jumpartifact.com_demo_0/src/screen_trunner.h

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#ifndef JUMPARTIFACT_DOT_COM_DEMO_0_TANK_RUNNER_H_
#define JUMPARTIFACT_DOT_COM_DEMO_0_TANK_RUNNER_H_
#include "screen.h"
// standard library includes
#include <array>
#include <bitset>
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#include <optional>
// third party includes
#include <raylib.h>
// local includes
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#include "common_constants.h"
#include "walker.h"
constexpr float POS_VALUE_INC_RATE = 0.2F;
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constexpr float CAMERA_UPDATE_RATE = 1.0F;
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constexpr float SURFACE_HEIGHT_INTERVAL = 0.7F;
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class TRunnerScreen : public Screen {
public:
TRunnerScreen(std::weak_ptr<ScreenStack> stack);
~TRunnerScreen() override;
bool update(float dt) override;
bool draw() override;
private:
enum Pixel : unsigned char {
PIXEL_BLANK,
PIXEL_BLACK,
PIXEL_RED,
PIXEL_GREEN,
PIXEL_BLUE,
PIXEL_YELLOW,
PIXEL_CYAN,
PIXEL_MAGENTA,
PIXEL_ORANGE,
PIXEL_BROWN,
PIXEL_TURQUOISE,
PIXEL_SKY,
PIXEL_WHITE
};
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struct SurfaceUnit {
float nw, ne, sw, se;
};
static Color PixelToColor(Pixel p);
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std::array<std::optional<SurfaceUnit>,
SURFACE_UNIT_WIDTH * SURFACE_UNIT_HEIGHT>
surface;
std::array<BoundingBox, SURFACE_UNIT_WIDTH * SURFACE_UNIT_HEIGHT> surface_bbs;
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std::array<Walker, 4> walkers;
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Camera3D camera;
std::bitset<64> flags;
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Model TEMP_cube_model;
Texture2D TEMP_cube_texture;
Matrix TEMP_matrix;
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Vector3 camera_pos;
Vector3 camera_target;
Vector3 mouse_hit;
unsigned int idx_hit;
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void camera_to_targets(float dt);
};
#endif