8a32f1e2e5
Fix stuck in walker control
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2023-08-15 15:48:51 +09:00
623308cd67
Minor refactorings
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2023-08-15 15:44:11 +09:00
761c5c462c
Minor fixes
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2023-08-15 14:56:58 +09:00
e1c82e0354
Fix movement range, height of body over surface
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Fixes related to controlling a walker.
2023-08-15 12:17:54 +09:00
5008dd2067
Impl. controlling a walker
Build and Publish WASM version of demo / Build-And-Deploy (push) Successful in 18s
2023-08-15 11:53:26 +09:00
64c5bcd1bc
Refactorings, cleanup
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2023-08-11 19:31:03 +09:00
d2d0f8373c
Minor fix
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2023-08-11 15:48:16 +09:00
fcd6deb435
Minor refactoring
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2023-08-11 14:24:34 +09:00
b0d50c6589
Minor refactorings
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2023-08-11 14:20:35 +09:00
46e7bcd595
Refactor y-pos calc. on Walker move (again)
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2023-08-11 13:42:20 +09:00
25b7dacb08
Refactor y-pos caluclation when Walker moves
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2023-08-11 13:37:47 +09:00
12bbfe9484
Impl. roaming walkers
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2023-08-11 12:38:55 +09:00
270de09894
Impl. walker bobbing head on idle
2023-08-11 12:14:48 +09:00
532654dee0
Impl. rotation for Walker
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2023-08-10 15:54:45 +09:00
e64f69695c
Minor fixes/tweaks
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2023-08-10 13:43:22 +09:00
0c23c593c0
Impl. walker thing
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Build and Publish WASM version of demo / Build-And-Deploy (push) Successful in 17s
Probably requires some more tweaking to get it working properly. Also
need to create a model/texture for the walker.
2023-08-10 13:28:45 +09:00
f9c83ec4e9
Minor fix
2023-08-10 11:00:03 +09:00
3619d5863a
Minor fixes/tweaks
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2023-08-09 14:23:55 +09:00
7484e710e7
Fix missing "break" in collision success
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2023-08-09 14:08:59 +09:00
ba241417a2
Use Raylib's Ray/Triangle collision fn
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2023-08-09 14:00:54 +09:00
7f73388943
Refactorings
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Use bounding boxes for collision checks, and only check collision
against triangles when bounding box collides.
Use const where applicable.
2023-08-09 13:54:56 +09:00
cab92d140b
Clamp dt: mitigate weird regain focus behavior
2023-08-09 13:39:43 +09:00
cbcf0da5ce
Refactor duplicate code into lambda fn
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2023-08-09 13:26:15 +09:00
2dc30ce252
Change camera behavior to follow click/touch
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2023-08-09 12:38:09 +09:00
0467c945b5
Refactor duplicate code into function
2023-08-09 12:22:33 +09:00
6580049978
Impl. click/touch collision with environment
Build and Publish WASM version of demo / Build-And-Deploy (push) Successful in 15s
2023-08-08 12:20:26 +09:00
4a5b3073c3
Impl. randomized environment
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2023-08-08 11:33:07 +09:00
0d36747031
Add helper fn to calc. ray/plane intersection
Build and Publish WASM version of demo / Build-And-Deploy (push) Successful in 14s
2023-08-07 21:39:59 +09:00
4fd9ce3b33
Implement click/touch ray-tracing onto surface
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2023-08-07 14:11:58 +09:00
fe59f09af5
Begin work on environment
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2023-08-07 12:54:23 +09:00
8bc8bdf0c5
Test using a textured cube
2023-08-04 14:32:05 +09:00
f0ce6520f4
Fixes
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Rotation Matrices should now match the "right-handled rule".
Fixes related to weirdness using the column-major ordered Matrix struct.
2023-08-04 11:42:11 +09:00
c99407a474
Impl 3d_helpers, unit tests, basic 3D demo
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3d_helpers facilitate usage of transformation matrices.
Unit tests ensure the 3d_helpers are correct.
Currently, the program rotates a Cube mesh in x, y, and z axes.
2023-08-02 19:59:06 +09:00
1feefc5d9b
Add ScreenStack::clear_screens()
2023-08-01 17:55:30 +09:00
a0dbf2b172
Emit warning: ScreenStack tries to pop when empty
2023-07-31 20:45:16 +09:00
7a4c8ea0f5
Defer ScreenStack actions to start of update
2023-07-31 20:39:46 +09:00
a617ef3fb6
Create "Screen" abstraction, "test" in TestScreen
2023-07-31 16:27:01 +09:00
ae52220020
Impl. getting delta-time per frame
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Using temporary variable to cache dt to display, will be removed later.
2023-07-31 15:41:09 +09:00
06d882609b
Keep all "draw commands" in Game
2023-07-31 15:28:01 +09:00
7e954ed34b
Use game object for updates/draws/state
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Also fix Makefile(s)
2023-07-31 15:01:51 +09:00
c146d86af7
Some minor fixes to build process
2023-07-30 21:43:18 +09:00
9c6f805697
Init skeleton project using emscripten/raylib
2023-07-30 21:34:38 +09:00