebuffer)
|
||||
RLAPI bool IsTextureReady(Texture2D texture); // Check if a texture is ready
|
||||
RLAPI void UnloadTexture(Texture2D texture); // Unload texture from GPU memory (VRAM)
|
||||
RLAPI bool IsRenderTextureReady(RenderTexture2D target); // Check if a render texture is ready
|
||||
RLAPI void UnloadRenderTexture(RenderTexture2D target); // Unload render texture from GPU memory (VRAM)
|
||||
RLAPI void UpdateTexture(Texture2D texture, const void *pixels); // Update GPU texture with new data
|
||||
RLAPI void UpdateTextureRec(Texture2D texture, Rectangle rec, const void *pixels); // Update GPU texture rectangle with new data
|
||||
|
@ -1313,11 +1394,8 @@ RLAPI void DrawTexture(Texture2D texture, int posX, int posY, Color tint);
|
|||
RLAPI void DrawTextureV(Texture2D texture, Vector2 position, Color tint); // Draw a Texture2D with position defined as Vector2
|
||||
RLAPI void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint); // Draw a Texture2D with extended parameters
|
||||
RLAPI void DrawTextureRec(Texture2D texture, Rectangle source, Vector2 position, Color tint); // Draw a part of a texture defined by a rectangle
|
||||
RLAPI void DrawTextureQuad(Texture2D texture, Vector2 tiling, Vector2 offset, Rectangle quad, Color tint); // Draw texture quad with tiling and offset parameters
|
||||
RLAPI void DrawTextureTiled(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, float scale, Color tint); // Draw part of a texture (defined by a rectangle) with rotation and scale tiled into dest.
|
||||
RLAPI void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draw a part of a texture defined by a rectangle with 'pro' parameters
|
||||
RLAPI void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draws a texture (or part of it) that stretches or shrinks nicely
|
||||
RLAPI void DrawTexturePoly(Texture2D texture, Vector2 center, Vector2 *points, Vector2 *texcoords, int pointCount, Color tint); // Draw a textured polygon
|
||||
RLAPI void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draw a part of a texture defined by a rectangle with 'pro' parameters
|
||||
RLAPI void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draws a texture (or part of it) that stretches or shrinks nicely
|
||||
|
||||
// Color/pixel related functions
|
||||
RLAPI Color Fade(Color color, float alpha); // Get color with alpha applied, alpha goes from 0.0f to 1.0f
|
||||
|
@ -1326,6 +1404,9 @@ RLAPI Vector4 ColorNormalize(Color color); // G
|
|||
RLAPI Color ColorFromNormalized(Vector4 normalized); // Get Color from normalized values [0..1]
|
||||
RLAPI Vector3 ColorToHSV(Color color); // Get HSV values for a Color, hue [0..360], saturation/value [0..1]
|
||||
RLAPI Color ColorFromHSV(float hue, float saturation, float value); // Get a Color from HSV values, hue [0..360], saturation/value [0..1]
|
||||
RLAPI Color ColorTint(Color color, Color tint); // Get color multiplied with another color
|
||||
RLAPI Color ColorBrightness(Color color, float factor); // Get color with brightness correction, brightness factor goes from -1.0f to 1.0f
|
||||
RLAPI Color ColorContrast(Color color, float contrast); // Get color with contrast correction, contrast values between -1.0f and 1.0f
|
||||
RLAPI Color ColorAlpha(Color color, float alpha); // Get color with alpha applied, alpha goes from 0.0f to 1.0f
|
||||
RLAPI Color ColorAlphaBlend(Color dst, Color src, Color tint); // Get src alpha-blended into dst color with tint
|
||||
RLAPI Color GetColor(unsigned int hexValue); // Get Color structure from hexadecimal value
|
||||
|
@ -1340,12 +1421,13 @@ RLAPI int GetPixelDataSize(int width, int height, int format); // G
|
|||
// Font loading/unloading functions
|
||||
RLAPI Font GetFontDefault(void); // Get the default Font
|
||||
RLAPI Font LoadFont(const char *fileName); // Load font from file into GPU memory (VRAM)
|
||||
RLAPI Font LoadFontEx(const char *fileName, int fontSize, int *fontChars, int glyphCount); // Load font from file with extended parameters, use NULL for fontChars and 0 for glyphCount to load the default character set
|
||||
RLAPI Font LoadFontEx(const char *fileName, int fontSize, int *codepoints, int codepointCount); // Load font from file with extended parameters, use NULL for codepoints and 0 for codepointCount to load the default character set
|
||||
RLAPI Font LoadFontFromImage(Image image, Color key, int firstChar); // Load font from Image (XNA style)
|
||||
RLAPI Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int fontSize, int *fontChars, int glyphCount); // Load font from memory buffer, fileType refers to extension: i.e. '.ttf'
|
||||
RLAPI GlyphInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSize, int *fontChars, int glyphCount, int type); // Load font data for further use
|
||||
RLAPI Image GenImageFontAtlas(const GlyphInfo *chars, Rectangle **recs, int glyphCount, int fontSize, int padding, int packMethod); // Generate image font atlas using chars info
|
||||
RLAPI void UnloadFontData(GlyphInfo *chars, int glyphCount); // Unload font chars info data (RAM)
|
||||
RLAPI Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int fontSize, int *codepoints, int codepointCount); // Load font from memory buffer, fileType refers to extension: i.e. '.ttf'
|
||||
RLAPI bool IsFontReady(Font font); // Check if a font is ready
|
||||
RLAPI GlyphInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSize, int *codepoints, int codepointCount, int type); // Load font data for further use
|
||||
RLAPI Image GenImageFontAtlas(const GlyphInfo *glyphs, Rectangle **glyphRecs, int glyphCount, int fontSize, int padding, int packMethod); // Generate image font atlas using chars info
|
||||
RLAPI void UnloadFontData(GlyphInfo *glyphs, int glyphCount); // Unload font chars info data (RAM)
|
||||
RLAPI void UnloadFont(Font font); // Unload font from GPU memory (VRAM)
|
||||
RLAPI bool ExportFontAsCode(Font font, const char *fileName); // Export font as code file, returns true on success
|
||||
|
||||
|
@ -1355,9 +1437,10 @@ RLAPI void DrawText(const char *text, int posX, int posY, int fontSize, Color co
|
|||
RLAPI void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text using font and additional parameters
|
||||
RLAPI void DrawTextPro(Font font, const char *text, Vector2 position, Vector2 origin, float rotation, float fontSize, float spacing, Color tint); // Draw text using Font and pro parameters (rotation)
|
||||
RLAPI void DrawTextCodepoint(Font font, int codepoint, Vector2 position, float fontSize, Color tint); // Draw one character (codepoint)
|
||||
RLAPI void DrawTextCodepoints(Font font, const int *codepoints, int count, Vector2 position, float fontSize, float spacing, Color tint); // Draw multiple character (codepoint)
|
||||
RLAPI void DrawTextCodepoints(Font font, const int *codepoints, int codepointCount, Vector2 position, float fontSize, float spacing, Color tint); // Draw multiple character (codepoint)
|
||||
|
||||
// Text font info functions
|
||||
RLAPI void SetTextLineSpacing(int spacing); // Set vertical line spacing when drawing with line-breaks
|
||||
RLAPI int MeasureText(const char *text, int fontSize); // Measure string width for default font
|
||||
RLAPI Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing); // Measure string size for Font
|
||||
RLAPI int GetGlyphIndex(Font font, int codepoint); // Get glyph index position in font for a codepoint (unicode character), fallback to '?' if not found
|
||||
|
@ -1365,12 +1448,15 @@ RLAPI GlyphInfo GetGlyphInfo(Font font, int codepoint);
|
|||
RLAPI Rectangle GetGlyphAtlasRec(Font font, int codepoint); // Get glyph rectangle in font atlas for a codepoint (unicode character), fallback to '?' if not found
|
||||
|
||||
// Text codepoints management functions (unicode characters)
|
||||
RLAPI int *LoadCodepoints(const char *text, int *count); // Load all codepoints from a UTF-8 text string, codepoints count returned by parameter
|
||||
RLAPI void UnloadCodepoints(int *codepoints); // Unload codepoints data from memory
|
||||
RLAPI int GetCodepointCount(const char *text); // Get total number of codepoints in a UTF-8 encoded string
|
||||
RLAPI int GetCodepoint(const char *text, int *bytesProcessed); // Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure
|
||||
RLAPI const char *CodepointToUTF8(int codepoint, int *byteSize); // Encode one codepoint into UTF-8 byte array (array length returned as parameter)
|
||||
RLAPI char *TextCodepointsToUTF8(const int *codepoints, int length); // Encode text as codepoints array into UTF-8 text string (WARNING: memory must be freed!)
|
||||
RLAPI char *LoadUTF8(const int *codepoints, int length); // Load UTF-8 text encoded from codepoints array
|
||||
RLAPI void UnloadUTF8(char *text); // Unload UTF-8 text encoded from codepoints array
|
||||
RLAPI int *LoadCodepoints(const char *text, int *count); // Load all codepoints from a UTF-8 text string, codepoints count returned by parameter
|
||||
RLAPI void UnloadCodepoints(int *codepoints); // Unload codepoints data from memory
|
||||
RLAPI int GetCodepointCount(const char *text); // Get total number of codepoints in a UTF-8 encoded string
|
||||
RLAPI int GetCodepoint(const char *text, int *codepointSize); // Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure
|
||||
RLAPI int GetCodepointNext(const char *text, int *codepointSize); // Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure
|
||||
RLAPI int GetCodepointPrevious(const char *text, int *codepointSize); // Get previous codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure
|
||||
RLAPI const char *CodepointToUTF8(int codepoint, int *utf8Size); // Encode one codepoint into UTF-8 byte array (array length returned as parameter)
|
||||
|
||||
// Text strings management functions (no UTF-8 strings, only byte chars)
|
||||
// NOTE: Some strings allocate memory internally for returned strings, just be careful!
|
||||
|
@ -1404,8 +1490,6 @@ RLAPI void DrawCube(Vector3 position, float width, float height, float length, C
|
|||
RLAPI void DrawCubeV(Vector3 position, Vector3 size, Color color); // Draw cube (Vector version)
|
||||
RLAPI void DrawCubeWires(Vector3 position, float width, float height, float length, Color color); // Draw cube wires
|
||||
RLAPI void DrawCubeWiresV(Vector3 position, Vector3 size, Color color); // Draw cube wires (Vector version)
|
||||
RLAPI void DrawCubeTexture(Texture2D texture, Vector3 position, float width, float height, float length, Color color); // Draw cube textured
|
||||
RLAPI void DrawCubeTextureRec(Texture2D texture, Rectangle source, Vector3 position, float width, float height, float length, Color color); // Draw cube with a region of a texture
|
||||
RLAPI void DrawSphere(Vector3 centerPos, float radius, Color color); // Draw sphere
|
||||
RLAPI void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color color); // Draw sphere with extended parameters
|
||||
RLAPI void DrawSphereWires(Vector3 centerPos, float radius, int rings, int slices, Color color); // Draw sphere wires
|
||||
|
@ -1413,6 +1497,8 @@ RLAPI void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, f
|
|||
RLAPI void DrawCylinderEx(Vector3 startPos, Vector3 endPos, float startRadius, float endRadius, int sides, Color color); // Draw a cylinder with base at startPos and top at endPos
|
||||
RLAPI void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone wires
|
||||
RLAPI void DrawCylinderWiresEx(Vector3 startPos, Vector3 endPos, float startRadius, float endRadius, int sides, Color color); // Draw a cylinder wires with base at startPos and top at endPos
|
||||
RLAPI void DrawCapsule(Vector3 startPos, Vector3 endPos, float radius, int slices, int rings, Color color); // Draw a capsule with the center of its sphere caps at startPos and endPos
|
||||
RLAPI void DrawCapsuleWires(Vector3 startPos, Vector3 endPos, float radius, int slices, int rings, Color color); // Draw capsule wireframe with the center of its sphere caps at startPos and endPos
|
||||
RLAPI void DrawPlane(Vector3 centerPos, Vector2 size, Color color); // Draw a plane XZ
|
||||
RLAPI void DrawRay(Ray ray, Color color); // Draw a ray line
|
||||
RLAPI void DrawGrid(int slices, float spacing); // Draw a grid (centered at (0, 0, 0))
|
||||
|
@ -1424,16 +1510,16 @@ RLAPI void DrawGrid(int slices, float spacing);
|
|||
// Model management functions
|
||||
RLAPI Model LoadModel(const char *fileName); // Load model from files (meshes and materials)
|
||||
RLAPI Model LoadModelFromMesh(Mesh mesh); // Load model from generated mesh (default material)
|
||||
RLAPI bool IsModelReady(Model model); // Check if a model is ready
|
||||
RLAPI void UnloadModel(Model model); // Unload model (including meshes) from memory (RAM and/or VRAM)
|
||||
RLAPI void UnloadModelKeepMeshes(Model model); // Unload model (but not meshes) from memory (RAM and/or VRAM)
|
||||
RLAPI BoundingBox GetModelBoundingBox(Model model); // Compute model bounding box limits (considers all meshes)
|
||||
|
||||
// Model drawing functions
|
||||
RLAPI void DrawModel(Model model, Vector3 position, float scale, Color tint); // Draw a model (with texture if set)
|
||||
RLAPI void DrawModel(Model model, Vector3 position, float scale, Color tint); // Draw a model (with texture if set)
|
||||
RLAPI void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model with extended parameters
|
||||
RLAPI void DrawModelWires(Model model, Vector3 position, float scale, Color tint); // Draw a model wires (with texture if set)
|
||||
RLAPI void DrawModelWires(Model model, Vector3 position, float scale, Color tint); // Draw a model wires (with texture if set)
|
||||
RLAPI void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model wires (with texture if set) with extended parameters
|
||||
RLAPI void DrawBoundingBox(BoundingBox box, Color color); // Draw bounding box (wires)
|
||||
RLAPI void DrawBoundingBox(BoundingBox box, Color color); // Draw bounding box (wires)
|
||||
RLAPI void DrawBillboard(Camera camera, Texture2D texture, Vector3 position, float size, Color tint); // Draw a billboard texture
|
||||
RLAPI void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector2 size, Color tint); // Draw a billboard texture defined by source
|
||||
RLAPI void DrawBillboardPro(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector3 up, Vector2 size, Vector2 origin, float rotation, Color tint); // Draw a billboard texture defined by source and rotation
|
||||
|
@ -1464,15 +1550,16 @@ RLAPI Mesh GenMeshCubicmap(Image cubicmap, Vector3 cubeSize);
|
|||
// Material loading/unloading functions
|
||||
RLAPI Material *LoadMaterials(const char *fileName, int *materialCount); // Load materials from model file
|
||||
RLAPI Material LoadMaterialDefault(void); // Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps)
|
||||
RLAPI bool IsMaterialReady(Material material); // Check if a material is ready
|
||||
RLAPI void UnloadMaterial(Material material); // Unload material from GPU memory (VRAM)
|
||||
RLAPI void SetMaterialTexture(Material *material, int mapType, Texture2D texture); // Set texture for a material map type (MATERIAL_MAP_DIFFUSE, MATERIAL_MAP_SPECULAR...)
|
||||
RLAPI void SetModelMeshMaterial(Model *model, int meshId, int materialId); // Set material for a mesh
|
||||
|
||||
// Model animations loading/unloading functions
|
||||
RLAPI ModelAnimation *LoadModelAnimations(const char *fileName, unsigned int *animCount); // Load model animations from file
|
||||
RLAPI ModelAnimation *LoadModelAnimations(const char *fileName, int *animCount); // Load model animations from file
|
||||
RLAPI void UpdateModelAnimation(Model model, ModelAnimation anim, int frame); // Update model animation pose
|
||||
RLAPI void UnloadModelAnimation(ModelAnimation anim); // Unload animation data
|
||||
RLAPI void UnloadModelAnimations(ModelAnimation *animations, unsigned int count); // Unload animation array data
|
||||
RLAPI void UnloadModelAnimations(ModelAnimation *animations, int animCount); // Unload animation array data
|
||||
RLAPI bool IsModelAnimationValid(Model model, ModelAnimation anim); // Check model animation skeleton match
|
||||
|
||||
// Collision detection functions
|
||||
|
@ -1495,15 +1582,20 @@ RLAPI void InitAudioDevice(void); // Initial
|
|||
RLAPI void CloseAudioDevice(void); // Close the audio device and context
|
||||
RLAPI bool IsAudioDeviceReady(void); // Check if audio device has been initialized successfully
|
||||
RLAPI void SetMasterVolume(float volume); // Set master volume (listener)
|
||||
RLAPI float GetMasterVolume(void); // Get master volume (listener)
|
||||
|
||||
// Wave/Sound loading/unloading functions
|
||||
RLAPI Wave LoadWave(const char *fileName); // Load wave data from file
|
||||
RLAPI Wave LoadWaveFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load wave from memory buffer, fileType refers to extension: i.e. '.wav'
|
||||
RLAPI bool IsWaveReady(Wave wave); // Checks if wave data is ready
|
||||
RLAPI Sound LoadSound(const char *fileName); // Load sound from file
|
||||
RLAPI Sound LoadSoundFromWave(Wave wave); // Load sound from wave data
|
||||
RLAPI Sound LoadSoundAlias(Sound source); // Create a new sound that shares the same sample data as the source sound, does not own the sound data
|
||||
RLAPI bool IsSoundReady(Sound sound); // Checks if a sound is ready
|
||||
RLAPI void UpdateSound(Sound sound, const void *data, int sampleCount); // Update sound buffer with new data
|
||||
RLAPI void UnloadWave(Wave wave); // Unload wave data
|
||||
RLAPI void UnloadSound(Sound sound); // Unload sound
|
||||
RLAPI void UnloadSoundAlias(Sound alias); // Unload a sound alias (does not deallocate sample data)
|
||||
RLAPI bool ExportWave(Wave wave, const char *fileName); // Export wave data to file, returns true on success
|
||||
RLAPI bool ExportWaveAsCode(Wave wave, const char *fileName); // Export wave sample data to code (.h), returns true on success
|
||||
|
||||
|
@ -1512,9 +1604,6 @@ RLAPI void PlaySound(Sound sound); // Play a
|
|||
RLAPI void StopSound(Sound sound); // Stop playing a sound
|
||||
RLAPI void PauseSound(Sound sound); // Pause a sound
|
||||
RLAPI void ResumeSound(Sound sound); // Resume a paused sound
|
||||
RLAPI void PlaySoundMulti(Sound sound); // Play a sound (using multichannel buffer pool)
|
||||
RLAPI void StopSoundMulti(void); // Stop any sound playing (using multichannel buffer pool)
|
||||
RLAPI int GetSoundsPlaying(void); // Get number of sounds playing in the multichannel
|
||||
RLAPI bool IsSoundPlaying(Sound sound); // Check if a sound is currently playing
|
||||
RLAPI void SetSoundVolume(Sound sound, float volume); // Set volume for a sound (1.0 is max level)
|
||||
RLAPI void SetSoundPitch(Sound sound, float pitch); // Set pitch for a sound (1.0 is base level)
|
||||
|
@ -1528,6 +1617,7 @@ RLAPI void UnloadWaveSamples(float *samples); // Unload
|
|||
// Music management functions
|
||||
RLAPI Music LoadMusicStream(const char *fileName); // Load music stream from file
|
||||
RLAPI Music LoadMusicStreamFromMemory(const char *fileType, const unsigned char *data, int dataSize); // Load music stream from data
|
||||
RLAPI bool IsMusicReady(Music music); // Checks if a music stream is ready
|
||||
RLAPI void UnloadMusicStream(Music music); // Unload music stream
|
||||
RLAPI void PlayMusicStream(Music music); // Start music playing
|
||||
RLAPI bool IsMusicStreamPlaying(Music music); // Check if music is playing
|
||||
|
@ -1544,6 +1634,7 @@ RLAPI float GetMusicTimePlayed(Music music); // Get cur
|
|||
|
||||
// AudioStream management functions
|
||||
RLAPI AudioStream LoadAudioStream(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels); // Load audio stream (to stream raw audio pcm data)
|
||||
RLAPI bool IsAudioStreamReady(AudioStream stream); // Checks if an audio stream is ready
|
||||
RLAPI void UnloadAudioStream(AudioStream stream); // Unload audio stream and free memory
|
||||
RLAPI void UpdateAudioStream(AudioStream stream, const void *data, int frameCount); // Update audio stream buffers with data
|
||||
RLAPI bool IsAudioStreamProcessed(AudioStream stream); // Check if any audio stream buffers requires refill
|
||||
|
@ -1556,11 +1647,14 @@ RLAPI void SetAudioStreamVolume(AudioStream stream, float volume); // Set vol
|
|||
RLAPI void SetAudioStreamPitch(AudioStream stream, float pitch); // Set pitch for audio stream (1.0 is base level)
|
||||
RLAPI void SetAudioStreamPan(AudioStream stream, float pan); // Set pan for audio stream (0.5 is centered)
|
||||
RLAPI void SetAudioStreamBufferSizeDefault(int size); // Default size for new audio streams
|
||||
RLAPI void SetAudioStreamCallback(AudioStream stream, AudioCallback callback); // Audio thread callback to request new data
|
||||
RLAPI void SetAudioStreamCallback(AudioStream stream, AudioCallback callback); // Audio thread callback to request new data
|
||||
|
||||
RLAPI void AttachAudioStreamProcessor(AudioStream stream, AudioCallback processor); // Attach audio stream processor to stream
|
||||
RLAPI void AttachAudioStreamProcessor(AudioStream stream, AudioCallback processor); // Attach audio stream processor to stream, receives the samples as <float>s
|
||||
RLAPI void DetachAudioStreamProcessor(AudioStream stream, AudioCallback processor); // Detach audio stream processor from stream
|
||||
|
||||
RLAPI void AttachAudioMixedProcessor(AudioCallback processor); // Attach audio stream processor to the entire audio pipeline, receives the samples as <float>s
|
||||
RLAPI void DetachAudioMixedProcessor(AudioCallback processor); // Detach audio stream processor from the entire audio pipeline
|
||||
|
||||
#if defined(__cplusplus)
|
||||
}
|
||||
#endif
|
||||
|
|
|
@ -600,19 +600,19 @@ impl ParticleSystem {
|
|||
circle: self.host_circle,
|
||||
is_rect: self.is_rect,
|
||||
velx: (rand::thread_rng()
|
||||
.gen_range(-PARTICLE_RAND_VEL_RANGE, PARTICLE_RAND_VEL_RANGE)
|
||||
.gen_range(-PARTICLE_RAND_VEL_RANGE..PARTICLE_RAND_VEL_RANGE)
|
||||
+ self.direction.x)
|
||||
* self.vel_multiplier,
|
||||
vely: (rand::thread_rng()
|
||||
.gen_range(-PARTICLE_RAND_VEL_RANGE, PARTICLE_RAND_VEL_RANGE)
|
||||
.gen_range(-PARTICLE_RAND_VEL_RANGE..PARTICLE_RAND_VEL_RANGE)
|
||||
+ self.direction.y)
|
||||
* self.vel_multiplier,
|
||||
// velx: self.direction.x,
|
||||
// vely: self.direction.y,
|
||||
velr: rand::thread_rng()
|
||||
.gen_range(-PARTICLE_RAND_ROT_RANGE, PARTICLE_RAND_ROT_RANGE)
|
||||
.gen_range(-PARTICLE_RAND_ROT_RANGE..PARTICLE_RAND_ROT_RANGE)
|
||||
* self.vel_multiplier,
|
||||
r: rand::thread_rng().gen_range(0.0, 90.0),
|
||||
r: rand::thread_rng().gen_range(0.0..90.0),
|
||||
lifetime: self.lifetime,
|
||||
life_timer: 0.0,
|
||||
});
|
||||
|
@ -666,19 +666,19 @@ impl ParticleSystem {
|
|||
circle: self.host_circle,
|
||||
is_rect: self.is_rect,
|
||||
velx: (rand::thread_rng()
|
||||
.gen_range(-PARTICLE_RAND_VEL_RANGE, PARTICLE_RAND_VEL_RANGE)
|
||||
.gen_range(-PARTICLE_RAND_VEL_RANGE..PARTICLE_RAND_VEL_RANGE)
|
||||
+ self.direction.x)
|
||||
* self.vel_multiplier,
|
||||
vely: (rand::thread_rng()
|
||||
.gen_range(-PARTICLE_RAND_VEL_RANGE, PARTICLE_RAND_VEL_RANGE)
|
||||
.gen_range(-PARTICLE_RAND_VEL_RANGE..PARTICLE_RAND_VEL_RANGE)
|
||||
+ self.direction.y)
|
||||
* self.vel_multiplier,
|
||||
// velx: self.direction.x,
|
||||
// vely: self.direction.y,
|
||||
velr: rand::thread_rng()
|
||||
.gen_range(-PARTICLE_RAND_ROT_RANGE, PARTICLE_RAND_ROT_RANGE)
|
||||
.gen_range(-PARTICLE_RAND_ROT_RANGE..PARTICLE_RAND_ROT_RANGE)
|
||||
* self.vel_multiplier,
|
||||
r: rand::thread_rng().gen_range(0.0, 90.0),
|
||||
r: rand::thread_rng().gen_range(0.0..90.0),
|
||||
lifetime: self.lifetime,
|
||||
life_timer: 0.0,
|
||||
});
|
||||
|
@ -824,7 +824,7 @@ impl ExplConvParticleSystem {
|
|||
self.particles.push(ExplConvCircleParticle {
|
||||
circle: self.host_circle,
|
||||
offset,
|
||||
r: rand::thread_rng().gen_range(0.0, 360.0),
|
||||
r: rand::thread_rng().gen_range(0.0..360.0),
|
||||
});
|
||||
}
|
||||
}
|
||||
|
@ -900,7 +900,7 @@ impl Planet {
|
|||
circle,
|
||||
color,
|
||||
particle_system: ParticleSystem::new(
|
||||
rand::thread_rng().gen_range(2.0, 3.8),
|
||||
rand::thread_rng().gen_range(2.0..3.8),
|
||||
0.9,
|
||||
Rectangle::new(0.0, 0.0, 1.0, 1.0),
|
||||
circle,
|
||||
|
@ -913,11 +913,11 @@ impl Planet {
|
|||
moons: Vec::with_capacity(MAX_MOONS),
|
||||
};
|
||||
|
||||
let r: f32 = rand::thread_rng().gen_range(0.0, 360.0);
|
||||
let r: f32 = rand::thread_rng().gen_range(0.0..360.0);
|
||||
let clockwise = rand::thread_rng().gen_bool(0.5);
|
||||
for i in 0..rand::thread_rng().gen_range(0, MAX_MOONS) {
|
||||
for i in 0..rand::thread_rng().gen_range(0..MAX_MOONS) {
|
||||
planet.moons.push(RotatingParticleSystem::new(
|
||||
rand::thread_rng().gen_range(1.0, 2.6),
|
||||
rand::thread_rng().gen_range(1.0..2.6),
|
||||
0.6,
|
||||
Rectangle::new(0.0, 0.0, 1.0, 1.0),
|
||||
smaller_circle,
|
||||
|
@ -927,11 +927,11 @@ impl Planet {
|
|||
1.0,
|
||||
r,
|
||||
if clockwise {
|
||||
rand::thread_rng().gen_range(0.05, 0.15)
|
||||
rand::thread_rng().gen_range(0.05..0.15)
|
||||
} else {
|
||||
rand::thread_rng().gen_range(-0.15, -0.05)
|
||||
rand::thread_rng().gen_range(-0.15..-0.05)
|
||||
},
|
||||
rand::thread_rng().gen_range(35.0, 200.0),
|
||||
rand::thread_rng().gen_range(35.0..200.0),
|
||||
0.2,
|
||||
));
|
||||
}
|
||||
|
@ -983,7 +983,7 @@ impl Star {
|
|||
let mut star = Star {
|
||||
color,
|
||||
particle_system: ParticleSystem::new(
|
||||
rand::thread_rng().gen_range(0.08, 0.2),
|
||||
rand::thread_rng().gen_range(0.08..0.2),
|
||||
0.85,
|
||||
Rectangle::new(0.0, 0.0, 1.0, 1.0),
|
||||
circle,
|
||||
|
@ -1007,7 +1007,7 @@ impl Star {
|
|||
star.color.b = (0.75 * 255.0) as u8;
|
||||
}
|
||||
star.particle_system
|
||||
.force_spawn(rand::thread_rng().gen_range(20, 45));
|
||||
.force_spawn(rand::thread_rng().gen_range(20..45));
|
||||
|
||||
star
|
||||
}
|
||||
|
@ -1059,7 +1059,7 @@ enum FishState {
|
|||
|
||||
impl Fish {
|
||||
fn new(pos: Vector, r: f32, color: Color) -> Self {
|
||||
let anim_timer = rand::thread_rng().gen_range(0.8, 1.0);
|
||||
let anim_timer = rand::thread_rng().gen_range(0.8..1.0);
|
||||
Self {
|
||||
pos,
|
||||
r,
|
||||
|
@ -1087,17 +1087,17 @@ impl Fish {
|
|||
fn set_next(&mut self, state: FishState) {
|
||||
match state {
|
||||
FishState::Idle => {
|
||||
self.swim_time = rand::thread_rng().gen_range(1.1, 2.4);
|
||||
self.swim_time = rand::thread_rng().gen_range(1.1..2.4);
|
||||
self.swim_timer = self.swim_time;
|
||||
self.anim_timer = 2.8;
|
||||
self.anim_time = 1.6;
|
||||
self.swim_v = 0.0;
|
||||
}
|
||||
FishState::Swim => {
|
||||
self.swim_time = rand::thread_rng().gen_range(1.4, 2.3);
|
||||
self.swim_time = rand::thread_rng().gen_range(1.4..2.3);
|
||||
self.swim_timer = self.swim_time;
|
||||
self.r = rand::thread_rng().gen_range(0.0, std::f32::consts::PI * 2.0);
|
||||
self.anim_timer = rand::thread_rng().gen_range(1.6, 2.0);
|
||||
self.r = rand::thread_rng().gen_range(0.0..std::f32::consts::PI * 2.0);
|
||||
self.anim_timer = rand::thread_rng().gen_range(1.6..2.0);
|
||||
self.anim_time = self.anim_timer;
|
||||
self.swim_v = self.anim_timer / 8.0;
|
||||
}
|
||||
|
@ -1401,55 +1401,55 @@ impl GameState {
|
|||
window.get_sound_mut(&self.s_boom)?.play(0.8)?;
|
||||
} else if self.state == 10 {
|
||||
let mut rng = rand::thread_rng();
|
||||
let rand_out = rng.gen_range(0.0, 1.0);
|
||||
let rand_out = rng.gen_range(0.0..1.0);
|
||||
if rand_out < 0.6 {
|
||||
// spawn planet
|
||||
let mut expl_conv_system = ExplConvParticleSystem::new(
|
||||
rng.gen_range(1.2, 1.6),
|
||||
rng.gen_range(1.2..1.6),
|
||||
Circle::new(
|
||||
click_pos.x,
|
||||
click_pos.y,
|
||||
rng.gen_range(15.0, 25.0),
|
||||
rng.gen_range(15.0..25.0),
|
||||
),
|
||||
Color::from_rgba(
|
||||
rng.gen_range(0x44, 0xFF),
|
||||
rng.gen_range(0x44, 0xFF),
|
||||
rng.gen_range(0x44, 0xFF),
|
||||
rng.gen_range(0x44..0xFF),
|
||||
rng.gen_range(0x44..0xFF),
|
||||
rng.gen_range(0x44..0xFF),
|
||||
255,
|
||||
),
|
||||
1.0,
|
||||
);
|
||||
expl_conv_system
|
||||
.activate(rng.gen_range(13, 40), rng.gen_range(150.0, 300.0));
|
||||
.activate(rng.gen_range(13..40), rng.gen_range(150.0..300.0));
|
||||
self.expl_conv_p_systems.push(expl_conv_system);
|
||||
} else if rand_out < 0.85 {
|
||||
// spawn star
|
||||
let rot_clockwise = rng.gen_bool(0.5);
|
||||
self.stars.push(Star::new(
|
||||
Circle::new(click_pos.x, click_pos.y, rng.gen_range(3.0, 7.0)),
|
||||
Circle::new(click_pos.x, click_pos.y, rng.gen_range(3.0..7.0)),
|
||||
Color::from_rgba(
|
||||
rng.gen_range(0x58, 0xFF),
|
||||
rng.gen_range(0x58, 0xFF),
|
||||
rng.gen_range(0x58, 0xFF),
|
||||
rng.gen_range(0x58..0xFF),
|
||||
rng.gen_range(0x58..0xFF),
|
||||
rng.gen_range(0x58..0xFF),
|
||||
255,
|
||||
),
|
||||
if rot_clockwise {
|
||||
rng.gen_range(0.1, 0.3)
|
||||
rng.gen_range(0.1..0.3)
|
||||
} else {
|
||||
rng.gen_range(-0.3, -0.1)
|
||||
rng.gen_range(-0.3..-0.1)
|
||||
},
|
||||
rng.gen_range(0.0, 90.0),
|
||||
rng.gen_range(0.0..90.0),
|
||||
));
|
||||
} else {
|
||||
// spawn fish
|
||||
for i in 0..rng.gen_range(1, 4) {
|
||||
for i in 0..rng.gen_range(1..4) {
|
||||
self.fishes.push(Fish::new(
|
||||
click_pos,
|
||||
rng.gen_range(0.0, 360.0),
|
||||
rng.gen_range(0.0..360.0),
|
||||
Color::from_rgba(
|
||||
rng.gen_range(0x44, 0xFF),
|
||||
rng.gen_range(0x44, 0xFF),
|
||||
rng.gen_range(0x44, 0xFF),
|
||||
rng.gen_range(0x44..0xFF),
|
||||
rng.gen_range(0x44..0xFF),
|
||||
rng.gen_range(0x44..0xFF),
|
||||
255,
|
||||
),
|
||||
));
|
||||
|
|
|
@ -8,6 +8,8 @@ ld45.html: src/main.c ../target/wasm32-unknown-emscripten/release/libld45_lib.a
|
|||
-Llib -lraylib \
|
||||
-L../target/wasm32-unknown-emscripten/release -lld45_lib \
|
||||
-sALLOW_MEMORY_GROWTH \
|
||||
-s INITIAL_MEMORY=64MB \
|
||||
-s TOTAL_STACK=32MB \
|
||||
-O2 \
|
||||
-sEXPORTED_FUNCTIONS="['_malloc', '_main']" \
|
||||
-sEXPORTED_RUNTIME_METHODS=ccall,cwrap \
|
||||
|
|
|
@ -1 +1 @@
|
|||
3.1.32
|
||||
3.1.50
|
||||
|
|
Binary file not shown.
Loading…
Reference in a new issue