Commit graph

147 commits

Author SHA1 Message Date
392fc5e7f0 Fix whitespace in edited classes, try fix unload
The method to send the disconnect on page close was changed, but it is
still uncertain if it works correctly.
2022-04-08 11:42:18 +09:00
1e6e5ff1f5 Update backend_protocol_specification.md 2022-04-08 11:05:03 +09:00
c9ba80e6a4 Impl "too_many_players" response from back-end
Previous implementation did not respond with the proper JSON response if
there were too many players.
2022-04-08 11:01:33 +09:00
bc3de10d4e Add Release Plan 2022-04-07 15:02:13 +09:00
ca0e9f55f6 Add "Simple Model" 2022-04-07 14:43:03 +09:00
23d9b5647e Fix bug: backend didn't cleanup stale players 2022-04-07 11:16:50 +09:00
9fc0408d16 Update README.md 2022-04-06 20:57:26 +09:00
74ca3fd696 Add GPL3 Licence headers to sources 2022-04-06 20:49:54 +09:00
62431f0d0e Update README.md for backend and frontend 2022-04-06 20:38:49 +09:00
50221a0356 Add Licenses for frontend and backend (GPL3) 2022-04-06 20:34:45 +09:00
32d58fae2c Update Sprint 5 backlog and product backlog 2022-04-06 20:27:35 +09:00
91c9eab05e Fix messages being displayed on networked game end 2022-04-06 20:17:27 +09:00
59bdcc2a34 Tweak "board to string" and back for better info 2022-04-06 20:09:22 +09:00
2e0b29ed70 Add "release" configuration for BACKEND_URL 2022-04-06 19:40:40 +09:00
567cec9500 Minor tweaks (and cargo fmt got aggressive) 2022-04-06 19:38:59 +09:00
89b9bf860b Working multiplayer between frontend backend
WIP Need to set the URL and host the backend on the website.
2022-04-06 18:43:17 +09:00
8c84aae173 605.607 WIP! working get-id and disconnect
The frontend "server" and backend server must be served via the same
port/address. This can be done by using nginx as the server, and using
reverse-proxies from nginx to the frontend and backend servers.
2022-04-06 13:39:12 +09:00
8712d4cd8b frontend: WIP! request id in progress
Frontend is able to successfully send a Request, but is failing to
get/parse the Response.
2022-04-05 18:16:04 +09:00
a3ecde2c25 Update Sprint 5 backlog 2022-04-05 16:00:29 +09:00
83a9ab2ea0 frontend: WIP! in progress setting up id request 2022-04-04 18:25:17 +09:00
39c8177914 Add Sprint 5 backlog 2022-04-04 14:37:20 +09:00
fc591c3210 Update Sprint 4 Retrospective, Product Backlog 2022-04-04 14:25:10 +09:00
1485bc8c3a Update Product Backlog 2022-04-04 14:10:07 +09:00
83a0e9dabf Add Sprint 4 Retrospective 2022-04-04 14:06:56 +09:00
fe3e10aa2a Update Sprint 4 backlog 2022-04-04 13:58:23 +09:00
2a7a961c9c Minor refactorings 2022-04-01 20:04:40 +09:00
e4f5f48bae Update Sprint 4 backlog 2022-04-01 19:58:17 +09:00
c8eb6ab5be Impl turn timeouts, db entry timeouts
AI takes a players turn if they take too long on their turn (currently
set to 25 seconds).
Backend times out player/game entries in database.
2022-04-01 19:52:46 +09:00
d851d90640 Refactorings, split lengthy code into separate fn 2022-04-01 17:37:37 +09:00
0d9e35dd28 Refactorings and bug fixes
Protocol was also updated to match the output from the backend.
Fixed "id" not returning as an integer from the backend.
2022-04-01 17:17:42 +09:00
8782a731bc Move some backend fns to the shared "state.rs" 2022-03-31 21:02:52 +09:00
b783e35759 Update Sprint 4 backlog 2022-03-31 20:45:24 +09:00
dbb1c3ad35 backend: Impl "place_token" protocol
Some edge-cases might not be addressed.

Need to impl. "timers" for clearing out stale entries in the database.
2022-03-31 20:38:22 +09:00
473e76a1bc Impl disconnect protocol (and related changes)
Players can now make a "disconnect" request, and requests for
"game_state" will respond once that an opponent has disconnected before
removing the game from the DB.
2022-03-31 17:38:03 +09:00
234baefb9e Update Sprint 4 backlog 2022-03-30 21:40:24 +09:00
fbf47027ef backend: refactorings, impl "board_state" query
Implemented the fifth backend protocol request/response ("board_state").
Some refactorings involve improving readability from handling unwrapping Option
of &Connection objects.
2022-03-30 20:44:18 +09:00
8706f8a90d Add note for debugging the backend
Just in case I lose my terminal history, I'm saving a curl command used
to test the backend.
2022-03-29 17:30:26 +09:00
d66102ea6b Update Sprint 4 backlog 2022-03-29 17:19:04 +09:00
c5b9156df3 backend: Some refactoring
Reuse "check if player exists" fn where needed. Also, the same fn was
refactored to handle using an existing DB Connection.
2022-03-29 17:10:12 +09:00
fe56adf562 backend: Impl second backend protocol query 2022-03-29 17:02:57 +09:00
545b5a3a1b backend: Move fn init_conn into handler struct 2022-03-29 15:05:23 +09:00
40b2333767 Refactor db_handler to use struct to split up code
Also refactored the GetID send value type.
2022-03-29 15:03:08 +09:00
ec7f664c81 Symlink/adapt shared code from frontend to backend 2022-03-29 14:45:49 +09:00
e4d4d6e153 Move enum from yew_components mod to state mod
Preparation for symlinking shared code into the backend project.
2022-03-29 14:41:04 +09:00
1c1e02742c Update Sprint 4 backlog 2022-03-29 11:22:10 +09:00
e7c3670498 backend: Update db_handler's db spec. 2022-03-28 17:13:32 +09:00
a1668aa0b6 backend: Remove "games.date_changed" from db spec. 2022-03-28 17:12:01 +09:00
760a6bda4f backend: Add "date_added" column to db spec. 2022-03-28 17:10:49 +09:00
fcd20af9bd backend: Use enum to handle multiple db requests 2022-03-28 16:31:53 +09:00
ca2b74eb03 Update README.md 2022-03-28 16:20:41 +09:00