Rework electricity effect (again)
publish_wasm.yaml #65 -Commit
310fa33b01
pushed by
stephenseo
Tweaks to electricity "line" generation
publish_wasm.yaml #64 -Commit
8e8a8b0684
pushed by
stephenseo
Refactor WalkerHackScreen, close on success
publish_wasm.yaml #62 -Commit
8b44a59317
pushed by
stephenseo
Rework electricity effect "line" generation
publish_wasm.yaml #61 -Commit
bfa1e31305
pushed by
stephenseo
Add "electricity" effect when "hacking" a walker
publish_wasm.yaml #58 -Commit
6a0c4d6f37
pushed by
stephenseo
Reverse order of draw in ScreenStack
publish_wasm.yaml #53 -Commit
f091bbf0fd
pushed by
stephenseo
Minor fix when generating surface_triangles
publish_wasm.yaml #51 -Commit
71ab2f7b35
pushed by
stephenseo
Cleanup surface_triangles when done resetting
publish_wasm.yaml #50 -Commit
24c3ade5ee
pushed by
stephenseo
Allocate SurfaceTriangles on the heap (fix wasm)
publish_wasm.yaml #48 -Commit
1b4e30be11
pushed by
stephenseo
Impl. resetting surface with neat visual effect
publish_wasm.yaml #47 -Commit
d8b81f29cc
pushed by
stephenseo
Separate surface generation code into function
publish_wasm.yaml #46 -Commit
e24b600723
pushed by
stephenseo
Only activate gitea action on push to 'main'
publish_wasm.yaml #45 -Commit
b0e898fb17
pushed by
stephenseo
Reduce verbosity of wasm_build/Makefile build
publish_wasm.yaml #42 -Commit
1e38e735b0
pushed by
stephenseo
wasm_build/Makefile: build objects seperately
publish_wasm.yaml #41 -Commit
2367b57294
pushed by
stephenseo
Use -Og instead of -O0 in Debug builds
publish_wasm.yaml #40 -Commit
d4188f29b1
pushed by
stephenseo
Impl. "construct screen" fn for Screen/ScreenStack
publish_wasm.yaml #36 -Commit
89e19cf084
pushed by
stephenseo