Triangles/src/state.hpp

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#ifndef TRIANGLES_STATE_HPP
#define TRIANGLES_STATE_HPP
#define TRIANGLES_EDIT_TRI_BLINK_RATE 2.0f
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#include <bitset>
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#include <vector>
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#include <array>
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#include "glm/glm.hpp"
#include "triangle.hpp"
#include "circle.hpp"
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namespace Tri {
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class State {
public:
State(int argc, char **argv);
~State();
enum CurrentState {NONE = 0, FIRST = 1, SECOND = 2};
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enum FlagName {
F_DISPLAY_HELP = 0,
F_IS_RUNNING = 1,
F_DISPLAY_COLOR_P = 2,
F_COLOR_P_COLOR_DIRTY = 3,
F_BG_COLOR_P_COLOR_DIRTY = 4,
F_DISPLAY_BG_COLOR_P = 5,
F_DISPLAY_SAVE = 6,
F_DRAW_CACHE_DIRTY = 7,
F_DRAW_CACHE_INITIALIZED = 8,
F_COPY_COLOR_MODE = 9,
F_DISPLAY_CHANGE_SIZE = 10,
F_SELECT_TRI_MODE = 11,
F_TRI_EDIT_MODE = 12,
F_TRI_EDIT_DRAW_TRI = 13,
F_TAB_TOGGLE = 14,
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};
private:
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// use enum FlagName
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typedef std::bitset<64> BitsetType;
BitsetType flags;
unsigned int width;
unsigned int height;
float dt;
float notificationAlpha;
std::array<char, 256> notificationText;
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std::vector<Triangle> tris;
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unsigned int trisIndex;
std::array<glm::vec2, 3> currentTri;
CurrentState currentTri_state;
CurrentState currentTri_maxState;
Circle pointCircle;
std::array<float, 4> colorPickerColor;
std::array<float, 3> bgColorPickerColor;
Color bgColor;
std::array<char, 256> saveFilenameBuffer;
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std::string failedMessage;
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RenderTexture2D drawCache;
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const float pi;
unsigned int selectedTri;
std::array<float, 4> selectedTriColor;
float selectedTriBlinkTimer;
int inputWidth;
int inputHeight;
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public:
void handle_events();
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void update();
void draw();
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private:
void draw_to_target(RenderTexture2D *target);
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public:
unsigned int get_width() const;
unsigned int get_height() const;
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const BitsetType get_flags() const;
float get_notification_alpha() const;
const char* get_notification_text() const;
private:
void set_notification_text(const char *text);
void append_notification_text(const char *text);
public:
std::array<float, 4>& get_color();
std::array<float, 3>& get_bg_color();
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std::array<char, 256>* get_save_filename_buffer();
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bool do_save();
const std::string& failed_message() const;
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void close_save();
private:
bool can_draw() const;
void reset_modes();
public:
void close_help();
void close_color_picker();
void close_bg_color_picker();
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bool change_width_height();
void close_input_width_height_window();
float get_pi() const;
std::array<float, 4>& get_selected_tri_color();
void close_selected_tri_mode();
private:
bool check_draw_cache();
public:
int* get_input_width();
int* get_input_height();
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};
}
#endif