cab92d140b
Clamp dt: mitigate weird regain focus behavior
2023-08-09 13:39:43 +09:00
cbcf0da5ce
Refactor duplicate code into lambda fn
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2023-08-09 13:26:15 +09:00
2dc30ce252
Change camera behavior to follow click/touch
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2023-08-09 12:38:09 +09:00
0467c945b5
Refactor duplicate code into function
2023-08-09 12:22:33 +09:00
6580049978
Impl. click/touch collision with environment
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2023-08-08 12:20:26 +09:00
4a5b3073c3
Impl. randomized environment
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2023-08-08 11:33:07 +09:00
0d36747031
Add helper fn to calc. ray/plane intersection
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2023-08-07 21:39:59 +09:00
4fd9ce3b33
Implement click/touch ray-tracing onto surface
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2023-08-07 14:11:58 +09:00
fe59f09af5
Begin work on environment
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2023-08-07 12:54:23 +09:00
8bc8bdf0c5
Test using a textured cube
2023-08-04 14:32:05 +09:00
f0ce6520f4
Fixes
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Rotation Matrices should now match the "right-handled rule".
Fixes related to weirdness using the column-major ordered Matrix struct.
2023-08-04 11:42:11 +09:00
c99407a474
Impl 3d_helpers, unit tests, basic 3D demo
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3d_helpers facilitate usage of transformation matrices.
Unit tests ensure the 3d_helpers are correct.
Currently, the program rotates a Cube mesh in x, y, and z axes.
2023-08-02 19:59:06 +09:00
1feefc5d9b
Add ScreenStack::clear_screens()
2023-08-01 17:55:30 +09:00
a0dbf2b172
Emit warning: ScreenStack tries to pop when empty
2023-07-31 20:45:16 +09:00
7a4c8ea0f5
Defer ScreenStack actions to start of update
2023-07-31 20:39:46 +09:00
a617ef3fb6
Create "Screen" abstraction, "test" in TestScreen
2023-07-31 16:27:01 +09:00
ae52220020
Impl. getting delta-time per frame
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Using temporary variable to cache dt to display, will be removed later.
2023-07-31 15:41:09 +09:00
06d882609b
Keep all "draw commands" in Game
2023-07-31 15:28:01 +09:00
7e954ed34b
Use game object for updates/draws/state
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Also fix Makefile(s)
2023-07-31 15:01:51 +09:00
c146d86af7
Some minor fixes to build process
2023-07-30 21:43:18 +09:00
9c6f805697
Init skeleton project using emscripten/raylib
2023-07-30 21:34:38 +09:00