Begin work on Raylib impl of agnostic_interface

This commit is contained in:
Stephen Seo 2023-02-19 15:51:37 +09:00
parent 98bbc98b6b
commit c9bd639732
6 changed files with 1937 additions and 5 deletions

196
Cargo.lock generated
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@ -2,12 +2,66 @@
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@ -10,3 +10,10 @@ edition = "2018"
#quicksilver = { version = "0.3.19", default-features = false, features = [ "fonts", "saving", "sounds" ] } #quicksilver = { version = "0.3.19", default-features = false, features = [ "fonts", "saving", "sounds" ] }
rand = "0.7.2" rand = "0.7.2"
serde = { version = "1.0.101", features = ["derive"] } serde = { version = "1.0.101", features = ["derive"] }
[build-dependencies]
bindgen = "0.64"
[features]
default = []
no_link_raylib = []

29
build.rs Normal file
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@ -0,0 +1,29 @@
extern crate bindgen;
use std::env;
use std::path::PathBuf;
#[cfg(not(feature = "no_link_raylib"))]
fn linking_raylib() {
println!("cargo:rustc-link-lib=raylib");
}
#[cfg(feature = "no_link_raylib")]
fn linking_raylib() {
}
fn main() {
linking_raylib();
println!("cargo:rerun-if-changed=raylib/raylib.h");
let bindings = bindgen::Builder::default()
.header("raylib/raylib.h")
.parse_callbacks(Box::new(bindgen::CargoCallbacks))
.generate()
.expect("Unable to generate bindings");
let out_path = PathBuf::from(env::var("OUT_DIR").unwrap());
bindings
.write_to_file(out_path.join("raylib_bindings.rs"))
.expect("Couldn't write bindings!");
}

1568
raylib/raylib.h Normal file

File diff suppressed because it is too large Load diff

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@ -1,3 +1,5 @@
pub mod raylib_impl;
use std::path::Path; use std::path::Path;
use crate::faux_quicksilver::{Circle, Color, Rectangle, Transform, Vector}; use crate::faux_quicksilver::{Circle, Color, Rectangle, Transform, Vector};

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@ -0,0 +1,140 @@
mod ffi {
#![allow(non_upper_case_globals)]
#![allow(non_camel_case_types)]
#![allow(non_snake_case)]
#![allow(dead_code)]
include!(concat!(env!("OUT_DIR"), "/raylib_bindings.rs"));
}
use super::GameInterface;
struct RaylibGame {
width: f32,
height: f32,
}
impl RaylibGame {
pub fn new_boxed(width: f32, height: f32) -> Box<dyn GameInterface> {
Box::new(Self {
width,
height,
})
}
}
impl GameInterface for RaylibGame {
fn get_dimensions(&self) -> Result<(f32, f32), String> {
Ok((self.width, self.height))
}
fn get_key_pressed(&mut self, key: char) -> Result<bool, String> {
todo!()
}
fn get_mouse_pressed(&mut self) -> Result<Option<(f32, f32)>, String> {
todo!()
}
fn get_mouse_down(&mut self) -> Result<Option<(f32, f32)>, String> {
todo!()
}
fn get_mouse_xy(&self) -> Result<(f32, f32), String> {
todo!()
}
fn get_mouse_xy_vec(&self) -> Result<crate::faux_quicksilver::Vector, String> {
todo!()
}
fn get_delta_time(&self) -> f32 {
todo!()
}
fn clear_window(&mut self, color: crate::faux_quicksilver::Color) -> Result<(), String> {
todo!()
}
fn begin_drawing(&mut self) -> Result<(), String> {
todo!()
}
fn end_drawing(&mut self) -> Result<(), String> {
todo!()
}
fn draw_circle(&mut self, circle: crate::faux_quicksilver::Circle, color: crate::faux_quicksilver::Color) -> Result<(), String> {
todo!()
}
fn draw_circle_ex(
&mut self,
circle: crate::faux_quicksilver::Circle,
color: crate::faux_quicksilver::Color,
origin: crate::faux_quicksilver::Vector,
rot: f32,
) -> Result<(), String> {
todo!()
}
fn draw_circle_transform(
&mut self,
circle: crate::faux_quicksilver::Circle,
color: crate::faux_quicksilver::Color,
transform: crate::faux_quicksilver::Transform,
) -> Result<(), String> {
todo!()
}
fn draw_rect(&mut self, rect: crate::faux_quicksilver::Rectangle, color: crate::faux_quicksilver::Color) -> Result<(), String> {
todo!()
}
fn draw_rect_ex(
&mut self,
rect: crate::faux_quicksilver::Rectangle,
color: crate::faux_quicksilver::Color,
origin: crate::faux_quicksilver::Vector,
rot: f32,
) -> Result<(), String> {
todo!()
}
fn draw_rect_transform(
&mut self,
rect: crate::faux_quicksilver::Rectangle,
color: crate::faux_quicksilver::Color,
transform: crate::faux_quicksilver::Transform,
) -> Result<(), String> {
todo!()
}
fn load_image(&mut self, path: &std::path::Path) -> Result<Box<dyn super::ImageInterface>, String> {
todo!()
}
fn load_font(&mut self, path: &std::path::Path) -> Result<Box<dyn super::FontInterface>, String> {
todo!()
}
fn load_sound(&mut self, path: &std::path::Path) -> Result<Box<dyn super::SoundInterface>, String> {
todo!()
}
fn load_music(&mut self, path: &std::path::Path) -> Result<Box<dyn super::MusicInterface>, String> {
todo!()
}
fn get_camera(&mut self) -> Result<Box<dyn super::CameraInterface>, String> {
todo!()
}
fn get_default_camera(&mut self) -> Result<Box<dyn super::CameraInterface>, String> {
todo!()
}
fn set_camera(&mut self, camera: &Box<dyn super::CameraInterface>) -> Result<(), String> {
todo!()
}
}