Added music2, some work on start of game
This commit is contained in:
parent
9d3fc59354
commit
9a9bc083f5
2 changed files with 276 additions and 19 deletions
295
src/main.rs
295
src/main.rs
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@ -1,6 +1,9 @@
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use quicksilver::{
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geom::{Circle, Rectangle, Vector},
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graphics::{Background::{Col, Img}, Color, Font, FontStyle, Image},
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graphics::{
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Background::{Col, Img},
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Color, Font, FontStyle, Image,
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},
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input::{ButtonState, Key},
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lifecycle::{run, Asset, Event, Settings, State, Window},
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sound::Sound,
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@ -9,7 +12,9 @@ use quicksilver::{
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use rand::prelude::*;
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const WIDTH_F: f32 = 800.0;
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const WIDTH_H: f32 = 600.0;
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const HEIGHT_F: f32 = 600.0;
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const MUSIC2_LENGTH: f64 = 2.0 * 60.0 * 1000.0;
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const TEXT_RATE: f64 = 100.0;
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enum MenuItemType {
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Button {
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@ -19,6 +24,18 @@ enum MenuItemType {
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h_c: Color,
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c: Color,
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},
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AppearingText {
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text: &'static str,
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text_image: Option<Image>,
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current_text: String,
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text_size: f32,
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text_c: Color,
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timer: f64,
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},
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Pause {
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timer: f64,
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length: f64,
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},
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}
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struct MenuItem {
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@ -67,6 +84,66 @@ impl Menu {
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Menu { items: vec![item] }
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}
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fn text(x: f32, y: f32, text_size: f32, first: bool, s: &'static str) -> MenuItem {
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MenuItem {
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x,
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y,
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w: 0.0,
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h: 0.0,
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item_type: MenuItemType::AppearingText {
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text: s,
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text_image: None,
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text_size,
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current_text: String::new(),
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text_c: Color::WHITE,
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timer: 0.0,
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},
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is_hover: false,
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is_focus: false,
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is_loaded: !first,
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}
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}
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fn pause(length: f64, first: bool) -> MenuItem {
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MenuItem {
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x: 0.0,
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y: 0.0,
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w: 0.0,
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h: 0.0,
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item_type: MenuItemType::Pause { timer: 0.0, length },
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is_hover: false,
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is_focus: false,
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is_loaded: !first,
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}
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}
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fn s_01() -> Menu {
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Menu {
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items: vec![
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Menu::pause(500.0, true),
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Menu::text(50.0, HEIGHT_F - 140.0, 40.0, false, "This is how it is."),
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Menu::pause(500.0, false),
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Menu::text(
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50.0,
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HEIGHT_F - 100.0,
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40.0,
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false,
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"Nothing is, and everything is nothing.",
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),
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Menu::pause(500.0, false),
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Menu::text(50.0, HEIGHT_F - 60.0, 40.0, false, "...until you appeared."),
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Menu::pause(100.0, false),
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Menu::text(
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570.0,
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HEIGHT_F - 50.0,
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30.0,
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false,
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"(Click to continue...)",
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),
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],
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}
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}
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}
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struct GameState {
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@ -77,8 +154,15 @@ struct GameState {
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s_speak_m: Asset<Sound>,
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s_speak_f: Asset<Sound>,
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font: Asset<Font>,
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timer: f64,
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music2: Asset<Sound>,
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music_on: bool,
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music_timer: f64,
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menu: Menu,
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state: u32,
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state_dirty: bool,
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selection_mode: bool,
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current_item: Option<usize>,
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current_finished: bool,
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}
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impl State for GameState {
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@ -91,21 +175,93 @@ impl State for GameState {
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s_speak_m: Asset::new(Sound::load("speak_m.mp3")),
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s_speak_f: Asset::new(Sound::load("speak_f.mp3")),
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font: Asset::new(Font::load("ClearSans-Regular.ttf")),
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timer: 0.0,
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music2: Asset::new(Sound::load("music2.mp3")),
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music_on: false,
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music_timer: 0.0,
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menu: Menu::start(),
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state: 0,
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state_dirty: false,
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selection_mode: true,
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current_item: None,
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current_finished: true,
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})
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}
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fn event(&mut self, event: &Event, window: &mut Window) -> Result<()> {
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match event {
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Event::MouseMoved(v) =>
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for mi in &mut self.menu.items {
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if mi.is_inside(v.x, v.y) {
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mi.is_hover = true;
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Event::MouseMoved(v) => {
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let mut hovered = false;
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for i in 0..self.menu.items.len() {
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if self.menu.items[i].is_inside(v.x, v.y) {
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self.menu.items[i].is_hover = true;
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self.current_item = Some(i);
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hovered = true;
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} else {
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mi.is_hover = false;
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self.menu.items[i].is_hover = false;
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}
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},
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}
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if !hovered {
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self.current_item = None;
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}
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}
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Event::MouseButton(button, state) => {
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if let ButtonState::Pressed = state {
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if self.current_finished {
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if self.selection_mode {
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if let Some(idx) = self.current_item {
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match self.state {
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0 => {
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self.state += 1;
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self.state_dirty = true;
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}
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_ => (),
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}
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}
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} else {
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self.state += 1;
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self.state_dirty = true;
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}
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} else {
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for mi in &mut self.menu.items {
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match &mut mi.item_type {
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MenuItemType::AppearingText {
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text,
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text_image,
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current_text,
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text_size,
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text_c,
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timer,
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} => {
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self.font.execute(|f| {
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*current_text = text.to_string();
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let style = FontStyle::new(*text_size, *text_c);
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*text_image = Some(f.render(text, &style)?);
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Ok(())
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})?;
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}
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MenuItemType::Button {
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text,
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text_image,
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text_c,
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h_c,
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c,
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} => {
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if text_image.is_none() {
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self.font.execute(|font| {
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let style = FontStyle::new(42.0, *text_c);
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*text_image = Some(font.render(text, &style)?);
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Ok(())
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})?;
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}
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}
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MenuItemType::Pause { timer, length } => (),
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}
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mi.is_loaded = true;
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}
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self.current_finished = true;
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}
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}
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}
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_ => (),
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}
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Ok(())
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@ -113,19 +269,100 @@ impl State for GameState {
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fn update(&mut self, window: &mut Window) -> Result<()> {
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let dt = window.update_rate();
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self.timer += dt;
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for mi in &mut self.menu.items {
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if self.state_dirty {
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self.state_dirty = false;
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match self.state {
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1 => {
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self.menu = Menu::s_01();
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self.current_finished = false;
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self.selection_mode = false;
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}
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_ => {
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self.menu = Menu::start();
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self.current_item = None;
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self.selection_mode = true;
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self.state = 0;
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}
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}
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}
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if self.music_on {
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self.music_timer += dt;
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if self.music_timer > MUSIC2_LENGTH {
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self.music_timer = 0.0;
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self.music2.execute(|m2| m2.play())?;
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}
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}
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for i in 0..self.menu.items.len() {
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let mi: &mut MenuItem = &mut self.menu.items[i];
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if !mi.is_loaded {
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match &mut mi.item_type {
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MenuItemType::Button { text, text_image, text_c, h_c, c } => {
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MenuItemType::Button {
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text,
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text_image,
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text_c,
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h_c,
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c,
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} => {
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self.font.execute(|font| {
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let style = FontStyle::new(42.0, *text_c);
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*text_image = Some(font.render(text, &style)?);
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Ok(())
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})?;
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mi.is_loaded = true;
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if i + 1 < self.menu.items.len() {
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self.menu.items[i + 1].is_loaded = false;
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} else {
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self.current_finished = true;
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}
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}
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MenuItemType::AppearingText {
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text,
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text_image,
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current_text,
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text_size,
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text_c,
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timer,
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} => {
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*timer += dt;
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if *timer > TEXT_RATE {
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*timer -= TEXT_RATE;
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let next = text.chars().nth(current_text.len());
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if let Some(next_t) = next {
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current_text.push(next_t);
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self.s_speak_f.execute(|s| {
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s.set_volume(0.3);
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s.play()
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})?;
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} else {
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mi.is_loaded = true;
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if i + 1 < self.menu.items.len() {
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self.menu.items[i + 1].is_loaded = false;
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} else {
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self.current_finished = true;
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}
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continue;
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}
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self.font.execute(|font| {
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let style = FontStyle::new(*text_size, *text_c);
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*text_image = Some(font.render(current_text, &style)?);
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Ok(())
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})?;
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}
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}
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MenuItemType::Pause { timer, length } => {
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*timer += dt;
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if timer > length {
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mi.is_loaded = true;
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if i + 1 < self.menu.items.len() {
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self.menu.items[i + 1].is_loaded = false;
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} else {
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self.current_finished = true;
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}
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}
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}
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}
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mi.is_loaded = true;
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}
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}
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Ok(())
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@ -140,7 +377,13 @@ impl State for GameState {
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rect.size.x = mi.w;
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rect.size.y = mi.h;
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match &mut mi.item_type {
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MenuItemType::Button{ text, text_image, text_c, h_c, c } => {
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MenuItemType::Button {
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text,
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text_image,
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text_c,
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h_c,
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c,
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} => {
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if mi.is_hover {
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window.draw(&rect, Col(*h_c));
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} else {
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@ -150,11 +393,25 @@ impl State for GameState {
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let mut image_rect = i.area();
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image_rect.pos.x = mi.x + (mi.w - image_rect.size.x) / 2.0;
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image_rect.pos.y = mi.y + (mi.h - image_rect.size.y) / 2.0;
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window.draw(
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&image_rect,
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Img(i));
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window.draw(&image_rect, Img(i));
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}
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},
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}
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MenuItemType::AppearingText {
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text,
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text_image,
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current_text,
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text_size,
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text_c,
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timer,
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} => {
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if let Some(i) = text_image {
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let mut image_rect = i.area();
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image_rect.pos.x = mi.x;
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image_rect.pos.y = mi.y;
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window.draw(&image_rect, Img(i));
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}
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}
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MenuItemType::Pause { timer, length } => (),
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}
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}
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Ok(())
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BIN
static/music2.mp3
Normal file
BIN
static/music2.mp3
Normal file
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