Add haste_speed and slow_speed to entity config
This commit is contained in:
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0222cef6f7
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1 changed files with 162 additions and 0 deletions
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@ -125,6 +125,8 @@ defense_damage = 0
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evasion = 5
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category = "monster"
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speed = 45
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haste_speed = 65
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slow_speed = 25
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decision_attack_probability = 100
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decision_defend_probability = 0
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decision_flee_probability = 0
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@ -141,6 +143,8 @@ defense_damage = 0
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evasion = 10
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category = "monster"
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speed = 20
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haste_speed = 40
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slow_speed = 5
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decision_attack_probability = 100
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decision_defend_probability = 0
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decision_flee_probability = 0
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@ -156,6 +160,8 @@ defense_damage = 0
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evasion = 45
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category = "monster"
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speed = 45
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haste_speed = 80
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slow_speed = 25
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decision_attack_probability = 100
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decision_defend_probability = 0
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decision_flee_probability = 0
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@ -172,6 +178,8 @@ defense_damage = 0
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evasion = 35
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category = "monster"
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speed = 75
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haste_speed = 90
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slow_speed = 55
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decision_attack_probability = 100
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decision_defend_probability = 0
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decision_flee_probability = 0
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@ -188,6 +196,8 @@ defense_damage = 0
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evasion = 5
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category = "monster"
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speed = 25
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haste_speed = 45
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slow_speed = 5
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decision_attack_probability = 100
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decision_defend_probability = 0
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decision_flee_probability = 0
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@ -202,6 +212,8 @@ defense_damage = 0
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evasion = 5
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category = "monster"
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speed = 25
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haste_speed = 35
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slow_speed = 5
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decision_attack_probability = 100
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decision_defend_probability = 0
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decision_flee_probability = 0
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@ -218,6 +230,8 @@ defense_damage_probability = 35
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evasion = 25
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category = "monster"
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speed = 45
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haste_speed = 65
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slow_speed = 25
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decision_attack_probability = 80
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decision_defend_probability = 20
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decision_flee_probability = 0
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@ -233,6 +247,8 @@ defense_damage = 0
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evasion = 40
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category = "monster"
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speed = 70
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haste_speed = 90
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slow_speed = 50
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decision_attack_probability = 100
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decision_defend_probability = 0
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decision_flee_probability = 0
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@ -248,6 +264,8 @@ defense_damage = 0
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evasion = 40
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category = "monster"
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speed = 35
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haste_speed = 55
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slow_speed = 15
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decision_attack_probability = 100
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decision_defend_probability = 0
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decision_flee_probability = 0
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@ -263,6 +281,8 @@ defense_damage = 0
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evasion = 35
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category = "monster"
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speed = 35
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haste_speed = 55
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slow_speed = 15
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decision_attack_probability = 100
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decision_defend_probability = 0
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decision_flee_probability = 0
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@ -279,6 +299,8 @@ defense_damage = 0
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evasion = 35
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category = "monster"
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speed = 60
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haste_speed = 80
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slow_speed = 40
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decision_attack_probability = 75
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decision_defend_probability = 0
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decision_flee_probability = 25
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@ -293,6 +315,8 @@ defense_damage = 0
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evasion = 2
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category = "monster"
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speed = 45
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haste_speed = 65
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slow_speed = 25
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decision_attack_probability = 100
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decision_defend_probability = 0
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decision_flee_probability = 0
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@ -309,6 +333,8 @@ defense_damage_probability = 30
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evasion = 25
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category = "monster"
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speed = 50
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haste_speed = 70
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slow_speed = 30
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decision_attack_probability = 80
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decision_defend_probability = 20
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decision_flee_probability = 0
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@ -324,6 +350,8 @@ defense_damage = 0
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evasion = 20
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category = "monster"
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speed = 40
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haste_speed = 60
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slow_speed = 20
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decision_attack_probability = 100
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decision_defend_probability = 0
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decision_flee_probability = 0
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@ -340,6 +368,8 @@ defense_damage = 0
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evasion = 5
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category = "monster"
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speed = 25
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haste_speed = 55
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slow_speed = 5
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decision_attack_probability = 100
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decision_defend_probability = 0
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decision_flee_probability = 0
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@ -355,6 +385,8 @@ defense_damage = 0
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evasion = 5
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category = "monster"
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speed = 35
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haste_speed = 55
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slow_speed = 15
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decision_attack_probability = 100
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decision_defend_probability = 0
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decision_flee_probability = 0
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@ -370,6 +402,8 @@ defense_damage = 0
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evasion = 5
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category = "monster"
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speed = 45
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haste_speed = 65
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slow_speed = 25
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decision_attack_probability = 100
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decision_defend_probability = 0
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decision_flee_probability = 0
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@ -385,6 +419,8 @@ defense_damage = 0
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evasion = 12
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category = "monster"
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speed = 35
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haste_speed = 55
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slow_speed = 15
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decision_attack_probability = 100
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decision_defend_probability = 0
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decision_flee_probability = 0
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@ -400,6 +436,8 @@ defense_damage = 0
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evasion = 20
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category = "monster"
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speed = 25
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haste_speed = 45
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slow_speed = 10
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decision_attack_probability = 100
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decision_defend_probability = 0
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decision_flee_probability = 0
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@ -415,6 +453,8 @@ defense_damage = 0
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evasion = 20
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category = "monster"
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speed = 28
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haste_speed = 48
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slow_speed = 10
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decision_attack_probability = 100
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decision_defend_probability = 0
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decision_flee_probability = 0
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@ -430,6 +470,8 @@ defense_damage = 0
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evasion = 35
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category = "monster"
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speed = 65
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haste_speed = 85
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slow_speed = 45
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decision_attack_probability = 100
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decision_defend_probability = 0
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decision_flee_probability = 0
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@ -445,6 +487,8 @@ defense_damage = 0
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evasion = 10
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category = "monster"
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speed = 30
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haste_speed = 50
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slow_speed = 10
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decision_attack_probability = 100
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decision_defend_probability = 0
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decision_flee_probability = 0
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@ -460,6 +504,8 @@ defense_damage = 0
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evasion = 4
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category = "monster"
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speed = 35
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haste_speed = 55
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slow_speed = 15
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decision_attack_probability = 90
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decision_defend_probability = 0
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decision_flee_probability = 0
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@ -475,6 +521,8 @@ defense_damage = 0
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evasion = 15
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category = "monster"
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speed = 10
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haste_speed = 30
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slow_speed = 5
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decision_attack_probability = 100
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decision_defend_probability = 0
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decision_flee_probability = 0
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@ -490,6 +538,8 @@ defense_damage = 0
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evasion = 37
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category = "monster"
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speed = 35
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haste_speed = 55
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slow_speed = 15
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decision_attack_probability = 100
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decision_defend_probability = 0
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decision_flee_probability = 0
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@ -505,6 +555,8 @@ defense_damage = 0
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evasion = 13
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category = "monster"
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speed = 30
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haste_speed = 50
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slow_speed = 10
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decision_attack_probability = 100
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decision_defend_probability = 0
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decision_flee_probability = 0
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@ -520,6 +572,8 @@ defense_damage = 0
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evasion = 10
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category = "monster"
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speed = 30
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haste_speed = 50
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slow_speed = 10
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decision_attack_probability = 100
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decision_defend_probability = 0
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decision_flee_probability = 0
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@ -535,6 +589,8 @@ defense_damage = 0
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evasion = 25
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category = "monster"
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speed = 70
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haste_speed = 90
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slow_speed = 50
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decision_attack_probability = 100
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decision_defend_probability = 0
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decision_flee_probability = 0
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@ -551,6 +607,8 @@ defense_damage = 0
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evasion = 13
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category = "monster"
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speed = 30
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haste_speed = 50
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slow_speed = 10
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decision_attack_probability = 100
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decision_defend_probability = 0
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decision_flee_probability = 0
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@ -566,6 +624,8 @@ defense_damage = 0
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evasion = 30
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category = "monster"
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speed = 80
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haste_speed = 90
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slow_speed = 50
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decision_attack_probability = 100
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decision_defend_probability = 0
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decision_flee_probability = 0
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@ -581,6 +641,8 @@ defense_damage = 0
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evasion = 10
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category = "monster"
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speed = 35
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haste_speed = 55
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slow_speed = 15
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decision_attack_probability = 100
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decision_defend_probability = 0
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decision_flee_probability = 0
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@ -596,6 +658,8 @@ defense_damage = 0
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evasion = 7
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category = "monster"
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speed = 50
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haste_speed = 70
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slow_speed = 20
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decision_attack_probability = 95
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decision_defend_probability = 0
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decision_flee_probability = 0
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@ -611,6 +675,8 @@ defense_damage = 0
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evasion = 8
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category = "monster"
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speed = 35
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haste_speed = 55
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slow_speed = 15
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decision_attack_probability = 100
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decision_defend_probability = 0
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decision_flee_probability = 0
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@ -627,6 +693,8 @@ defense_damage = 0
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evasion = 7
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category = "monster"
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speed = 65
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haste_speed = 85
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slow_speed = 40
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decision_attack_probability = 100
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decision_defend_probability = 0
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decision_flee_probability = 0
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@ -642,6 +710,8 @@ defense_damage = 0
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evasion = 20
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category = "monster"
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speed = 40
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haste_speed = 60
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slow_speed = 20
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decision_attack_probability = 100
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decision_defend_probability = 0
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decision_flee_probability = 0
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@ -657,6 +727,8 @@ defense_damage = 0
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evasion = 5
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category = "monster"
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speed = 25
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haste_speed = 45
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slow_speed = 10
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decision_attack_probability = 100
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decision_defend_probability = 0
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decision_flee_probability = 0
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@ -672,6 +744,8 @@ defense_damage = 0
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evasion = 10
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category = "monster"
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speed = 50
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haste_speed = 65
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slow_speed = 20
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decision_attack_probability = 100
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decision_defend_probability = 0
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decision_flee_probability = 0
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@ -687,6 +761,8 @@ defense_damage = 0
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evasion = 5
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category = "monster"
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speed = 25
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haste_speed = 45
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slow_speed = 10
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decision_attack_probability = 100
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decision_defend_probability = 0
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decision_flee_probability = 0
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@ -702,6 +778,8 @@ defense_damage = 0
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evasion = 40
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category = "passive"
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speed = 50
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haste_speed = 80
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slow_speed = 30
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decision_attack_probability = 0
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decision_defend_probability = 0
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decision_flee_probability = 100
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@ -717,6 +795,8 @@ defense_damage = 0
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evasion = 10
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category = "passive"
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speed = 20
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haste_speed = 40
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slow_speed = 10
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decision_attack_probability = 0
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decision_defend_probability = 50
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decision_flee_probability = 50
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@ -732,6 +812,8 @@ defense_damage = 0
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evasion = 25
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category = "passive"
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speed = 65
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haste_speed = 85
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slow_speed = 45
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decision_attack_probability = 70
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decision_defend_probability = 20
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decision_flee_probability = 10
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@ -747,6 +829,8 @@ defense_damage = 0
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evasion = 35
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category = "passive"
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speed = 75
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haste_speed = 95
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slow_speed = 50
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decision_attack_probability = 0
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decision_defend_probability = 0
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decision_flee_probability = 90
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@ -761,6 +845,8 @@ defense_damage = 0
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evasion = 30
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category = "animal"
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speed = 20
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haste_speed = 50
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slow_speed = 10
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decision_attack_probability = 90
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decision_defend_probability = 0
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decision_flee_probability = 0
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@ -778,6 +864,8 @@ defense_damage = 0
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evasion = 30
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category = "passive"
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speed = 75
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haste_speed = 90
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slow_speed = 30
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decision_attack_probability = 0
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decision_defend_probability = 0
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decision_flee_probability = 90
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@ -793,6 +881,8 @@ defense_damage = 0
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evasion = 10
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category = "passive"
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speed = 35
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haste_speed = 45
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slow_speed = 10
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decision_attack_probability = 0
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decision_defend_probability = 0
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decision_flee_probability = 90
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@ -808,6 +898,8 @@ defense_damage = 0
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evasion = 1
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category = "passive"
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speed = 20
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haste_speed = 40
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slow_speed = 10
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decision_attack_probability = 0
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decision_defend_probability = 10
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decision_flee_probability = 80
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@ -823,6 +915,8 @@ defense_damage = 0
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evasion = 45
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category = "passive"
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speed = 75
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haste_speed = 90
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slow_speed = 55
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decision_attack_probability = 70
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decision_defend_probability = 0
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decision_flee_probability = 30
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@ -838,6 +932,8 @@ defense_damage = 0
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evasion = 65
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category = "animal"
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speed = 65
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haste_speed = 85
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slow_speed = 30
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decision_attack_probability = 70
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decision_defend_probability = 0
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decision_flee_probability = 25
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@ -853,6 +949,8 @@ defense_damage = 0
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evasion = 60
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category = "animal"
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speed = 70
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haste_speed = 80
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slow_speed = 20
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decision_attack_probability = 0
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decision_defend_probability = 0
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decision_flee_probability = 100
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@ -868,6 +966,8 @@ defense_damage = 0
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evasion = 45
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category = "animal"
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speed = 50
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haste_speed = 60
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slow_speed = 15
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decision_attack_probability = 0
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decision_defend_probability = 0
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decision_flee_probability = 100
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@ -883,6 +983,8 @@ defense_damage = 0
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evasion = 10
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category = "passive"
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speed = 65
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haste_speed = 80
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slow_speed = 20
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decision_attack_probability = 0
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decision_defend_probability = 0
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decision_flee_probability = 90
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@ -898,6 +1000,8 @@ defense_damage = 0
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evasion = 10
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category = "passive"
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speed = 65
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haste_speed = 85
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slow_speed = 45
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decision_attack_probability = 0
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decision_defend_probability = 0
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decision_flee_probability = 90
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@ -913,6 +1017,8 @@ defense_damage = 0
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evasion = 30
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category = "passive"
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speed = 60
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haste_speed = 80
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slow_speed = 40
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decision_attack_probability = 75
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decision_defend_probability = 20
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decision_flee_probability = 5
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@ -928,6 +1034,8 @@ defense_damage = 0
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evasion = 10
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category = "passive"
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speed = 50
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haste_speed = 70
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slow_speed = 30
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decision_attack_probability = 65
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decision_defend_probability = 0
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decision_flee_probability = 25
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||||
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@ -943,6 +1051,8 @@ defense_damage = 0
|
|||
evasion = 1
|
||||
category = "passive"
|
||||
speed = 20
|
||||
haste_speed = 40
|
||||
slow_speed = 10
|
||||
decision_attack_probability = 0
|
||||
decision_defend_probability = 10
|
||||
decision_flee_probability = 80
|
||||
|
@ -958,6 +1068,8 @@ defense_damage = 0
|
|||
evasion = 10
|
||||
category = "passive"
|
||||
speed = 50
|
||||
haste_speed = 70
|
||||
slow_speed = 30
|
||||
decision_attack_probability = 0
|
||||
decision_defend_probability = 0
|
||||
decision_flee_probability = 90
|
||||
|
@ -973,6 +1085,8 @@ defense_damage = 0
|
|||
evasion = 30
|
||||
category = "passive"
|
||||
speed = 75
|
||||
haste_speed = 90
|
||||
slow_speed = 55
|
||||
decision_attack_probability = 0
|
||||
decision_defend_probability = 0
|
||||
decision_flee_probability = 90
|
||||
|
@ -988,6 +1102,8 @@ defense_damage = 0
|
|||
evasion = 10
|
||||
category = "passive"
|
||||
speed = 30
|
||||
haste_speed = 50
|
||||
slow_speed = 10
|
||||
decision_attack_probability = 45
|
||||
decision_defend_probability = 25
|
||||
decision_flee_probability = 30
|
||||
|
@ -1003,6 +1119,8 @@ defense_damage = 0
|
|||
evasion = 35
|
||||
category = "passive"
|
||||
speed = 70
|
||||
haste_speed = 90
|
||||
slow_speed = 40
|
||||
decision_attack_probability = 0
|
||||
decision_defend_probability = 0
|
||||
decision_flee_probability = 90
|
||||
|
@ -1018,6 +1136,8 @@ defense_damage = 0
|
|||
evasion = 10
|
||||
category = "passive"
|
||||
speed = 30
|
||||
haste_speed = 50
|
||||
slow_speed = 10
|
||||
decision_attack_probability = 0
|
||||
decision_defend_probability = 5
|
||||
decision_flee_probability = 85
|
||||
|
@ -1033,6 +1153,8 @@ defense_damage = 0
|
|||
evasion = 5
|
||||
category = "animal"
|
||||
speed = 35
|
||||
haste_speed = 70
|
||||
slow_speed = 20
|
||||
decision_attack_probability = 100
|
||||
decision_defend_probability = 0
|
||||
decision_flee_probability = 0
|
||||
|
@ -1048,6 +1170,8 @@ defense_damage = 0
|
|||
evasion = 40
|
||||
category = "passive"
|
||||
speed = 75
|
||||
haste_speed = 90
|
||||
slow_speed = 35
|
||||
decision_attack_probability = 0
|
||||
decision_defend_probability = 0
|
||||
decision_flee_probability = 100
|
||||
|
@ -1063,6 +1187,8 @@ defense_damage = 0
|
|||
evasion = 5
|
||||
category = "passive"
|
||||
speed = 30
|
||||
haste_speed = 40
|
||||
slow_speed = 20
|
||||
decision_attack_probability = 0
|
||||
decision_defend_probability = 0
|
||||
decision_flee_probability = 90
|
||||
|
@ -1078,6 +1204,8 @@ defense_damage = 0
|
|||
evasion = 5
|
||||
category = "passive"
|
||||
speed = 65
|
||||
haste_speed = 85
|
||||
slow_speed = 35
|
||||
decision_attack_probability = 0
|
||||
decision_defend_probability = 0
|
||||
decision_flee_probability = 90
|
||||
|
@ -1093,6 +1221,8 @@ defense_damage = 0
|
|||
evasion = 5
|
||||
category = "passive"
|
||||
speed = 60
|
||||
haste_speed = 70
|
||||
slow_speed = 45
|
||||
decision_attack_probability = 100
|
||||
decision_defend_probability = 0
|
||||
decision_flee_probability = 0
|
||||
|
@ -1108,6 +1238,8 @@ defense_damage = 0
|
|||
evasion = 15
|
||||
category = "passive"
|
||||
speed = 40
|
||||
haste_speed = 70
|
||||
slow_speed = 25
|
||||
decision_attack_probability = 0
|
||||
decision_defend_probability = 0
|
||||
decision_flee_probability = 90
|
||||
|
@ -1123,6 +1255,8 @@ defense_damage = 0
|
|||
evasion = 10
|
||||
category = "passive"
|
||||
speed = 50
|
||||
haste_speed = 70
|
||||
slow_speed = 35
|
||||
decision_attack_probability = 65
|
||||
decision_defend_probability = 0
|
||||
decision_flee_probability = 25
|
||||
|
@ -1138,6 +1272,8 @@ defense_damage = 0
|
|||
evasion = 5
|
||||
category = "passive"
|
||||
speed = 35
|
||||
haste_speed = 50
|
||||
slow_speed = 20
|
||||
decision_attack_probability = 0
|
||||
decision_defend_probability = 10
|
||||
decision_flee_probability = 80
|
||||
|
@ -1153,6 +1289,8 @@ defense_damage = 0
|
|||
evasion = 20
|
||||
category = "animal"
|
||||
speed = 70
|
||||
haste_speed = 85
|
||||
slow_speed = 45
|
||||
decision_attack_probability = 80
|
||||
decision_defend_probability = 15
|
||||
decision_flee_probability = 5
|
||||
|
@ -1168,6 +1306,8 @@ defense_damage = 0
|
|||
evasion = 8
|
||||
category = "passive"
|
||||
speed = 65
|
||||
haste_speed = 80
|
||||
slow_speed = 35
|
||||
decision_attack_probability = 0
|
||||
decision_defend_probability = 0
|
||||
decision_flee_probability = 90
|
||||
|
@ -1183,6 +1323,8 @@ defense_damage = 0
|
|||
evasion = 50
|
||||
category = "passive"
|
||||
speed = 75
|
||||
haste_speed = 90
|
||||
slow_speed = 40
|
||||
decision_attack_probability = 25
|
||||
decision_defend_probability = 0
|
||||
decision_flee_probability = 75
|
||||
|
@ -1199,6 +1341,8 @@ defense_damage_probability = 75
|
|||
evasion = 25
|
||||
category = "passive"
|
||||
speed = 45
|
||||
haste_speed = 55
|
||||
slow_speed = 25
|
||||
decision_attack_probability = 35
|
||||
decision_defend_probability = 0
|
||||
decision_flee_probability = 65
|
||||
|
@ -1214,6 +1358,8 @@ defense_damage = 0
|
|||
evasion = 50
|
||||
category = "passive"
|
||||
speed = 75
|
||||
haste_speed = 90
|
||||
slow_speed = 40
|
||||
decision_attack_probability = 25
|
||||
decision_defend_probability = 0
|
||||
decision_flee_probability = 75
|
||||
|
@ -1229,6 +1375,8 @@ defense_damage = 0
|
|||
evasion = 35
|
||||
category = "passive"
|
||||
speed = 45
|
||||
haste_speed = 65
|
||||
slow_speed = 25
|
||||
decision_attack_probability = 0
|
||||
decision_defend_probability = 10
|
||||
decision_flee_probability = 90
|
||||
|
@ -1244,6 +1392,8 @@ defense_damage = 0
|
|||
evasion = 50
|
||||
category = "passive"
|
||||
speed = 75
|
||||
haste_speed = 90
|
||||
slow_speed = 40
|
||||
decision_attack_probability = 25
|
||||
decision_defend_probability = 0
|
||||
decision_flee_probability = 75
|
||||
|
@ -1259,6 +1409,8 @@ defense_damage = 0
|
|||
evasion = 35
|
||||
category = "passive"
|
||||
speed = 50
|
||||
haste_speed = 60
|
||||
slow_speed = 30
|
||||
decision_attack_probability = 0
|
||||
decision_defend_probability = 40
|
||||
decision_flee_probability = 60
|
||||
|
@ -1274,6 +1426,8 @@ defense_damage = 0
|
|||
evasion = 5
|
||||
category = "passive"
|
||||
speed = 35
|
||||
haste_speed = 50
|
||||
slow_speed = 25
|
||||
decision_attack_probability = 0
|
||||
decision_defend_probability = 10
|
||||
decision_flee_probability = 80
|
||||
|
@ -1289,6 +1443,8 @@ defense_damage = 0
|
|||
evasion = 27
|
||||
category = "boss"
|
||||
speed = 63
|
||||
haste_speed = 85
|
||||
slow_speed = 53
|
||||
decision_attack_probability = 100
|
||||
decision_defend_probability = 0
|
||||
decision_flee_probability = 0
|
||||
|
@ -1305,6 +1461,8 @@ defense_damage = 0
|
|||
evasion = 20
|
||||
category = "boss"
|
||||
speed = 68
|
||||
haste_speed = 88
|
||||
slow_speed = 48
|
||||
decision_attack_probability = 100
|
||||
decision_defend_probability = 0
|
||||
decision_flee_probability = 0
|
||||
|
@ -1320,6 +1478,8 @@ defense_damage = 0
|
|||
evasion = 10
|
||||
category = "passive"
|
||||
speed = 55
|
||||
haste_speed = 75
|
||||
slow_speed = 35
|
||||
decision_attack_probability = 0
|
||||
decision_defend_probability = 0
|
||||
decision_flee_probability = 90
|
||||
|
@ -1335,6 +1495,8 @@ defense_damage = 0
|
|||
evasion = 10
|
||||
category = "passive"
|
||||
speed = 15
|
||||
haste_speed = 20
|
||||
slow_speed = 10
|
||||
decision_attack_probability = 0
|
||||
decision_defend_probability = 0
|
||||
decision_flee_probability = 90
|
||||
|
|
Loading…
Reference in a new issue