UDPConnection/cpp_impl/src/UDPC_Defines.hpp

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#ifndef UDPC_DEFINES_HPP
#define UDPC_DEFINES_HPP
#define UDPC_CONTEXT_IDENTIFIER 0x902F4DB3
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#define UDPC_TIMEOUT_SECONDS 10.0f
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#define UDPC_GOOD_MODE_SEND_INTERVAL (1.0f / 30.0f)
#define UDPC_BAD_MODE_SEND_INTERVAL (1.0f / 10.0f)
#define UDPC_SENT_PKTS_MAX_SIZE 33
#define UDPC_QUEUED_PKTS_MAX_SIZE 32
#define UDPC_GOOD_RTT_LIMIT_SEC 0.25f
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#define UDPC_ID_CONNECT 0x80000000
#define UDPC_ID_PING 0x40000000
#define UDPC_ID_NO_REC_CHK 0x20000000
#define UDPC_ID_RESENDING 0x10000000
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#include <atomic>
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#include <bitset>
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#include <chrono>
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#include <cstdint>
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#include <deque>
#include <unordered_map>
#include <queue>
#include <random>
#include <memory>
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#include "TSQueue.hpp"
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#include "UDPConnection.h"
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namespace UDPC {
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static uint32_t LOCAL_ADDR = 0;
static const auto INIT_PKT_INTERVAL_DT = std::chrono::seconds(5);
static const auto HEARTBEAT_PKT_INTERVAL_DT = std::chrono::milliseconds(150);
static const auto PACKET_TIMEOUT_TIME = std::chrono::seconds(1);
// forward declaration
struct Context;
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struct SentPktInfo {
typedef std::shared_ptr<SentPktInfo> Ptr;
SentPktInfo();
uint32_t id;
std::chrono::steady_clock::time_point sentTime;
};
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struct ConnectionData {
ConnectionData();
ConnectionData(bool isServer, Context *ctx);
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// copy
ConnectionData(const ConnectionData& other) = delete;
ConnectionData& operator=(const ConnectionData& other) = delete;
// move
ConnectionData(ConnectionData&& other) = default;
ConnectionData& operator=(ConnectionData&& other) = default;
void cleanupSentPkts();
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/*
* 0 - trigger send
* 1 - is good mode
* 2 - is good rtt
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* 3 - initiating connection
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* 4 - is id set
*/
std::bitset<32> flags;
uint32_t id;
uint32_t lseq;
uint32_t rseq;
uint32_t ack;
float timer;
float toggleT;
float toggleTimer;
float toggledTimer;
uint32_t addr; // in network order
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uint16_t port; // in native order
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std::deque<UDPC_PacketInfo> sentPkts;
TSQueue<UDPC_PacketInfo> sendPkts;
TSQueue<UDPC_PacketInfo> priorityPkts;
// pkt id to pkt shared_ptr
std::unordered_map<uint32_t, SentPktInfo::Ptr> sentInfoMap;
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std::chrono::steady_clock::time_point received;
std::chrono::steady_clock::time_point sent;
float rtt;
}; // struct ConnectionData
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struct Context {
Context(bool isThreaded);
uint_fast32_t _contextIdentifier;
char recvBuf[UDPC_PACKET_MAX_SIZE];
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/*
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* 0 - is threaded
* 1 - is client
* 2 - is accepting new connections
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*/
std::bitset<32> flags;
std::atomic_bool isAcceptNewConnections;
std::atomic_uint32_t protocolID;
std::atomic_uint_fast8_t loggingType;
char atostrBuf[16];
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int socketHandle;
struct sockaddr_in socketInfo;
std::chrono::steady_clock::time_point lastUpdated;
// ipv4 address to ConnectionData
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std::unordered_map<uint32_t, ConnectionData> conMap;
// id to ipv4 address
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std::unordered_map<uint32_t, uint32_t> idMap;
std::default_random_engine rng_engine;
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}; // struct Context
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Context *verifyContext(void *ctx);
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bool isBigEndian();
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/*
* flags:
* - 0x1 - connect
* - 0x2 - ping
* - 0x4 - no_rec_chk
* - 0x8 - resending
*/
void preparePacket(char *data, uint32_t protocolID, uint32_t conID,
uint32_t rseq, uint32_t ack, uint32_t *seqID, int flags);
uint32_t generateConnectionID(Context &ctx);
float durationToFSec(
const std::chrono::steady_clock::time_point& older,
const std::chrono::steady_clock::time_point& newer);
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} // namespace UDPC
#endif