One And All - An entry for Ludum Dare 45
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Stephen Seo e18f3acada save/restore: Impl. tests for de/serialize
Added impl. of Default trait for Planet.

Added some derive traits (Debug and PartialEq) to some structs so that
they can be checked in the unit tests.

TODO:
    Actual saving/loading behavior.
2024-02-15 15:11:59 +09:00
raylib Fix build 2024-02-13 12:00:30 +09:00
src save/restore: Impl. tests for de/serialize 2024-02-15 15:11:59 +09:00
static Fixes, still kind of broken 2023-02-21 16:53:36 +09:00
wasm Git repo metadata 2024-02-14 15:57:52 +09:00
.gitattributes Git repo metadata 2024-02-14 15:57:52 +09:00
.gitignore Init commit 2019-10-05 09:28:41 +09:00
build.rs Fix build 2024-02-13 12:00:30 +09:00
Cargo.lock Fix build 2024-02-13 12:00:30 +09:00
Cargo.toml Fix build 2024-02-13 12:00:30 +09:00
LICENSE Fix build 2024-02-13 12:00:30 +09:00
music2_LICENSE Add music2 LICENSE 2019-10-06 16:29:33 +09:00
README.md Update README.md 2023-04-12 10:56:31 +09:00

Disclaimer

This game has been ported away from quicksilver. A WASM version works but is not as performant as the native version and works well.

Entry for LD45 - Start with Nothing

This game is a Rust project that originally used the quicksilver 2D game framework. It now uses Raylib.

It can be run locally by invoking cargo run in the project directory.

Resources are located in the static/ folder.

Note the code is very messy due to the make-game-in-two-days constraint.

Links

WASM of new ported version (now fixed, should be just about as good as native version)

The ldjam.com page

itch.io page hosting the game

personal mirror (slow) that also hosts the game