Refactor drawing

This commit is contained in:
Stephen Seo 2023-08-22 11:53:06 +09:00
parent 71ab2f7b35
commit 03a2ba7256

View file

@ -315,11 +315,43 @@ bool TRunnerScreen::draw() {
}
EndMode3D();
if (!flags.test(0)) {
if (controlled_walker_idx.has_value()) {
int total_width = 0;
DrawRectangle(0, GetScreenHeight() - BUTTON_FONT_SIZE, left_text_width,
BUTTON_FONT_SIZE, Color{255, 255, 255, 180});
DrawText("Left", 0, GetScreenHeight() - BUTTON_FONT_SIZE,
BUTTON_FONT_SIZE, BLACK);
total_width += left_text_width;
DrawRectangle(total_width, GetScreenHeight() - BUTTON_FONT_SIZE,
right_text_width, BUTTON_FONT_SIZE,
Color{255, 255, 255, 180});
DrawText("Right", total_width, GetScreenHeight() - BUTTON_FONT_SIZE,
BUTTON_FONT_SIZE, BLACK);
total_width =
(total_width + right_text_width) / 2 - forward_text_width / 2;
DrawRectangle(total_width, GetScreenHeight() - BUTTON_FONT_SIZE * 2,
forward_text_width, BUTTON_FONT_SIZE,
Color{255, 255, 255, 180});
DrawText("Forward", total_width, GetScreenHeight() - BUTTON_FONT_SIZE * 2,
BUTTON_FONT_SIZE, BLACK);
}
DrawRectangle(GetScreenWidth() - reset_surface_text_width, 0,
reset_surface_text_width, BUTTON_FONT_SIZE,
Color{255, 255, 255, 180});
DrawText("Reset Surface", GetScreenWidth() - reset_surface_text_width, 0,
BUTTON_FONT_SIZE, BLACK);
}
EndTextureMode();
BeginTextureMode(fgRenderTexture);
ClearBackground(Color{0, 0, 0, 0});
if (flags.test(0)) {
BeginTextureMode(fgRenderTexture);
ClearBackground(Color{0, 0, 0, 0});
BeginMode3D(camera);
for (unsigned int idx = 0; idx < SURFACE_UNIT_WIDTH * SURFACE_UNIT_HEIGHT;
++idx) {
@ -343,49 +375,21 @@ bool TRunnerScreen::draw() {
}
}
EndMode3D();
EndTextureMode();
}
if (controlled_walker_idx.has_value()) {
int total_width = 0;
DrawRectangle(0, GetScreenHeight() - BUTTON_FONT_SIZE, left_text_width,
BUTTON_FONT_SIZE, Color{255, 255, 255, 180});
DrawText("Left", 0, GetScreenHeight() - BUTTON_FONT_SIZE, BUTTON_FONT_SIZE,
BLACK);
total_width += left_text_width;
DrawRectangle(total_width, GetScreenHeight() - BUTTON_FONT_SIZE,
right_text_width, BUTTON_FONT_SIZE,
Color{255, 255, 255, 180});
DrawText("Right", total_width, GetScreenHeight() - BUTTON_FONT_SIZE,
BUTTON_FONT_SIZE, BLACK);
total_width = (total_width + right_text_width) / 2 - forward_text_width / 2;
DrawRectangle(total_width, GetScreenHeight() - BUTTON_FONT_SIZE * 2,
forward_text_width, BUTTON_FONT_SIZE,
Color{255, 255, 255, 180});
DrawText("Forward", total_width, GetScreenHeight() - BUTTON_FONT_SIZE * 2,
BUTTON_FONT_SIZE, BLACK);
}
if (!flags.test(0)) {
DrawRectangle(GetScreenWidth() - reset_surface_text_width, 0,
reset_surface_text_width, BUTTON_FONT_SIZE,
Color{255, 255, 255, 180});
DrawText("Reset Surface", GetScreenWidth() - reset_surface_text_width, 0,
BUTTON_FONT_SIZE, BLACK);
}
EndTextureMode();
BeginDrawing();
DrawTextureRec(
bgRenderTexture.texture,
Rectangle{0, 0, (float)GetScreenWidth(), (float)-GetScreenHeight()},
{0, 0}, WHITE);
DrawTextureRec(
fgRenderTexture.texture,
Rectangle{0, 0, (float)GetScreenWidth(), (float)-GetScreenHeight()},
{0, 0}, WHITE);
if (flags.test(0)) {
DrawTextureRec(
fgRenderTexture.texture,
Rectangle{0, 0, (float)GetScreenWidth(), (float)-GetScreenHeight()},
{0, 0}, WHITE);
}
EndDrawing();
return false;