EntityComponentMetaSystem/src/EC/Manager.hpp

1657 lines
59 KiB
C++
Raw Normal View History

// This work derives from Vittorio Romeo's code used for cppcon 2015 licensed
// under the Academic Free License.
// His code is available here: https://github.com/SuperV1234/cppcon2015
#ifndef EC_MANAGER_HPP
#define EC_MANAGER_HPP
#define EC_INIT_ENTITIES_SIZE 256
#define EC_GROW_SIZE_AMOUNT 256
#include <cstddef>
2016-04-20 13:18:25 +00:00
#include <vector>
#include <tuple>
#include <utility>
#include <functional>
#include <map>
#include <unordered_map>
#include <set>
#include <unordered_set>
#include <algorithm>
#include <thread>
#include <mutex>
#include <type_traits>
#ifndef NDEBUG
#include <iostream>
#endif
#include "Meta/Combine.hpp"
2016-04-20 12:59:47 +00:00
#include "Meta/Matching.hpp"
#include "Meta/ForEachWithIndex.hpp"
#include "Meta/ForEachDoubleTuple.hpp"
#include "Meta/IndexOf.hpp"
#include "Bitset.hpp"
namespace EC
{
/*!
\brief Manages an EntityComponent system.
EC::Manager must be created with a list of all used Components and all
used tags.
Note that all components must have a default constructor.
Example:
\code{.cpp}
EC::Manager<TypeList<C0, C1, C2>, TypeList<T0, T1>> manager;
\endcode
*/
template <typename ComponentsList, typename TagsList>
struct Manager
{
public:
using Components = ComponentsList;
using Tags = TagsList;
using Combined = EC::Meta::Combine<ComponentsList, TagsList>;
using BitsetType = EC::Bitset<ComponentsList, TagsList>;
private:
using ComponentsTuple = EC::Meta::Morph<ComponentsList, std::tuple<> >;
static_assert(std::is_default_constructible<ComponentsTuple>::value,
"All components must be default constructible");
template <typename... Types>
struct Storage
{
using type = std::tuple<std::vector<Types>..., std::vector<char> >;
};
using ComponentsStorage =
typename EC::Meta::Morph<ComponentsList, Storage<> >::type;
// Entity: isAlive, ComponentsTags Info
using EntitiesTupleType = std::tuple<bool, BitsetType>;
using EntitiesType = std::vector<EntitiesTupleType>;
EntitiesType entities;
ComponentsStorage componentsStorage;
std::size_t currentCapacity = 0;
std::size_t currentSize = 0;
std::unordered_set<std::size_t> deletedSet;
public:
/*!
\brief Initializes the manager with a default capacity.
The default capacity is set with macro EC_INIT_ENTITIES_SIZE,
and will grow by amounts of EC_GROW_SIZE_AMOUNT when needed.
*/
Manager()
{
resize(EC_INIT_ENTITIES_SIZE);
}
private:
void resize(std::size_t newCapacity)
{
if(currentCapacity >= newCapacity)
{
return;
}
EC::Meta::forEach<ComponentsList>([this, newCapacity] (auto t) {
std::get<std::vector<decltype(t)> >(
this->componentsStorage).resize(newCapacity);
});
entities.resize(newCapacity);
for(std::size_t i = currentCapacity; i < newCapacity; ++i)
{
entities[i] = std::make_tuple(false, BitsetType{});
}
currentCapacity = newCapacity;
}
public:
/*!
\brief Adds an entity to the system, returning the ID of the entity.
Note: The ID of an entity is guaranteed to not change.
*/
std::size_t addEntity()
{
if(deletedSet.empty())
{
if(currentSize == currentCapacity)
{
resize(currentCapacity + EC_GROW_SIZE_AMOUNT);
}
std::get<bool>(entities[currentSize]) = true;
return currentSize++;
}
else
{
std::size_t id;
{
auto iter = deletedSet.begin();
id = *iter;
deletedSet.erase(iter);
}
std::get<bool>(entities[id]) = true;
return id;
}
}
/*!
\brief Marks an entity for deletion.
A deleted Entity's id is stored to be reclaimed later when
addEntity is called. Thus calling addEntity may return an id of
a previously deleted Entity.
*/
void deleteEntity(const std::size_t& index)
{
if(hasEntity(index))
{
std::get<bool>(entities.at(index)) = false;
std::get<BitsetType>(entities.at(index)).reset();
deletedSet.insert(index);
}
}
/*!
\brief Checks if the Entity with the given ID is in the system.
Note that deleted Entities are still considered in the system.
Consider using isAlive().
*/
bool hasEntity(const std::size_t& index) const
{
return index < currentSize;
}
/*!
\brief Checks if the Entity is not marked as deleted.
Note that invalid Entities (Entities where calls to hasEntity()
returns false) will return false.
*/
bool isAlive(const std::size_t& index) const
2016-03-14 09:25:38 +00:00
{
return hasEntity(index) && std::get<bool>(entities.at(index));
2016-03-14 09:25:38 +00:00
}
/*!
\brief Returns the current size or number of entities in the system.
Note this function will only count entities where isAlive() returns
true.
*/
std::size_t getCurrentSize() const
{
return currentSize - deletedSet.size();
}
/*
\brief Returns the current capacity or number of entities the system
can hold.
Note that when capacity is exceeded, the capacity is increased by
EC_GROW_SIZE_AMOUNT.
*/
std::size_t getCurrentCapacity() const
{
return currentCapacity;
}
/*!
\brief Returns a const reference to an Entity's info.
An Entity's info is a std::tuple with a bool, and a
bitset.
\n The bool determines if the Entity is alive.
\n The bitset shows what Components and Tags belong to the Entity.
*/
const EntitiesTupleType& getEntityInfo(const std::size_t& index) const
{
return entities.at(index);
}
/*!
2018-05-18 11:47:34 +00:00
\brief Returns a pointer to a component belonging to the given
Entity.
2018-05-18 11:47:34 +00:00
This function will return a pointer to a Component regardless of
whether or not the Entity actually owns the Component. If the Entity
doesn't own the Component, changes to the Component will not affect
any Entity. It is recommended to use hasComponent() to determine if
the Entity actually owns that Component.
2018-05-18 11:47:34 +00:00
If the given Component is unknown to the Manager, then this function
will return a nullptr.
*/
template <typename Component>
Component* getEntityData(const std::size_t& index)
{
constexpr auto componentIndex = EC::Meta::IndexOf<
Component, Components>::value;
if(componentIndex < Components::size)
{
// Cast required due to compiler thinking that an invalid
// Component is needed even though the enclosing if statement
// prevents this from ever happening.
return (Component*) &std::get<componentIndex>(
componentsStorage).at(index);
}
else
{
return nullptr;
}
}
/*!
2018-05-18 11:47:34 +00:00
\brief Returns a pointer to a component belonging to the given
Entity.
Note that this function is the same as getEntityData().
2018-05-18 11:47:34 +00:00
This function will return a pointer to a Component regardless of
whether or not the Entity actually owns the Component. If the Entity
doesn't own the Component, changes to the Component will not affect
any Entity. It is recommended to use hasComponent() to determine if
the Entity actually owns that Component.
2018-05-18 11:47:34 +00:00
If the given Component is unknown to the Manager, then this function
will return a nullptr.
*/
2016-03-14 09:16:09 +00:00
template <typename Component>
Component* getEntityComponent(const std::size_t& index)
{
return getEntityData<Component>(index);
}
/*!
2018-05-18 11:47:34 +00:00
\brief Returns a const pointer to a component belonging to the
given Entity.
2018-05-18 11:47:34 +00:00
This function will return a const pointer to a Component
regardless of whether or not the Entity actually owns the Component.
If the Entity doesn't own the Component, changes to the Component
will not affect any Entity. It is recommended to use hasComponent()
to determine if the Entity actually owns that Component.
2018-05-18 11:47:34 +00:00
If the given Component is unknown to the Manager, then this function
will return a nullptr.
*/
template <typename Component>
const Component* getEntityData(const std::size_t& index) const
{
constexpr auto componentIndex = EC::Meta::IndexOf<
Component, Components>::value;
if(componentIndex < Components::size)
{
// Cast required due to compiler thinking that an invalid
// Component is needed even though the enclosing if statement
// prevents this from ever happening.
return (Component*) &std::get<componentIndex>(
componentsStorage).at(index);
}
else
{
return nullptr;
}
}
/*!
2018-05-18 11:47:34 +00:00
\brief Returns a const pointer to a component belonging to the
given Entity.
Note that this function is the same as getEntityData() (const).
2018-05-18 11:47:34 +00:00
This function will return a const pointer to a Component
regardless of whether or not the Entity actually owns the Component.
If the Entity doesn't own the Component, changes to the Component
will not affect any Entity. It is recommended to use hasComponent()
to determine if the Entity actually owns that Component.
2018-05-18 11:47:34 +00:00
If the given Component is unknown to the Manager, then this function
will return a nullptr.
*/
template <typename Component>
const Component* getEntityComponent(const std::size_t& index) const
{
return getEntityData<Component>(index);
}
/*!
\brief Checks whether or not the given Entity has the given
Component.
Example:
\code{.cpp}
manager.hasComponent<C0>(entityID);
\endcode
*/
template <typename Component>
bool hasComponent(const std::size_t& index) const
2016-03-14 09:16:09 +00:00
{
return std::get<BitsetType>(
entities.at(index)).template getComponentBit<Component>();
2016-03-14 09:16:09 +00:00
}
/*!
\brief Checks whether or not the given Entity has the given Tag.
Example:
\code{.cpp}
manager.hasTag<T0>(entityID);
\endcode
*/
2016-03-14 09:16:09 +00:00
template <typename Tag>
bool hasTag(const std::size_t& index) const
2016-03-14 09:16:09 +00:00
{
return std::get<BitsetType>(
entities.at(index)).template getTagBit<Tag>();
2016-03-14 09:16:09 +00:00
}
/*!
\brief Adds a component to the given Entity.
Additional parameters given to this function will construct the
Component with those parameters.
Note that if the Entity already has the same component, then it
will be overwritten by the newly created Component with the given
arguments.
2018-05-18 11:47:34 +00:00
If the Entity is not alive or the given Component is not known to
the Manager, then nothing will change.
Example:
\code{.cpp}
struct C0
{
// constructor is compatible as a default constructor
C0(int a = 0, char b = 'b') :
a(a), b(b)
{}
int a;
char b;
}
manager.addComponent<C0>(entityID, 10, 'd');
\endcode
*/
template <typename Component, typename... Args>
void addComponent(const std::size_t& entityID, Args&&... args)
{
2018-05-19 07:09:31 +00:00
if(!EC::Meta::Contains<Component, Components>::value
|| !isAlive(entityID))
{
return;
}
Component component(std::forward<Args>(args)...);
std::get<BitsetType>(
entities[entityID]
).template getComponentBit<Component>() = true;
constexpr auto index =
EC::Meta::IndexOf<Component, Components>::value;
// Cast required due to compiler thinking that vector<char> at
// index = Components::size is being used, even if the previous
// if statement will prevent this from ever happening.
(*((std::vector<Component>*)(&std::get<index>(
componentsStorage
))))[entityID] = std::move(component);
}
/*!
\brief Removes the given Component from the given Entity.
If the Entity does not have the Component given, nothing will
change.
Example:
\code{.cpp}
manager.removeComponent<C0>(entityID);
\endcode
*/
template <typename Component>
void removeComponent(const std::size_t& entityID)
{
2018-05-19 07:09:31 +00:00
if(!EC::Meta::Contains<Component, Components>::value
|| !isAlive(entityID))
{
return;
}
std::get<BitsetType>(
entities[entityID]
).template getComponentBit<Component>() = false;
}
/*!
\brief Adds the given Tag to the given Entity.
Example:
\code{.cpp}
manager.addTag<T0>(entityID);
\endcode
*/
template <typename Tag>
void addTag(const std::size_t& entityID)
{
2018-05-19 07:09:31 +00:00
if(!EC::Meta::Contains<Tag, Tags>::value
|| !isAlive(entityID))
{
return;
}
std::get<BitsetType>(
entities[entityID]
).template getTagBit<Tag>() = true;
}
/*!
\brief Removes the given Tag from the given Entity.
If the Entity does not have the Tag given, nothing will change.
Example:
\code{.cpp}
manager.removeTag<T0>(entityID);
\endcode
*/
template <typename Tag>
void removeTag(const std::size_t& entityID)
{
2018-05-19 07:09:31 +00:00
if(!EC::Meta::Contains<Tag, Tags>::value
|| !isAlive(entityID))
{
return;
}
std::get<BitsetType>(
entities[entityID]
).template getTagBit<Tag>() = false;
}
private:
template <typename... Types>
struct ForMatchingSignatureHelper
{
template <typename CType, typename Function>
static void call(
const std::size_t& entityID,
CType& ctype,
Function&& function,
void* context = nullptr)
{
function(
entityID,
context,
ctype.template getEntityData<Types>(entityID)...
);
}
template <typename CType, typename Function>
static void callPtr(
const std::size_t& entityID,
CType& ctype,
Function* function,
void* context = nullptr)
{
(*function)(
entityID,
context,
ctype.template getEntityData<Types>(entityID)...
);
}
template <typename CType, typename Function>
void callInstance(
const std::size_t& entityID,
CType& ctype,
Function&& function,
void* context = nullptr) const
{
ForMatchingSignatureHelper<Types...>::call(
entityID,
ctype,
std::forward<Function>(function),
context);
}
template <typename CType, typename Function>
void callInstancePtr(
const std::size_t& entityID,
CType& ctype,
Function* function,
void* context = nullptr) const
{
ForMatchingSignatureHelper<Types...>::callPtr(
entityID,
ctype,
function,
context);
}
};
public:
/*!
\brief Calls the given function on all Entities matching the given
Signature.
The function object given to this function must accept std::size_t
as its first parameter, void* as its second parameter, and Component
pointers for the rest of the parameters. Tags specified in the
Signature are only used as filters and will not be given as a
parameter to the function.
The second parameter is default nullptr and will be passed to the
function call as the second parameter as a means of providing
context (useful when the function is not a lambda function). The
third parameter is default 1 (not multi-threaded). If the third
parameter threadCount is set to a value greater than 1, then
threadCount threads will be used. Note that multi-threading is
based on splitting the task of calling the function across sections
of entities. Thus if there are only a small amount of entities in
the manager, then using multiple threads may not have as great of a
speed-up.
Example:
\code{.cpp}
Context c; // some class/struct with data
manager.forMatchingSignature<TypeList<C0, C1, T0>>([]
(std::size_t ID,
void* context,
C0* component0, C1* component1)
{
// Lambda function contents here
},
&c, // "Context" object passed to the function
4 // four threads
);
\endcode
Note, the ID given to the function is not permanent. An entity's ID
may change when cleanup() is called.
*/
template <typename Signature, typename Function>
void forMatchingSignature(Function&& function,
void* context = nullptr,
std::size_t threadCount = 1)
{
using SignatureComponents =
typename EC::Meta::Matching<Signature, ComponentsList>::type;
using Helper =
EC::Meta::Morph<
SignatureComponents,
ForMatchingSignatureHelper<> >;
BitsetType signatureBitset =
BitsetType::template generateBitset<Signature>();
if(threadCount <= 1)
{
for(std::size_t i = 0; i < currentSize; ++i)
{
if(!std::get<bool>(entities[i]))
{
continue;
}
if((signatureBitset & std::get<BitsetType>(entities[i]))
== signatureBitset)
{
Helper::call(i, *this,
std::forward<Function>(function), context);
}
}
}
else
{
std::vector<std::thread> threads(threadCount);
std::size_t s = currentSize / threadCount;
for(std::size_t i = 0; i < threadCount; ++i)
{
std::size_t begin = s * i;
std::size_t end;
if(i == threadCount - 1)
{
end = currentSize;
}
else
{
end = s * (i + 1);
}
threads[i] = std::thread(
[this, &function, &signatureBitset, &context]
(std::size_t begin,
std::size_t end) {
for(std::size_t i = begin; i < end; ++i)
{
if(!std::get<bool>(this->entities[i]))
{
continue;
}
if((signatureBitset
& std::get<BitsetType>(entities[i]))
== signatureBitset)
{
Helper::call(i, *this,
std::forward<Function>(function), context);
}
}
},
begin,
end);
}
for(std::size_t i = 0; i < threadCount; ++i)
{
threads[i].join();
}
}
}
/*!
\brief Calls the given function on all Entities matching the given
Signature.
The function pointer given to this function must accept std::size_t
as its first parameter, void* as its second parameter, and
Component pointers for the rest of the parameters. Tags specified in
the Signature are only used as filters and will not be given as a
parameter to the function.
The second parameter is default nullptr and will be passed to the
function call as the second parameter as a means of providing
context (useful when the function is not a lambda function). The
third parameter is default 1 (not multi-threaded). If the third
parameter threadCount is set to a value greater than 1, then
threadCount threads will be used. Note that multi-threading is based
on splitting the task of calling the function across sections of
entities. Thus if there are only a small amount of entities in the
manager, then using multiple threads may not have as great of a
speed-up.
Example:
\code{.cpp}
Context c; // some class/struct with data
auto function = []
(std::size_t ID,
void* context,
C0* component0, C1* component1)
{
// Lambda function contents here
};
manager.forMatchingSignaturePtr<TypeList<C0, C1, T0>>(
&function, // ptr
&c, // "Context" object passed to the function
4 // four threads
);
\endcode
Note, the ID given to the function is not permanent. An entity's ID
may change when cleanup() is called.
*/
template <typename Signature, typename Function>
void forMatchingSignaturePtr(Function* function,
void* context = nullptr,
std::size_t threadCount = 1)
{
using SignatureComponents =
typename EC::Meta::Matching<Signature, ComponentsList>::type;
using Helper =
EC::Meta::Morph<
SignatureComponents,
ForMatchingSignatureHelper<> >;
BitsetType signatureBitset =
BitsetType::template generateBitset<Signature>();
if(threadCount <= 1)
{
for(std::size_t i = 0; i < currentSize; ++i)
{
if(!std::get<bool>(entities[i]))
{
continue;
}
if((signatureBitset & std::get<BitsetType>(entities[i]))
== signatureBitset)
{
Helper::callPtr(i, *this, function, context);
}
}
}
else
{
std::vector<std::thread> threads(threadCount);
std::size_t s = currentSize / threadCount;
for(std::size_t i = 0; i < threadCount; ++i)
{
std::size_t begin = s * i;
std::size_t end;
if(i == threadCount - 1)
{
end = currentSize;
}
else
{
end = s * (i + 1);
}
threads[i] = std::thread(
[this, &function, &signatureBitset, &context]
(std::size_t begin,
std::size_t end) {
for(std::size_t i = begin; i < end; ++i)
{
if(!std::get<bool>(this->entities[i]))
{
continue;
}
if((signatureBitset
& std::get<BitsetType>(entities[i]))
== signatureBitset)
{
Helper::callPtr(i, *this, function, context);
}
}
},
begin,
end);
}
for(std::size_t i = 0; i < threadCount; ++i)
{
threads[i].join();
}
}
}
private:
std::map<std::size_t, std::tuple<
BitsetType,
void*,
std::function<void(
std::size_t,
std::vector<std::size_t>,
void*)> > >
forMatchingFunctions;
std::size_t functionIndex = 0;
public:
/*!
\brief Stores a function in the manager to be called later.
As an alternative to calling functions directly with
forMatchingSignature(), functions can be stored in the manager to
be called later with callForMatchingFunctions() and
callForMatchingFunction, and removed with
clearForMatchingFunctions() and removeForMatchingFunction().
The syntax for the Function is the same as with
forMatchingSignature().
Note that functions will be called in the same order they are
inserted if called by callForMatchingFunctions() unless the
internal functionIndex counter has wrapped around (is a
std::size_t). Calling clearForMatchingFunctions() will reset this
counter to zero.
Note that the context pointer provided here (default nullptr) will
be provided to the stored function when called.
Example:
\code{.cpp}
manager.addForMatchingFunction<TypeList<C0, C1, T0>>([]
(std::size_t ID,
void* context,
C0* component0, C1* component1)
{
// Lambda function contents here
});
// call all stored functions
manager.callForMatchingFunctions();
// remove all stored functions
manager.clearForMatchingFunctions();
\endcode
\return The index of the function, used for deletion with
deleteForMatchingFunction() or filtering with
keepSomeMatchingFunctions() or removeSomeMatchingFunctions(),
or calling with callForMatchingFunction().
*/
template <typename Signature, typename Function>
std::size_t addForMatchingFunction(
Function&& function,
void* context = nullptr)
{
while(forMatchingFunctions.find(functionIndex)
!= forMatchingFunctions.end())
{
++functionIndex;
}
using SignatureComponents =
typename EC::Meta::Matching<Signature, ComponentsList>::type;
using Helper =
EC::Meta::Morph<
SignatureComponents,
ForMatchingSignatureHelper<> >;
Helper helper;
BitsetType signatureBitset =
BitsetType::template generateBitset<Signature>();
forMatchingFunctions.emplace(std::make_pair(
functionIndex,
std::make_tuple(
signatureBitset,
context,
[function, helper, this]
(std::size_t threadCount,
std::vector<std::size_t> matching,
void* context)
{
if(threadCount <= 1)
{
for(auto eid : matching)
{
if(isAlive(eid))
{
helper.callInstancePtr(
eid, *this, &function, context);
}
}
}
else
{
std::vector<std::thread> threads(threadCount);
std::size_t s = matching.size() / threadCount;
for(std::size_t i = 0; i < threadCount; ++ i)
{
std::size_t begin = s * i;
std::size_t end;
if(i == threadCount - 1)
{
end = matching.size();
}
else
{
end = s * (i + 1);
}
threads[i] = std::thread(
[this, &function, &helper, &context]
(std::size_t begin,
std::size_t end) {
for(std::size_t i = begin; i < end; ++i)
{
if(isAlive(i))
{
helper.callInstancePtr(
i, *this, &function, context);
}
}
},
begin, end);
}
for(std::size_t i = 0; i < threadCount; ++i)
{
threads[i].join();
}
}
})));
return functionIndex++;
}
private:
std::vector<std::vector<std::size_t> > getMatchingEntities(
std::vector<BitsetType*> bitsets, std::size_t threadCount = 1)
{
std::vector<std::vector<std::size_t> > matchingV(bitsets.size());
if(threadCount <= 1)
{
for(std::size_t i = 0; i < currentSize; ++i)
{
if(!isAlive(i))
{
continue;
}
for(std::size_t j = 0; j < bitsets.size(); ++j)
{
if(((*bitsets[j]) & std::get<BitsetType>(entities[i]))
== (*bitsets[j]))
{
matchingV[j].push_back(i);
}
}
}
}
else
{
std::vector<std::thread> threads(threadCount);
std::size_t s = currentSize / threadCount;
std::mutex mutex;
for(std::size_t i = 0; i < threadCount; ++i)
{
std::size_t begin = s * i;
std::size_t end;
if(i == threadCount - 1)
{
end = currentSize;
}
else
{
end = s * (i + 1);
}
threads[i] = std::thread(
[this, &matchingV, &bitsets, &mutex]
(std::size_t begin, std::size_t end)
{
for(std::size_t j = begin; j < end; ++j)
{
if(!isAlive(j))
{
continue;
}
for(std::size_t k = 0; k < bitsets.size(); ++k)
{
if(((*bitsets[k]) &
std::get<BitsetType>(entities[j]))
== (*bitsets[k]))
{
std::lock_guard<std::mutex> guard(mutex);
matchingV[k].push_back(j);
}
}
}
}, begin, end);
}
for(std::size_t i = 0; i < threadCount; ++i)
{
threads[i].join();
}
}
return matchingV;
}
public:
/*!
\brief Call all stored functions.
The first (and only) parameter can be optionally used to specify the
number of threads to use when calling the functions. Otherwise, this
function is by default not multi-threaded.
Note that multi-threading is based on splitting the task of calling
the functions across sections of entities. Thus if there are only
a small amount of entities in the manager, then using multiple
threads may not have as great of a speed-up.
Example:
\code{.cpp}
manager.addForMatchingFunction<TypeList<C0, C1, T0>>([]
(std::size_t ID,
void* context,
C0* component0, C1* component1) {
// Lambda function contents here
});
// call all stored functions
manager.callForMatchingFunctions();
// call all stored functions with 4 threads
manager.callForMatchingFunctions(4);
// remove all stored functions
manager.clearForMatchingFunctions();
\endcode
*/
void callForMatchingFunctions(std::size_t threadCount = 1)
{
std::vector<BitsetType*> bitsets;
for(auto iter = forMatchingFunctions.begin();
iter != forMatchingFunctions.end();
++iter)
{
bitsets.push_back(&std::get<BitsetType>(iter->second));
}
std::vector<std::vector<std::size_t> > matching =
getMatchingEntities(bitsets, threadCount);
std::size_t i = 0;
for(auto iter = forMatchingFunctions.begin();
iter != forMatchingFunctions.end();
++iter)
{
std::get<2>(iter->second)(
threadCount, matching[i++], std::get<1>(iter->second));
}
}
/*!
\brief Call a specific stored function.
A second parameter can be optionally used to specify the number
of threads to use when calling the function. Otherwise, this
function is by default not multi-threaded.
Note that multi-threading is based on splitting the task of calling
the function across sections of entities. Thus if there are only
a small amount of entities in the manager, then using multiple
threads may not have as great of a speed-up.
Example:
\code{.cpp}
std::size_t id =
manager.addForMatchingFunction<TypeList<C0, C1, T0>>(
[] (std::size_t ID, void* context, C0* c0, C1* c1) {
// Lambda function contents here
});
// call the previously added function
manager.callForMatchingFunction(id);
// call the previously added function with 4 threads
manager.callForMatchingFunction(id, 4);
\endcode
\return False if a function with the given id does not exist.
*/
bool callForMatchingFunction(std::size_t id,
std::size_t threadCount = 1)
{
auto iter = forMatchingFunctions.find(id);
if(iter == forMatchingFunctions.end())
{
return false;
}
std::vector<std::vector<std::size_t> > matching =
getMatchingEntities(std::vector<BitsetType*>{
&std::get<BitsetType>(iter->second)}, threadCount);
std::get<2>(iter->second)(
threadCount, matching[0], std::get<1>(iter->second));
return true;
}
/*!
\brief Remove all stored functions.
Also resets the index counter of stored functions to 0.
Example:
\code{.cpp}
manager.addForMatchingFunction<TypeList<C0, C1, T0>>([]
(std::size_t ID,
void* context,
C0* component0, C1* component1)
{
// Lambda function contents here
});
// call all stored functions
manager.callForMatchingFunctions();
// remove all stored functions
manager.clearForMatchingFunctions();
\endcode
*/
void clearForMatchingFunctions()
{
forMatchingFunctions.clear();
functionIndex = 0;
}
/*!
\brief Removes a function that has the given id.
\return True if a function was erased.
*/
bool removeForMatchingFunction(std::size_t id)
{
return forMatchingFunctions.erase(id) == 1;
}
/*!
\brief Removes all functions that do not have the index specified
in argument "list".
The given List must be iterable.
This is the only requirement, so a set could also be given.
\return The number of functions deleted.
*/
template <typename List>
std::size_t keepSomeMatchingFunctions(List list)
{
std::size_t deletedCount = 0;
for(auto iter = forMatchingFunctions.begin();
iter != forMatchingFunctions.end();)
{
if(std::find(list.begin(), list.end(), iter->first)
== list.end())
{
iter = forMatchingFunctions.erase(iter);
++deletedCount;
}
else
{
++iter;
}
}
return deletedCount;
}
/*!
\brief Removes all functions that do not have the index specified
in argument "list".
This function allows for passing an initializer list.
\return The number of functions deleted.
*/
std::size_t keepSomeMatchingFunctions(
std::initializer_list<std::size_t> list)
{
return keepSomeMatchingFunctions<decltype(list)>(list);
}
/*!
\brief Removes all functions that do have the index specified
in argument "list".
The given List must be iterable.
This is the only requirement, so a set could also be given.
\return The number of functions deleted.
*/
template <typename List>
std::size_t removeSomeMatchingFunctions(List list)
{
std::size_t deletedCount = 0;
for(auto listIter = list.begin();
listIter != list.end();
++listIter)
{
deletedCount += forMatchingFunctions.erase(*listIter);
}
return deletedCount;
}
/*!
\brief Removes all functions that do have the index specified
in argument "list".
This function allows for passing an initializer list.
\return The number of functions deleted.
*/
std::size_t removeSomeMatchingFunctions(
std::initializer_list<std::size_t> list)
{
return removeSomeMatchingFunctions<decltype(list)>(list);
}
/*!
\brief Deletes the specified function.
The index of a function is returned from addForMatchingFunction()
so there is no other way to get the index of a function.
\return True if function existed and has been deleted.
*/
bool deleteForMatchingFunction(std::size_t index)
{
return forMatchingFunctions.erase(index) == 1;
}
/*!
\brief Sets the context pointer of a stored function
\return True if id is valid and context was updated
*/
bool changeForMatchingFunctionContext(std::size_t id, void* context)
{
auto f = forMatchingFunctions.find(id);
if(f != forMatchingFunctions.end())
{
std::get<1>(f->second) = context;
return true;
}
return false;
}
/*!
\brief Call multiple functions with mulitple signatures on all
living entities.
(Living entities as in entities that have not been marked for
deletion.)
This function requires the first template parameter to be a
EC::Meta::TypeList of signatures. Note that a signature is a
EC::Meta::TypeList of components and tags, meaning that SigList
is a TypeList of TypeLists.
The second template parameter can be inferred from the function
parameter which should be a tuple of functions. The function
at any index in the tuple should match with a signature of the
same index in the SigList. Behavior is undefined if there are
less functions than signatures.
See the Unit Test of this function in src/test/ECTest.cpp for
usage examples.
The second parameter (default nullptr) will be provided to every
function call as a void* (context).
This function was created for the use case where there are many
entities in the system which can cause multiple calls to
forMatchingSignature to be slow due to the overhead of iterating
through the entire list of entities on each invocation.
This function instead iterates through all entities once,
storing matching entities in a vector of vectors (for each
signature and function pair) and then calling functions with
the matching list of entities.
Note that multi-threaded or not, functions will be called in order
of signatures. The first function signature pair will be called
first, then the second, third, and so on.
If this function is called with more than 1 thread specified, then
the order of entities called is not guaranteed. Otherwise entities
will be called in consecutive order by their ID.
*/
template <typename SigList, typename FTuple>
void forMatchingSignatures(
FTuple fTuple,
void* context = nullptr,
const std::size_t threadCount = 1)
{
std::vector<std::vector<std::size_t> > multiMatchingEntities(
SigList::size);
BitsetType signatureBitsets[SigList::size];
// generate bitsets for each signature
EC::Meta::forEachWithIndex<SigList>(
2018-05-19 07:09:31 +00:00
[&signatureBitsets] (auto signature, const auto index) {
signatureBitsets[index] =
BitsetType::template generateBitset
<decltype(signature)>();
});
// find and store entities matching signatures
if(threadCount <= 1)
{
for(std::size_t eid = 0; eid < currentSize; ++eid)
{
if(!isAlive(eid))
{
continue;
}
for(std::size_t i = 0; i < SigList::size; ++i)
{
if((signatureBitsets[i]
& std::get<BitsetType>(entities[eid]))
== signatureBitsets[i])
{
multiMatchingEntities[i].push_back(eid);
}
}
}
}
else
{
std::vector<std::thread> threads(threadCount);
std::mutex mutexes[SigList::size];
std::size_t s = currentSize / threadCount;
for(std::size_t i = 0; i < threadCount; ++i)
{
std::size_t begin = s * i;
std::size_t end;
if(i == threadCount - 1)
{
end = currentSize;
}
else
{
end = s * (i + 1);
}
threads[i] = std::thread(
[this, &mutexes, &multiMatchingEntities, &signatureBitsets]
(std::size_t begin, std::size_t end)
{
for(std::size_t j = begin; j < end; ++j)
{
if(!isAlive(j))
{
continue;
}
for(std::size_t k = 0; k < SigList::size; ++k)
{
if((signatureBitsets[k]
& std::get<BitsetType>(entities[j]))
== signatureBitsets[k])
{
std::lock_guard<std::mutex> guard(
mutexes[k]);
multiMatchingEntities[k].push_back(j);
}
}
}
}, begin, end);
}
for(std::size_t i = 0; i < threadCount; ++i)
{
threads[i].join();
}
}
// call functions on matching entities
EC::Meta::forEachDoubleTuple(
EC::Meta::Morph<SigList, std::tuple<> >{},
fTuple,
[this, &multiMatchingEntities, &threadCount, &context]
(auto sig, auto func, auto index)
{
using SignatureComponents =
typename EC::Meta::Matching<
decltype(sig), ComponentsList>::type;
using Helper =
EC::Meta::Morph<
SignatureComponents,
ForMatchingSignatureHelper<> >;
if(threadCount <= 1)
{
for(const auto& id : multiMatchingEntities[index])
{
if(isAlive(id))
{
Helper::call(id, *this, func, context);
}
}
}
else
{
std::vector<std::thread> threads(threadCount);
std::size_t s = multiMatchingEntities[index].size()
/ threadCount;
for(std::size_t i = 0; i < threadCount; ++i)
{
std::size_t begin = s * i;
std::size_t end;
if(i == threadCount - 1)
{
end = multiMatchingEntities[index].size();
}
else
{
end = s * (i + 1);
}
threads[i] = std::thread(
[this, &multiMatchingEntities, &index, &func,
&context]
(std::size_t begin, std::size_t end)
{
for(std::size_t j = begin; j < end;
++j)
{
if(isAlive(multiMatchingEntities[index][j]))
{
Helper::call(
multiMatchingEntities[index][j],
*this,
func,
context);
}
}
}, begin, end);
}
for(std::size_t i = 0; i < threadCount; ++i)
{
threads[i].join();
}
}
}
);
}
/*!
\brief Call multiple functions with mulitple signatures on all
living entities.
(Living entities as in entities that have not been marked for
deletion.)
Note that this function requires the tuple of functions to hold
pointers to functions, not just functions.
This function requires the first template parameter to be a
EC::Meta::TypeList of signatures. Note that a signature is a
EC::Meta::TypeList of components and tags, meaning that SigList
is a TypeList of TypeLists.
The second template parameter can be inferred from the function
parameter which should be a tuple of functions. The function
at any index in the tuple should match with a signature of the
same index in the SigList. Behavior is undefined if there are
less functions than signatures.
See the Unit Test of this function in src/test/ECTest.cpp for
usage examples.
The second parameter (default nullptr) will be provided to every
function call as a void* (context).
This function was created for the use case where there are many
entities in the system which can cause multiple calls to
forMatchingSignature to be slow due to the overhead of iterating
through the entire list of entities on each invocation.
This function instead iterates through all entities once,
storing matching entities in a vector of vectors (for each
signature and function pair) and then calling functions with
the matching list of entities.
Note that multi-threaded or not, functions will be called in order
of signatures. The first function signature pair will be called
first, then the second, third, and so on.
If this function is called with more than 1 thread specified, then
the order of entities called is not guaranteed. Otherwise entities
will be called in consecutive order by their ID.
*/
template <typename SigList, typename FTuple>
void forMatchingSignaturesPtr(FTuple fTuple,
void* context = nullptr,
std::size_t threadCount = 1)
{
std::vector<std::vector<std::size_t> > multiMatchingEntities(
SigList::size);
BitsetType signatureBitsets[SigList::size];
// generate bitsets for each signature
EC::Meta::forEachWithIndex<SigList>(
[&signatureBitsets] (auto signature, const auto index) {
signatureBitsets[index] =
BitsetType::template generateBitset
<decltype(signature)>();
});
// find and store entities matching signatures
if(threadCount <= 1)
{
for(std::size_t eid = 0; eid < currentSize; ++eid)
{
if(!isAlive(eid))
{
continue;
}
for(std::size_t i = 0; i < SigList::size; ++i)
{
if((signatureBitsets[i]
& std::get<BitsetType>(entities[eid]))
== signatureBitsets[i])
{
multiMatchingEntities[i].push_back(eid);
}
}
}
}
else
{
std::vector<std::thread> threads(threadCount);
std::mutex mutexes[SigList::size];
std::size_t s = currentSize / threadCount;
for(std::size_t i = 0; i < threadCount; ++i)
{
std::size_t begin = s * i;
std::size_t end;
if(i == threadCount - 1)
{
end = currentSize;
}
else
{
end = s * (i + 1);
}
threads[i] = std::thread(
[this, &mutexes, &multiMatchingEntities, &signatureBitsets]
(std::size_t begin, std::size_t end)
{
for(std::size_t j = begin; j < end; ++j)
{
if(!isAlive(j))
{
continue;
}
for(std::size_t k = 0; k < SigList::size; ++k)
{
if((signatureBitsets[k]
& std::get<BitsetType>(entities[j]))
== signatureBitsets[k])
{
std::lock_guard<std::mutex> guard(
mutexes[k]);
multiMatchingEntities[k].push_back(j);
}
}
}
}, begin, end);
}
for(std::size_t i = 0; i < threadCount; ++i)
{
threads[i].join();
}
}
// call functions on matching entities
EC::Meta::forEachDoubleTuple(
EC::Meta::Morph<SigList, std::tuple<> >{},
fTuple,
[this, &multiMatchingEntities, &threadCount, &context]
(auto sig, auto func, auto index)
{
using SignatureComponents =
typename EC::Meta::Matching<
decltype(sig), ComponentsList>::type;
using Helper =
EC::Meta::Morph<
SignatureComponents,
ForMatchingSignatureHelper<> >;
if(threadCount <= 1)
{
for(const auto& id : multiMatchingEntities[index])
{
if(isAlive(id))
{
Helper::callPtr(id, *this, func, context);
}
}
}
else
{
std::vector<std::thread> threads(threadCount);
std::size_t s = multiMatchingEntities[index].size()
/ threadCount;
for(std::size_t i = 0; i < threadCount; ++i)
{
std::size_t begin = s * i;
std::size_t end;
if(i == threadCount - 1)
{
end = multiMatchingEntities[index].size();
}
else
{
end = s * (i + 1);
}
threads[i] = std::thread(
[this, &multiMatchingEntities, &index, &func,
&context]
(std::size_t begin, std::size_t end)
{
for(std::size_t j = begin; j < end;
++j)
{
if(isAlive(multiMatchingEntities[index][j]))
{
Helper::callPtr(
multiMatchingEntities[index][j],
*this,
func,
context);
}
}
}, begin, end);
}
for(std::size_t i = 0; i < threadCount; ++i)
{
threads[i].join();
}
}
}
);
}
/*!
\brief Resets the Manager, removing all entities.
Some data may persist but will be overwritten when new entities
are added. Thus, do not depend on data to persist after a call to
reset().
*/
void reset()
{
clearForMatchingFunctions();
currentSize = 0;
currentCapacity = 0;
deletedSet.clear();
resize(EC_INIT_ENTITIES_SIZE);
}
};
}
#endif