Add new mobs to config list, bump config version
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@ -1,6 +1,6 @@
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# Please do not change this option, the mod uses this to keep track of what new
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# changes to add to the config.
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version = 10
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version = 11
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# Change this to "true" if you want the config to never be replaced. This means
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# that you will not get new mob listings from future updates unless this remains
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# "false"!
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@ -130,6 +130,37 @@ decision_defend_probability = 0
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decision_flee_probability = 0
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ignore_battle = false
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[[server_config.entity]]
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name = "net.minecraft.world.entity.monster.Bogged"
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attack_power = 3
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attack_probability = 75
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attack_variance = 1
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attack_effect = "poison"
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attack_effect_probability = 50
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defense_damage = 0
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evasion = 10
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category = "monster"
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speed = 20
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decision_attack_probability = 100
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decision_defend_probability = 0
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decision_flee_probability = 0
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ignore_battle = false
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[[server_config.entity]]
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name = "net.minecraft.world.entity.monster.breeze.Breeze"
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attack_power = 1
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attack_probability = 50
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attack_effect = "unknown"
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attack_variance = 0
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defense_damage = 0
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evasion = 45
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category = "monster"
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speed = 45
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decision_attack_probability = 100
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decision_defend_probability = 0
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decision_flee_probability = 0
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ignore_battle = false
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[[server_config.entity]]
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name = "net.minecraft.world.entity.monster.CaveSpider"
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attack_power = 2
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@ -676,6 +707,21 @@ decision_defend_probability = 0
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decision_flee_probability = 100
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ignore_battle = false
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[[server_config.entity]]
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name = "net.minecraft.world.entity.animal.armadillo.Armadillo"
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attack_power = 0
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attack_probability = 0
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attack_variance = 0
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attack_effect = "unknown"
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defense_damage = 0
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evasion = 10
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category = "passive"
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speed = 20
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decision_attack_probability = 0
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decision_defend_probability = 50
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decision_flee_probability = 50
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ignore_battle = false
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[[server_config.entity]]
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name = "net.minecraft.world.entity.animal.axolotl.Axolotl"
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attack_power = 2
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