Commit graph

63 commits

Author SHA1 Message Date
fe59f09af5 Begin work on environment
All checks were successful
Build and Publish WASM version of demo / Build-And-Deploy (push) Successful in 16s
2023-08-07 12:54:23 +09:00
8bc8bdf0c5 Test using a textured cube 2023-08-04 14:32:05 +09:00
f0ce6520f4 Fixes
Rotation Matrices should now match the "right-handled rule".

Fixes related to weirdness using the column-major ordered Matrix struct.
2023-08-04 11:42:11 +09:00
c99407a474 Impl 3d_helpers, unit tests, basic 3D demo
3d_helpers facilitate usage of transformation matrices.

Unit tests ensure the 3d_helpers are correct.

Currently, the program rotates a Cube mesh in x, y, and z axes.
2023-08-02 19:59:06 +09:00
1feefc5d9b Add ScreenStack::clear_screens() 2023-08-01 17:55:30 +09:00
a0dbf2b172 Emit warning: ScreenStack tries to pop when empty 2023-07-31 20:45:16 +09:00
7a4c8ea0f5 Defer ScreenStack actions to start of update 2023-07-31 20:39:46 +09:00
a617ef3fb6 Create "Screen" abstraction, "test" in TestScreen 2023-07-31 16:27:01 +09:00
ae52220020 Impl. getting delta-time per frame
Using temporary variable to cache dt to display, will be removed later.
2023-07-31 15:41:09 +09:00
06d882609b Keep all "draw commands" in Game 2023-07-31 15:28:01 +09:00
7e954ed34b Use game object for updates/draws/state
Also fix Makefile(s)
2023-07-31 15:01:51 +09:00
c146d86af7 Some minor fixes to build process 2023-07-30 21:43:18 +09:00
9c6f805697 Init skeleton project using emscripten/raylib 2023-07-30 21:34:38 +09:00