Triangles/src/state.hpp

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#ifndef TRIANGLES_STATE_HPP
#define TRIANGLES_STATE_HPP
#include <bitset>
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#include <vector>
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#include <SFML/System.hpp>
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#include <SFML/Graphics.hpp>
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namespace Tri {
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class State {
public:
State(int argc, char **argv);
~State();
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/*
* 0 - display help
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* 1 - is running
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*/
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private:
typedef std::bitset<64> BitsetType;
BitsetType flags;
unsigned int width;
unsigned int height;
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const sf::Time dt;
sf::RenderWindow window;
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std::vector<sf::ConvexShape> tris;
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unsigned int trisIndex;
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sf::Vector2f currentTri[3];
enum CurrentState { NONE = 0, FIRST = 1, SECOND = 2} currentTri_state;
sf::CircleShape pointCircle;
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sf::Event event;
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public:
void handle_events();
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void update();
void draw();
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unsigned int get_width();
unsigned int get_height();
const BitsetType get_flags() const;
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};
}
#endif