Addendum note to previous commit

It was assumed in the previous commit's message that the shader data was
stored on the stack. In actuality, the usage of std::vector<char> uses
dynamically allocated memory, which means the data should be on the heap
not the stack.
This commit is contained in:
Stephen Seo 2024-03-21 11:56:12 +09:00
parent 020993fb19
commit 3b11564a4a

Diff content is not available