Minor fix when generating surface_triangles
All checks were successful
Build and Publish WASM version of demo / Build-And-Deploy (push) Successful in 21s

This commit is contained in:
Stephen Seo 2023-08-21 15:53:10 +09:00
parent 24c3ade5ee
commit 71ab2f7b35

View file

@ -55,17 +55,11 @@ surface_to_triangles(const std::array<SurfaceUnitOptT, ASize> &surface,
triangles->at(toffset) = SurfaceTriangle(
Vector3{0.5F, surface_unit.ne, -0.5F},
Vector3{-0.5F, surface_unit.nw, -0.5F},
Vector3{-0.5F, surface_unit.sw, 0.5F},
Vector3{posx,
(surface_unit.ne + surface_unit.nw + surface_unit.sw) / 3.0F,
posz});
Vector3{-0.5F, surface_unit.sw, 0.5F}, Vector3{posx, 0.0F, posz});
triangles->at(toffset + 1) = SurfaceTriangle(
Vector3{0.5F, surface_unit.ne, -0.5F},
Vector3{-0.5F, surface_unit.sw, 0.5F},
Vector3{0.5F, surface_unit.se, 0.5F},
Vector3{posx,
(surface_unit.ne + surface_unit.sw + surface_unit.se) / 3.0F,
posz});
Vector3{0.5F, surface_unit.se, 0.5F}, Vector3{posx, 0.0F, posz});
}
return triangles;