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#ifndef TRIANGLES_STATE_HPP
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#define TRIANGLES_STATE_HPP
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#include <bitset>
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#include <vector>
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#include <SFML/System.hpp>
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#include <SFML/Graphics.hpp>
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namespace Tri {
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class State {
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public:
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State(int argc, char **argv);
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~State();
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enum CurrentState {NONE = 0, FIRST = 1, SECOND = 2};
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private:
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/*
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* 0 - display help
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* 1 - is running
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*/
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typedef std::bitset<64> BitsetType;
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BitsetType flags;
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unsigned int width;
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unsigned int height;
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const sf::Time dt;
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float starting_help_alpha;
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sf::RenderWindow window;
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std::vector<sf::ConvexShape> tris;
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unsigned int trisIndex;
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sf::Vector2f currentTri[3];
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CurrentState currentTri_state;
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CurrentState currentTri_maxState;
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sf::CircleShape pointCircle;
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sf::Event event;
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public:
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void handle_events();
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void update();
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void draw();
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unsigned int get_width() const;
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unsigned int get_height() const;
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const BitsetType get_flags() const;
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float get_starting_help_alpha() const;
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};
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}
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#endif
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