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<li class="nav-item" data-bs-level="1"><a href="#server-side-config" class="nav-link">Server-side Config</a>
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<li class="nav-item" data-bs-level="2"><a href="#per-mob-settings" class="nav-link">Per-Mob Settings</a>
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<h1 id="server-side-config">Server-side Config</h1>
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<p>Invoke <code>/tbm-server-edit</code> to print out server settings to the "chat" area.</p>
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<p><img alt="tbm-server-edit output" src="../tbm-server-edit-full.png" /></p>
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<p>In this text area, yellow texts are setting names, green texts are setting
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values that can be set when clicked on, and dark-green texts are settings that
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display more settings when clicked on.</p>
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<div class="admonition note">
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<p class="admonition-title">Note</p>
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<p>You can hover/click these texts by pressing the "t" key to open the chatbox,
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and using the mouse.</p>
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</div>
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<p><img alt="tbm-server-edit info when hovered" src="../tbm-server-edit-hover.png" /></p>
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<p><img alt="tbm-server-edit output when haste-speed is set" src="../tbm-server-edit-set-haste.png" /></p>
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<p>When clicking on the dark-green texts, a description and list is shown. You can
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hover over the text to show what actions may occur when clicked.</p>
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<p><img alt="tbm-server-edit ignore-damage-sources
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output" src="../tbm-server-edit-damage-sources.png" /></p>
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<p>On click, the action taken will be shown.</p>
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<p><img alt="tbm-server-edit ignore-damage-sources
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modified" src="../tbm-server-edit-damage-sources-set.png" /></p>
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<p>It is also possible to set config settings via a command, but it is recommended
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to use the "click-on-chat" interface for general server config settings.</p>
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<h2 id="per-mob-settings">Per-Mob Settings</h2>
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<p>To demonstrate setting "per-mob" settings, it will be shown how to do so with
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sheep.</p>
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<p><img alt="sheep" src="../tbm-edit-sheep.jpg" /></p>
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<p>Invoke <code>/tbm-edit</code>. Some helpful text will show.</p>
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<p><img alt="/tbm-edit output" src="../tbm-edit-output.jpg" /></p>
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<p>At this point, TBMM (TurnBasedMinecraftMod) will be keeping track of who you
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will attack next, so that you can edit their settings. Currently this only
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applies to mobs like sheep, zombies, skeletons, bees, etc. This is done so that
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you can physically select the mob you want to "edit".</p>
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<p><img alt="mob settings" src="../tbm-edit-settings.jpg" /></p>
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<p>In this example, the "AE" (attack effect) setting will be changed to
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"levitation", which will cause the sheep to make the player levitate 50% of the
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time.</p>
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<p><img alt="mob setting attack effect levitation" src="../tbm-edit-levitation.png" /></p>
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<p>Also, "DecisionAttack" will be set to 100%, so that the sheep will choose to
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attack instead of fleeing battle.</p>
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<p><img alt="mob setting decision attack 100%" src="../tbm-edit-decision-attack.png" /></p>
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<div class="admonition note">
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<p class="admonition-title">Note</p>
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<p>Make sure to click on "Finished Editing" to save changes to the server-side
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config.</p>
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</div>
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<p>Note that for sheep to enter battle, they must be removed from the "ignore
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battle categories" setting (remove the "passive" category). Alternatively, one
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can set sheep to a category other than "passive", like "animal" or "monster". A
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category that isn't listed in the "ignore battle categories" setting will start
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turn-based-battle.</p>
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<p><img alt="server edit remove passive from ignore
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categories" src="../tbm-edit-server-edit-ignore-battle-types.png" /></p>
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<p>Now, sheep will attack and cause "levitation" 50% of the time.</p>
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<p><img alt="after battle with levitation effect" src="../tbm-edit-post-battle.jpg" /></p>
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<h2 id="custom-name-settings">Custom Name Settings</h2>
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<p>Additional entries can be added to the server-side config that applies to mobs
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named with a specific name (like with a name-tag). Name a mob, then invoke
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<code>/tbm-edit custom</code>.</p>
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<p><img alt="tbm-edit custom command" src="../tbm-edit-custom.png" /></p>
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<p>Hit the named mob to start the editing process.</p>
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<p><img alt="tbm-edit custom editing" src="../tbm-edit-custom-editing.jpg" /></p>
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<p>Make your changes and click on "Finished Editing", and any mob with that exact
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name will have these battle settings applied.</p>
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<div class="admonition note">
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<p class="admonition-title">Note</p>
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<p>These settings are also in the server-side config.</p>
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</div>
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<h2 id="per-player-settings">Per-Player Settings</h2>
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<p>As of TurnBasedMinecraftMod 1.26.4, one can add Player-specific config via a
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command <code>/tbm-edit player <PLAYER_NAME></code>.</p>
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<p><img alt="tbm-edit player command" src="../tbm-edit-player-cmd.png" /></p>
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<p>You can make changes as usual, though some options for regular mobs do not
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apply to the per-Player config.</p>
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<p><img alt="tbm-edit player editing" src="../tbm-edit-player-display.png" /></p>
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<p>Don't forget to click on "Finished Editing" when done. Once saved, the
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server/single-player-game should use these settings for the specified Player in
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battle.</p>
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<div class="admonition note">
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<p class="admonition-title">Note</p>
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<p>These settings are also in the server-side config.</p>
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</div>
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<h2 id="other-things-to-know">Other Things to Know</h2>
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<p><s>Sometimes a mod update will "reset" the settings in the server-config to
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defaults. This is due to new mob entries in the settings.</s><br />
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<em>As of version 1.26.5 of the mod, this should happen less frequently!</em><br />
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Changes were added in 1.26.5 such that entries that exist in the default config
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but not in the current config will be appended to the current config.</p>
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<p>Older versions of this mod still retain the previous behavior: Check the
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<code>.minecraft/config</code> folder (or <code>config</code> folder on the server) to see that the
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old settings file was renamed and the new settings file is in its place. You
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may have to compare the files to keep the settings you want. Though this
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probably shouldn't happen anymore in newer versions of this mod.</p></div>
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