Minor fix when generating surface_triangles
publish_wasm.yaml #51 -Commit
71ab2f7b35
pushed by
stephenseo
Cleanup surface_triangles when done resetting
publish_wasm.yaml #50 -Commit
24c3ade5ee
pushed by
stephenseo
Allocate SurfaceTriangles on the heap (fix wasm)
publish_wasm.yaml #48 -Commit
1b4e30be11
pushed by
stephenseo
Impl. resetting surface with neat visual effect
publish_wasm.yaml #47 -Commit
d8b81f29cc
pushed by
stephenseo
Separate surface generation code into function
publish_wasm.yaml #46 -Commit
e24b600723
pushed by
stephenseo
Only activate gitea action on push to 'main'
publish_wasm.yaml #45 -Commit
b0e898fb17
pushed by
stephenseo
Reduce verbosity of wasm_build/Makefile build
publish_wasm.yaml #42 -Commit
1e38e735b0
pushed by
stephenseo
wasm_build/Makefile: build objects seperately
publish_wasm.yaml #41 -Commit
2367b57294
pushed by
stephenseo
Use -Og instead of -O0 in Debug builds
publish_wasm.yaml #40 -Commit
d4188f29b1
pushed by
stephenseo
Impl. "construct screen" fn for Screen/ScreenStack
publish_wasm.yaml #36 -Commit
89e19cf084
pushed by
stephenseo
Walkers' bounding box now visible unselected
publish_wasm.yaml #35 -Commit
11c7dec3ed
pushed by
stephenseo
Fix movement range, height of body over surface
publish_wasm.yaml #31 -Commit
e1c82e0354
pushed by
stephenseo
Refactor y-pos calc. on Walker move (again)
publish_wasm.yaml #25 -Commit
46e7bcd595
pushed by
stephenseo