Added music2, some work on start of game

This commit is contained in:
Stephen Seo 2019-10-05 14:17:14 +09:00
parent 9d3fc59354
commit 9a9bc083f5
2 changed files with 276 additions and 19 deletions

View file

@ -1,6 +1,9 @@
use quicksilver::{
geom::{Circle, Rectangle, Vector},
graphics::{Background::{Col, Img}, Color, Font, FontStyle, Image},
graphics::{
Background::{Col, Img},
Color, Font, FontStyle, Image,
},
input::{ButtonState, Key},
lifecycle::{run, Asset, Event, Settings, State, Window},
sound::Sound,
@ -9,7 +12,9 @@ use quicksilver::{
use rand::prelude::*;
const WIDTH_F: f32 = 800.0;
const WIDTH_H: f32 = 600.0;
const HEIGHT_F: f32 = 600.0;
const MUSIC2_LENGTH: f64 = 2.0 * 60.0 * 1000.0;
const TEXT_RATE: f64 = 100.0;
enum MenuItemType {
Button {
@ -19,6 +24,18 @@ enum MenuItemType {
h_c: Color,
c: Color,
},
AppearingText {
text: &'static str,
text_image: Option<Image>,
current_text: String,
text_size: f32,
text_c: Color,
timer: f64,
},
Pause {
timer: f64,
length: f64,
},
}
struct MenuItem {
@ -67,6 +84,66 @@ impl Menu {
Menu { items: vec![item] }
}
fn text(x: f32, y: f32, text_size: f32, first: bool, s: &'static str) -> MenuItem {
MenuItem {
x,
y,
w: 0.0,
h: 0.0,
item_type: MenuItemType::AppearingText {
text: s,
text_image: None,
text_size,
current_text: String::new(),
text_c: Color::WHITE,
timer: 0.0,
},
is_hover: false,
is_focus: false,
is_loaded: !first,
}
}
fn pause(length: f64, first: bool) -> MenuItem {
MenuItem {
x: 0.0,
y: 0.0,
w: 0.0,
h: 0.0,
item_type: MenuItemType::Pause { timer: 0.0, length },
is_hover: false,
is_focus: false,
is_loaded: !first,
}
}
fn s_01() -> Menu {
Menu {
items: vec![
Menu::pause(500.0, true),
Menu::text(50.0, HEIGHT_F - 140.0, 40.0, false, "This is how it is."),
Menu::pause(500.0, false),
Menu::text(
50.0,
HEIGHT_F - 100.0,
40.0,
false,
"Nothing is, and everything is nothing.",
),
Menu::pause(500.0, false),
Menu::text(50.0, HEIGHT_F - 60.0, 40.0, false, "...until you appeared."),
Menu::pause(100.0, false),
Menu::text(
570.0,
HEIGHT_F - 50.0,
30.0,
false,
"(Click to continue...)",
),
],
}
}
}
struct GameState {
@ -77,8 +154,15 @@ struct GameState {
s_speak_m: Asset<Sound>,
s_speak_f: Asset<Sound>,
font: Asset<Font>,
timer: f64,
music2: Asset<Sound>,
music_on: bool,
music_timer: f64,
menu: Menu,
state: u32,
state_dirty: bool,
selection_mode: bool,
current_item: Option<usize>,
current_finished: bool,
}
impl State for GameState {
@ -91,33 +175,78 @@ impl State for GameState {
s_speak_m: Asset::new(Sound::load("speak_m.mp3")),
s_speak_f: Asset::new(Sound::load("speak_f.mp3")),
font: Asset::new(Font::load("ClearSans-Regular.ttf")),
timer: 0.0,
music2: Asset::new(Sound::load("music2.mp3")),
music_on: false,
music_timer: 0.0,
menu: Menu::start(),
state: 0,
state_dirty: false,
selection_mode: true,
current_item: None,
current_finished: true,
})
}
fn event(&mut self, event: &Event, window: &mut Window) -> Result<()> {
match event {
Event::MouseMoved(v) =>
for mi in &mut self.menu.items {
if mi.is_inside(v.x, v.y) {
mi.is_hover = true;
Event::MouseMoved(v) => {
let mut hovered = false;
for i in 0..self.menu.items.len() {
if self.menu.items[i].is_inside(v.x, v.y) {
self.menu.items[i].is_hover = true;
self.current_item = Some(i);
hovered = true;
} else {
mi.is_hover = false;
self.menu.items[i].is_hover = false;
}
}
if !hovered {
self.current_item = None;
}
}
Event::MouseButton(button, state) => {
if let ButtonState::Pressed = state {
if self.current_finished {
if self.selection_mode {
if let Some(idx) = self.current_item {
match self.state {
0 => {
self.state += 1;
self.state_dirty = true;
}
},
_ => (),
}
Ok(())
}
fn update(&mut self, window: &mut Window) -> Result<()> {
let dt = window.update_rate();
self.timer += dt;
} else {
self.state += 1;
self.state_dirty = true;
}
} else {
for mi in &mut self.menu.items {
if !mi.is_loaded {
match &mut mi.item_type {
MenuItemType::Button { text, text_image, text_c, h_c, c } => {
MenuItemType::AppearingText {
text,
text_image,
current_text,
text_size,
text_c,
timer,
} => {
self.font.execute(|f| {
*current_text = text.to_string();
let style = FontStyle::new(*text_size, *text_c);
*text_image = Some(f.render(text, &style)?);
Ok(())
})?;
}
MenuItemType::Button {
text,
text_image,
text_c,
h_c,
c,
} => {
if text_image.is_none() {
self.font.execute(|font| {
let style = FontStyle::new(42.0, *text_c);
*text_image = Some(font.render(text, &style)?);
@ -125,8 +254,116 @@ impl State for GameState {
})?;
}
}
MenuItemType::Pause { timer, length } => (),
}
mi.is_loaded = true;
}
self.current_finished = true;
}
}
}
_ => (),
}
Ok(())
}
fn update(&mut self, window: &mut Window) -> Result<()> {
let dt = window.update_rate();
if self.state_dirty {
self.state_dirty = false;
match self.state {
1 => {
self.menu = Menu::s_01();
self.current_finished = false;
self.selection_mode = false;
}
_ => {
self.menu = Menu::start();
self.current_item = None;
self.selection_mode = true;
self.state = 0;
}
}
}
if self.music_on {
self.music_timer += dt;
if self.music_timer > MUSIC2_LENGTH {
self.music_timer = 0.0;
self.music2.execute(|m2| m2.play())?;
}
}
for i in 0..self.menu.items.len() {
let mi: &mut MenuItem = &mut self.menu.items[i];
if !mi.is_loaded {
match &mut mi.item_type {
MenuItemType::Button {
text,
text_image,
text_c,
h_c,
c,
} => {
self.font.execute(|font| {
let style = FontStyle::new(42.0, *text_c);
*text_image = Some(font.render(text, &style)?);
Ok(())
})?;
mi.is_loaded = true;
if i + 1 < self.menu.items.len() {
self.menu.items[i + 1].is_loaded = false;
} else {
self.current_finished = true;
}
}
MenuItemType::AppearingText {
text,
text_image,
current_text,
text_size,
text_c,
timer,
} => {
*timer += dt;
if *timer > TEXT_RATE {
*timer -= TEXT_RATE;
let next = text.chars().nth(current_text.len());
if let Some(next_t) = next {
current_text.push(next_t);
self.s_speak_f.execute(|s| {
s.set_volume(0.3);
s.play()
})?;
} else {
mi.is_loaded = true;
if i + 1 < self.menu.items.len() {
self.menu.items[i + 1].is_loaded = false;
} else {
self.current_finished = true;
}
continue;
}
self.font.execute(|font| {
let style = FontStyle::new(*text_size, *text_c);
*text_image = Some(font.render(current_text, &style)?);
Ok(())
})?;
}
}
MenuItemType::Pause { timer, length } => {
*timer += dt;
if timer > length {
mi.is_loaded = true;
if i + 1 < self.menu.items.len() {
self.menu.items[i + 1].is_loaded = false;
} else {
self.current_finished = true;
}
}
}
}
}
}
Ok(())
}
@ -140,7 +377,13 @@ impl State for GameState {
rect.size.x = mi.w;
rect.size.y = mi.h;
match &mut mi.item_type {
MenuItemType::Button{ text, text_image, text_c, h_c, c } => {
MenuItemType::Button {
text,
text_image,
text_c,
h_c,
c,
} => {
if mi.is_hover {
window.draw(&rect, Col(*h_c));
} else {
@ -150,11 +393,25 @@ impl State for GameState {
let mut image_rect = i.area();
image_rect.pos.x = mi.x + (mi.w - image_rect.size.x) / 2.0;
image_rect.pos.y = mi.y + (mi.h - image_rect.size.y) / 2.0;
window.draw(
&image_rect,
Img(i));
window.draw(&image_rect, Img(i));
}
},
}
MenuItemType::AppearingText {
text,
text_image,
current_text,
text_size,
text_c,
timer,
} => {
if let Some(i) = text_image {
let mut image_rect = i.area();
image_rect.pos.x = mi.x;
image_rect.pos.y = mi.y;
window.draw(&image_rect, Img(i));
}
}
MenuItemType::Pause { timer, length } => (),
}
}
Ok(())

BIN
static/music2.mp3 Normal file

Binary file not shown.