One And All - An entry for Ludum Dare 45
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Stephen Seo 41d2f786fc Fix build
Update dependencies:
  rand -> 0.8.5
  bindgen -> 0.69
(Also used `cargo update`.)

Update LICENSE year.

Fix build.rs based on change in bindgen.

Update to Raylib 5.0.

Fixes in src/original_impl.rs due to changes in rand dependency.
(RNG.gen_range(...) requires 1 range argument instead of two args.)

Minor tweaks to wasm/Makefile.
2024-02-13 12:00:30 +09:00
raylib Fix build 2024-02-13 12:00:30 +09:00
src Fix build 2024-02-13 12:00:30 +09:00
static Fixes, still kind of broken 2023-02-21 16:53:36 +09:00
wasm Fix build 2024-02-13 12:00:30 +09:00
.gitignore Init commit 2019-10-05 09:28:41 +09:00
build.rs Fix build 2024-02-13 12:00:30 +09:00
Cargo.lock Fix build 2024-02-13 12:00:30 +09:00
Cargo.toml Fix build 2024-02-13 12:00:30 +09:00
LICENSE Fix build 2024-02-13 12:00:30 +09:00
music2_LICENSE Add music2 LICENSE 2019-10-06 16:29:33 +09:00
README.md Update README.md 2023-04-12 10:56:31 +09:00

Disclaimer

This game has been ported away from quicksilver. A WASM version works but is not as performant as the native version and works well.

Entry for LD45 - Start with Nothing

This game is a Rust project that originally used the quicksilver 2D game framework. It now uses Raylib.

It can be run locally by invoking cargo run in the project directory.

Resources are located in the static/ folder.

Note the code is very messy due to the make-game-in-two-days constraint.

Links

WASM of new ported version (now fixed, should be just about as good as native version)

The ldjam.com page

itch.io page hosting the game

personal mirror (slow) that also hosts the game