Commit graph

161 commits

Author SHA1 Message Date
501ce91ac3 back_end refactorings
Have back_end cleanup stale players/games on an interval, not every
iteration of its loop.

Replace usage of recursion in db_handler.rs .
2022-04-20 14:14:03 +09:00
27ff10293a Update release_plan.md 2022-04-20 14:13:45 +09:00
c98e4723bb Create non-technical release-plan and simple-model 2022-04-20 14:06:26 +09:00
73ac99b7cc Rename Scrum artifacts to be more accurate 2022-04-20 14:06:26 +09:00
381c5d3b29 Convert spreadsheets to ".xlsx" format (MS Office) 2022-04-16 18:48:57 +09:00
fdbef5f6df Update product backlog 2022-04-15 17:33:50 +09:00
7a4821ac26 Add Sprint 5 Retrospective 2022-04-15 17:32:23 +09:00
bb7d150196 Update Product backlog 2022-04-10 13:08:52 +09:00
6aa2927b42 Update Sprint 5 backlog 2022-04-10 13:04:41 +09:00
2aa4200835 Fix not "disconnecting" (hopefully on mobile too)
Sometimes the player would not disconnect from the Network Multiplayer
session on the back-end. Seems to work on PC browsers, not so well with
moblie browsers. This commit hopefully fixes this for mobile browsers.
2022-04-08 12:41:20 +09:00
57b782ad4d Update Sprint 5 backlog 2022-04-08 12:24:24 +09:00
70eb1ca121 Fix not "disconnecting" on refresh (hopefully) 2022-04-08 12:17:15 +09:00
ee8187cabb Fix not "disconnecting" on page close/refresh
Hopefully this works this time.
2022-04-08 12:01:15 +09:00
284f294c6d Fix not "disconnecting" on refresh 2022-04-08 11:55:31 +09:00
392fc5e7f0 Fix whitespace in edited classes, try fix unload
The method to send the disconnect on page close was changed, but it is
still uncertain if it works correctly.
2022-04-08 11:42:18 +09:00
1e6e5ff1f5 Update backend_protocol_specification.md 2022-04-08 11:05:03 +09:00
c9ba80e6a4 Impl "too_many_players" response from back-end
Previous implementation did not respond with the proper JSON response if
there were too many players.
2022-04-08 11:01:33 +09:00
bc3de10d4e Add Release Plan 2022-04-07 15:02:13 +09:00
ca0e9f55f6 Add "Simple Model" 2022-04-07 14:43:03 +09:00
23d9b5647e Fix bug: backend didn't cleanup stale players 2022-04-07 11:16:50 +09:00
9fc0408d16 Update README.md 2022-04-06 20:57:26 +09:00
74ca3fd696 Add GPL3 Licence headers to sources 2022-04-06 20:49:54 +09:00
62431f0d0e Update README.md for backend and frontend 2022-04-06 20:38:49 +09:00
50221a0356 Add Licenses for frontend and backend (GPL3) 2022-04-06 20:34:45 +09:00
32d58fae2c Update Sprint 5 backlog and product backlog 2022-04-06 20:27:35 +09:00
91c9eab05e Fix messages being displayed on networked game end 2022-04-06 20:17:27 +09:00
59bdcc2a34 Tweak "board to string" and back for better info 2022-04-06 20:09:22 +09:00
2e0b29ed70 Add "release" configuration for BACKEND_URL 2022-04-06 19:40:40 +09:00
567cec9500 Minor tweaks (and cargo fmt got aggressive) 2022-04-06 19:38:59 +09:00
89b9bf860b Working multiplayer between frontend backend
WIP Need to set the URL and host the backend on the website.
2022-04-06 18:43:17 +09:00
8c84aae173 605.607 WIP! working get-id and disconnect
The frontend "server" and backend server must be served via the same
port/address. This can be done by using nginx as the server, and using
reverse-proxies from nginx to the frontend and backend servers.
2022-04-06 13:39:12 +09:00
8712d4cd8b frontend: WIP! request id in progress
Frontend is able to successfully send a Request, but is failing to
get/parse the Response.
2022-04-05 18:16:04 +09:00
a3ecde2c25 Update Sprint 5 backlog 2022-04-05 16:00:29 +09:00
83a9ab2ea0 frontend: WIP! in progress setting up id request 2022-04-04 18:25:17 +09:00
39c8177914 Add Sprint 5 backlog 2022-04-04 14:37:20 +09:00
fc591c3210 Update Sprint 4 Retrospective, Product Backlog 2022-04-04 14:25:10 +09:00
1485bc8c3a Update Product Backlog 2022-04-04 14:10:07 +09:00
83a0e9dabf Add Sprint 4 Retrospective 2022-04-04 14:06:56 +09:00
fe3e10aa2a Update Sprint 4 backlog 2022-04-04 13:58:23 +09:00
2a7a961c9c Minor refactorings 2022-04-01 20:04:40 +09:00
e4f5f48bae Update Sprint 4 backlog 2022-04-01 19:58:17 +09:00
c8eb6ab5be Impl turn timeouts, db entry timeouts
AI takes a players turn if they take too long on their turn (currently
set to 25 seconds).
Backend times out player/game entries in database.
2022-04-01 19:52:46 +09:00
d851d90640 Refactorings, split lengthy code into separate fn 2022-04-01 17:37:37 +09:00
0d9e35dd28 Refactorings and bug fixes
Protocol was also updated to match the output from the backend.
Fixed "id" not returning as an integer from the backend.
2022-04-01 17:17:42 +09:00
8782a731bc Move some backend fns to the shared "state.rs" 2022-03-31 21:02:52 +09:00
b783e35759 Update Sprint 4 backlog 2022-03-31 20:45:24 +09:00
dbb1c3ad35 backend: Impl "place_token" protocol
Some edge-cases might not be addressed.

Need to impl. "timers" for clearing out stale entries in the database.
2022-03-31 20:38:22 +09:00
473e76a1bc Impl disconnect protocol (and related changes)
Players can now make a "disconnect" request, and requests for
"game_state" will respond once that an opponent has disconnected before
removing the game from the DB.
2022-03-31 17:38:03 +09:00
234baefb9e Update Sprint 4 backlog 2022-03-30 21:40:24 +09:00
fbf47027ef backend: refactorings, impl "board_state" query
Implemented the fifth backend protocol request/response ("board_state").
Some refactorings involve improving readability from handling unwrapping Option
of &Connection objects.
2022-03-30 20:44:18 +09:00