05b45f1296
Update deploy wasm workflow
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Change "builder" to non-local act runner.
2024-03-21 15:44:01 +09:00
c38243f2ba
Rename dir holding workflows for this project
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2023-12-18 21:24:23 +09:00
a795171ae4
Update README.md
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2023-12-18 15:31:25 +09:00
be069d8ab1
Fix typo in third_party_build/wasm_make_raylib.sh
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Build and Publish WASM version of demo / Build-And-Deploy-devel (push) Successful in 1m37s
2023-12-12 17:02:24 +09:00
7797779618
Fix to third_party_build/wasm_make_raylib.sh
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2023-12-12 16:39:20 +09:00
f7730a4d61
Minor fix to third_party_build/wasm_make_raylib.sh
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2023-12-12 16:36:19 +09:00
fc3dd1d4a4
Modify wasm Makefile to support alt emsdk sh path
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2023-12-12 16:24:09 +09:00
fe1ccff585
Clone and build Raylib instead of storing lib
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Instead of storing pre-built Raylib lib and headers, use a script to
build Raylib on-demand for WASM builds.
2023-12-12 16:18:25 +09:00
877d351915
Update README.md with newer used emsdk
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2023-12-12 15:34:00 +09:00
695002bfe5
Use Raylib 5.0
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2023-12-12 12:44:35 +09:00
da6038dc92
Reduce screen object size by wrapping arrays
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Arrays are wrapped in `unique_ptr`s.
2023-10-20 23:24:05 +09:00
2da57c616c
Update publish_wasm gitea workflow (gitea actions)
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2023-09-04 12:27:53 +09:00
a7f25e851e
Refactor fetching uniform handles for shaders
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Fetch uniform handles only once instead of every draw for
ElectricityEffect and SparkEffect.
2023-09-04 12:07:15 +09:00
8164c6633f
Remove remnant of debugging (unnecessary comment)
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2023-09-01 23:39:22 +09:00
e943c8672c
Minor fix
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2023-09-01 11:58:18 +09:00
90e009956f
Attempt to properly define pointer variable
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2023-08-31 22:22:27 +09:00
b96f3e9f03
Attempt to fix wasm compile error
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extern game pointer needs initializer?
2023-08-31 22:19:21 +09:00
fb7b651303
Impl. clearing and pushing trunnerscreen from js
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2023-08-31 22:17:19 +09:00
6cbc044251
Add test fn to clear screens from js
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2023-08-31 22:11:04 +09:00
7ca57870eb
Update gitea workflow
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2023-08-31 22:02:38 +09:00
5c9cd56884
Impl. shader for SparkEffect
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The shader gives the "sparks" a white center.
Drawing sparks now generates a flat "circle" (facing the camera) instead
of drawing a 3D sphere.
2023-08-31 17:02:36 +09:00
c14123b3d0
Minor refactoring
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2023-08-31 15:34:58 +09:00
3c944d6f8e
Impl. randomized effect colors on walker hack
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Build and Publish WASM version of demo / Build-And-Deploy (push) Successful in 26s
Also, minor fixes/refactorings.
2023-08-31 15:26:24 +09:00
247fc8c74b
Minor refactorings
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2023-08-31 13:26:43 +09:00
32f5440a24
Minor fixes
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2023-08-31 11:24:40 +09:00
1ddd42cac9
Reduce log verbosity on Release build
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2023-08-30 18:00:05 +09:00
e57cceeaf5
Fix error on Release build using Debug macros
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2023-08-30 17:44:19 +09:00
2e97bb6a83
Impl. shader to improve ElectricityEffect
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2023-08-30 17:38:11 +09:00
4755b53deb
Rework electricity effect (again)
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Build and Publish WASM version of demo / Build-And-Deploy (push) Successful in 25s
Should be more efficient as a quad is generated instead of a cylinder
per draw.
2023-08-25 18:29:18 +09:00
0bd7e4bbf8
Minor tweaks to spark effect
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2023-08-25 13:12:14 +09:00
12cddad260
Impl. SparkEffect
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Build and Publish WASM version of demo / Build-And-Deploy (push) Successful in 25s
SparkEffect is an additional effect that occurs when successfully
"hacking" a Walker.
2023-08-25 13:07:54 +09:00
dd678f12ba
Split off code into 3d_helpers function
Build and Publish WASM version of demo / Build-And-Deploy (push) Successful in 22s
2023-08-24 17:04:51 +09:00
310fa33b01
Rework electricity effect (again)
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2023-08-24 16:55:43 +09:00
8e8a8b0684
Tweaks to electricity "line" generation
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2023-08-24 16:10:22 +09:00
ff45edbece
Cleanup ElectricityEffect class
Build and Publish WASM version of demo / Build-And-Deploy (push) Successful in 23s
2023-08-24 16:01:43 +09:00
8b44a59317
Refactor WalkerHackScreen, close on success
Build and Publish WASM version of demo / Build-And-Deploy (push) Successful in 22s
2023-08-24 15:55:27 +09:00
bfa1e31305
Rework electricity effect "line" generation
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2023-08-24 15:49:22 +09:00
d7351f9e3b
Fix tweak for electricity effect
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2023-08-24 15:09:59 +09:00
fb7514139f
Tweaks to WalkerHackScreen
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2023-08-24 15:02:46 +09:00
b18728c684
Minor tweak to electricity effect
2023-08-24 14:58:00 +09:00
6a0c4d6f37
Add "electricity" effect when "hacking" a walker
Build and Publish WASM version of demo / Build-And-Deploy (push) Successful in 23s
2023-08-24 13:53:57 +09:00
b113f2ae23
Organize imports on screen.cc
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2023-08-23 17:35:24 +09:00
9e40d9214d
Remove unnecessary include
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2023-08-23 16:41:42 +09:00
d7d1d4d7a0
Impl. "hacking" a "Walker"
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Build and Publish WASM version of demo / Build-And-Deploy (push) Successful in 21s
The "hack" is to press a button in a time limit after clicking on a
Walker's head. If successful, the player can control the Walker. On
failure, nothing happens.
2023-08-23 16:37:26 +09:00
17aa7f6860
Fix StackScreen's draw
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2023-08-23 15:16:41 +09:00
f091bbf0fd
Reverse order of draw in ScreenStack
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Draws should be in order from bottom to top.
2023-08-23 15:06:14 +09:00
9a99e8f264
Draw lines around buttons
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2023-08-22 11:57:09 +09:00
03a2ba7256
Refactor drawing
2023-08-22 11:53:06 +09:00
71ab2f7b35
Minor fix when generating surface_triangles
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2023-08-21 15:53:10 +09:00
24c3ade5ee
Cleanup surface_triangles when done resetting
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2023-08-21 15:17:41 +09:00