111 lines
4 KiB
Markdown
111 lines
4 KiB
Markdown
# Upcoming changes
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Fix bug where more than config-set-amount of entities can be in battle.
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# Version 1.7
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Fix bug where after using "/tbm-edit", ignore_battle option is saved in
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config with the wrong name.
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Add "/tbm-edit custom", which lets an OP add an entity entry for entities with
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custom names (via name-tags). The entry added into the config file will use
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"custom_name" instead of "name" to specify if it is a regular entity entry
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or an entry for a specific custom name.
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Minor fixes and improvements.
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# Version 1.6
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Fix bug where player can start battle with self.
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Change config to use ".toml" instead of ".xml".
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Added command "/tbm-edit" that allows OPs to edit entity entries for TBM.
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Can be used to add mobs from other mods easily.
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Change how battle info text is displayed.
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# Version 1.5
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Fix proper consumption of food/potion items in battle.
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Added some debug output on internal freeze occurrence (investigation of the
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freeze bug is still ongoing).
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# Version 1.4
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Fix duplicate "... entered battle" messages.
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Added max-distance config option for how close a monster must be to initiate
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battle (when triggered by a monster targeting a player or entity in battle).
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Some internal fixes and refactorings.
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# Version 1.3
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Added a battle-cooldown and related config option. Now, when leaving battle, a
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cooldown timer (default 5 seconds) prevents entities from
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attacking/being-attacked for the duration of the cooldown. Can be set to a
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minimum of 1 second and maximum of 10 seconds.
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"/tbm-enable-all" and "/tbm-disable-all" now notifies all players when they are
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invoked by an OP.
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Battles can now be started/joined by hostile mobs when they target a player or
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other entity in battle, instead of just entering on attack. Old
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battle-starting-behavior can be used by setting the related config option.
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(This change was made to keep zombies from gathering around the player when
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the config option for freezing entities in battle is enabled.)
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Non-player entities in battle now primarily attack entities they are already
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targeting (via a call to EntityLiving's "getAttackTarget()").
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Note since config version is now 5, older config will be renamed and the new
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config will take its place.
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# Version 1.2
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Fixed "/tbm-enable" and "/tbm-disable" not working in singleplayer.
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Added commands:
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- "/tbm-enable-all"
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- "/tbm-disable-all"
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Only OPs can use these new commands to enable or disable turn-based-battle for
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everyone.
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Note that if "/tbm-disable-all" is invoked, joining players will also have
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turn-based-battle disabled for them. Invoking "/tbm-enable-all" will change this
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back to the default, where turn-based-battle is enabled for joining players.
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# Version 1.1
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Added commands to enable/disable turn-based-battle on-demand.
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Commands are:
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- "/tbm-enable"
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- "/tbm-disable"
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- "/tbm-set \<player> \<true/false>"
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There is a config option to allow anyone to use "/tbm-enable" and "/tbm-disable".
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Only OPs can use "/tbm-set" (permission level 2).
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Note that since config version has been updated, pre-existing config will be
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renamed and the newer config will take its place.
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# Version 1.0
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Features:
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- Turn based combat with hostile mobs (excluding passive and bosses) by default
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- Config generated at ".minecraft/config/TurnBasedMinecraft/TBM_Config.xml
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- Old config is renamed if new config exists with newer mod version
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- Battle is very configurable per mob and also for all players in config
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- Can add mobs unique to other mods in config (using full Java Class name of mob)
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- Can set config on server/singleplayer to freeze mobs in combat
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- Can add battle/silly music in ".minecraft/config/TurnBasedMinecraft/Music"
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that activates depending on mob types in battle
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- What determines battle or silly can be set client-side in config
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- Unknown types defaults to battle music instead of silly music
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- Can set max battle combatants in config
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- Can use bow/arrows in battle (currently different projectile weapons provided
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by different mods are not supported)
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- Players in creative-mode will not enter turn-based battle
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